32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Ben_Robbins_
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Re: [32bpp] Extra zoom levels Graphics

Post by Ben_Robbins_ »

beautiful blue/grey train and carriages in your 2nd post of the set. As you said, the shadows need doing, but I think when there done, lighting wise they will be a perfect example to work to match. Really pretty.
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Zephyris
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Re: [32bpp] Extra zoom levels Graphics

Post by Zephyris »

This animation is based in APNG standard.
Are animated pngs supported?
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Re: [32bpp] Extra zoom levels Graphics

Post by Thief^ »

In Firefox, yes.

It's clearly not for use in openttd, so that's beside the point.
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Ben_Robbins_ wrote:beautiful blue/grey train and carriages in your 2nd post of the set. As you said, the shadows need doing, but I think when there done, lighting wise they will be a perfect example to work to match. Really pretty.
Thanks.
Zephyris wrote:
This animation is based in APNG standard.
Are animated pngs supported?
APNG is not supported in OpenTTD. But It can be used in previews and screenshots.
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Some trees with all zoom levels, the sprites was converted automatically.
Attachments
1576-1582 tree.tar
Trees
(217.5 KiB) Downloaded 262 times
1660-1666 tree.tar
Trees
(278 KiB) Downloaded 226 times
4626 Roadside Tree.tar
Roadside tree.
(25 KiB) Downloaded 232 times
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

More trees converted:
Attachments
1667-1673 tree.tar
1
(284 KiB) Downloaded 231 times
1688-1694 tree.tar
2
(389 KiB) Downloaded 238 times
1653-1659 tree.tar
3
(376 KiB) Downloaded 217 times
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

More trees:
Attachments
1646-1652 tree.tar
1
(359.5 KiB) Downloaded 227 times
1632-1638 tree.tar
2
(306.5 KiB) Downloaded 222 times
1618-1624 tree.tar
3
(442.5 KiB) Downloaded 238 times
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

And more. I will remove these files if the repository is updated.
Attachments
1604-1610 tree.tar
1
(225.5 KiB) Downloaded 233 times
1597-1603 tree.tar
2
(223.5 KiB) Downloaded 222 times
1590-1596 tree.tar
3
(312 KiB) Downloaded 230 times
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

These are the difference with z1 and z2 trees:
Attachments
Without new sprites.
Without new sprites.
With new sprites.
With new sprites.
APNG animation with changes.
APNG animation with changes.
animation_forest.png (229.9 KiB) Viewed 5360 times
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Re: [32bpp] Extra zoom levels Graphics

Post by ChillCore »

Very nice maquinista.

However in the second screenshot the light seems to come from the wrong direction while the shadows are correct. (Some trees not all.)

Other than that I prefer the crispness of the graphics in the first screenshot.
But it might just be me. Like they say in French :"Les gouts et les couleurs ..."
Maybe with the light corrected I will feel otherwise.
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Yes, some trees have a wrong lighting. :( But the z1 and z2 sprites are very easy to made. :D

I have updated the power station.
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Re: [32bpp] Extra zoom levels Graphics

Post by Zephyris »

The scaled sprites look so much better, good work!
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Re: [32bpp] Extra zoom levels Graphics

Post by Ben_Robbins_ »

maquinista: I'll download and look myself at some point, but not at this second. Therefore could you elaborate on the before/after. 'after' just seems to be the trees that were made before with incorrect lighting, lack of contrast and correct shadowing, and a rather different style to that of OTTD. Why have you reverted? There not compatible with the prerequisites for an official set, and I won't support there entry...
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

The trees should be rendered again with the correct lighting, but I don't have the models.
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Re: [32bpp] Extra zoom levels Graphics

Post by zc15-nyonker »

I was keeping up with the 32bpp replacement project for awhile using a 32bpp version of OTTD, but I gave up after awile. :| However, progress is going much faster than I could have imagined. Who knows? maybe by stable release 1.1.0 32bpp will be a base graphics set! :D
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Re: [32bpp] Extra zoom levels Graphics

Post by Lord Aro »

this seems to be the right place to post this:
mainly @ jupix: why are so few files included in the 32bpp stable nightly megapack build? its only about 9...
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Re: [32bpp] Extra zoom levels Graphics

Post by Wasila »

Do you mean the automated one? That's because the requirements for entry are so stringent; the files have to have all zoom levels, be in the correct format and have sources.
However, progress is going much faster than I could have imagined. Who knows? maybe by stable release 1.1.0 32bpp will be a base graphics set! :D
You wouldn't believe how little progress has been made (the graphics coming out right now are not part of a base set; indeed there is no compatibility for a 32bpp base set anywhere).
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have made a preview of the latest Wotan building.
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shops.tar
Preview file.
(235.5 KiB) Downloaded 325 times
Screenshot.
Screenshot.
shops.jpg (64.78 KiB) Viewed 4534 times
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Re: [32bpp] Extra zoom levels Graphics

Post by Lord Aro »

oooh! :bow:
i really do think that the house to the left should be redrawn ?(
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Re: [32bpp] Extra zoom levels Graphics

Post by GeekToo »

So, stop thinking and start drawing :)
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