32bit Extra Zoom Graphics Works In Progress
Moderator: Graphics Moderators
- Ben_Robbins_
- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
beautiful blue/grey train and carriages in your 2nd post of the set. As you said, the shadows need doing, but I think when there done, lighting wise they will be a perfect example to work to match. Really pretty.
Ben
Re: [32bpp] Extra zoom levels Graphics
Are animated pngs supported?This animation is based in APNG standard.
Re: [32bpp] Extra zoom levels Graphics
In Firefox, yes.
It's clearly not for use in openttd, so that's beside the point.
It's clearly not for use in openttd, so that's beside the point.
Melt with the Shadows,
Embrace your destiny...
Embrace your destiny...
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
Thanks.Ben_Robbins_ wrote:beautiful blue/grey train and carriages in your 2nd post of the set. As you said, the shadows need doing, but I think when there done, lighting wise they will be a perfect example to work to match. Really pretty.
APNG is not supported in OpenTTD. But It can be used in previews and screenshots.Zephyris wrote:Are animated pngs supported?This animation is based in APNG standard.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
Some trees with all zoom levels, the sprites was converted automatically.
- Attachments
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- 1576-1582 tree.tar
- Trees
- (217.5 KiB) Downloaded 262 times
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- 1660-1666 tree.tar
- Trees
- (278 KiB) Downloaded 226 times
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- 4626 Roadside Tree.tar
- Roadside tree.
- (25 KiB) Downloaded 232 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
More trees converted:
- Attachments
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- 1667-1673 tree.tar
- 1
- (284 KiB) Downloaded 231 times
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- 1688-1694 tree.tar
- 2
- (389 KiB) Downloaded 238 times
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- 1653-1659 tree.tar
- 3
- (376 KiB) Downloaded 217 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
More trees:
- Attachments
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- 1646-1652 tree.tar
- 1
- (359.5 KiB) Downloaded 227 times
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- 1632-1638 tree.tar
- 2
- (306.5 KiB) Downloaded 222 times
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- 1618-1624 tree.tar
- 3
- (442.5 KiB) Downloaded 238 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
And more. I will remove these files if the repository is updated.
- Attachments
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- 1604-1610 tree.tar
- 1
- (225.5 KiB) Downloaded 233 times
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- 1597-1603 tree.tar
- 2
- (223.5 KiB) Downloaded 222 times
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- 1590-1596 tree.tar
- 3
- (312 KiB) Downloaded 230 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
These are the difference with z1 and z2 trees:
- Attachments
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- APNG animation with changes.
- animation_forest.png (229.9 KiB) Viewed 5361 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Very nice maquinista.
However in the second screenshot the light seems to come from the wrong direction while the shadows are correct. (Some trees not all.)
Other than that I prefer the crispness of the graphics in the first screenshot.
But it might just be me. Like they say in French :"Les gouts et les couleurs ..."
Maybe with the light corrected I will feel otherwise.
However in the second screenshot the light seems to come from the wrong direction while the shadows are correct. (Some trees not all.)
Other than that I prefer the crispness of the graphics in the first screenshot.
But it might just be me. Like they say in French :"Les gouts et les couleurs ..."
Maybe with the light corrected I will feel otherwise.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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- Tycoon
- Posts: 1828
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Re: [32bpp] Extra zoom levels Graphics
Yes, some trees have a wrong lighting. But the z1 and z2 sprites are very easy to made.
I have updated the power station.
I have updated the power station.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
The scaled sprites look so much better, good work!
- Ben_Robbins_
- Tycoon
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- Location: Abu Dhabi, UAE
Re: [32bpp] Extra zoom levels Graphics
maquinista: I'll download and look myself at some point, but not at this second. Therefore could you elaborate on the before/after. 'after' just seems to be the trees that were made before with incorrect lighting, lack of contrast and correct shadowing, and a rather different style to that of OTTD. Why have you reverted? There not compatible with the prerequisites for an official set, and I won't support there entry...
Ben
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Re: [32bpp] Extra zoom levels Graphics
The trees should be rendered again with the correct lighting, but I don't have the models.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- zc15-nyonker
- Engineer
- Posts: 72
- Joined: 02 Nov 2009 21:39
- Location: Grand Rapids, Michigan, USA
Re: [32bpp] Extra zoom levels Graphics
I was keeping up with the 32bpp replacement project for awhile using a 32bpp version of OTTD, but I gave up after awile. However, progress is going much faster than I could have imagined. Who knows? maybe by stable release 1.1.0 32bpp will be a base graphics set!
A fan of OTTD, Transport Empire
My creations: World Across Scenario
Steam power & local factories are the answer to America's problems. Oh, yeah. Representatives that represent are needed too.
My creations: World Across Scenario
Steam power & local factories are the answer to America's problems. Oh, yeah. Representatives that represent are needed too.
Re: [32bpp] Extra zoom levels Graphics
this seems to be the right place to post this:
mainly @ jupix: why are so few files included in the 32bpp stable nightly megapack build? its only about 9...
mainly @ jupix: why are so few files included in the 32bpp stable nightly megapack build? its only about 9...
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: [32bpp] Extra zoom levels Graphics
Do you mean the automated one? That's because the requirements for entry are so stringent; the files have to have all zoom levels, be in the correct format and have sources.
You wouldn't believe how little progress has been made (the graphics coming out right now are not part of a base set; indeed there is no compatibility for a 32bpp base set anywhere).However, progress is going much faster than I could have imagined. Who knows? maybe by stable release 1.1.0 32bpp will be a base graphics set!
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- Tycoon
- Posts: 1828
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Re: [32bpp] Extra zoom levels Graphics
I have made a preview of the latest Wotan building.
- Attachments
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- shops.tar
- Preview file.
- (235.5 KiB) Downloaded 325 times
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- Screenshot.
- shops.jpg (64.78 KiB) Viewed 4535 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
oooh!
i really do think that the house to the left should be redrawn
i really do think that the house to the left should be redrawn
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: [32bpp] Extra zoom levels Graphics
So, stop thinking and start drawing
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