32bit Graphics Extra Zoom Patch

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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bogus1977
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by bogus1977 »

ok. i missunderstood that.
so i downloaded EZ version. now it works finde.

figured out that i must not mix up GFX packs from banana with the dev-megapack.
so i'll play with 1.1.0 and without the most addons.
i like the full zoom graphics that much, an its much better for my eyes ;)
B. Hakluyt
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Re: 32bit Graphics Extra Zoom Patch

Post by B. Hakluyt »

I want 32bit graphics for my OpenTTD. Please help me with a clear and concise account of where to download what and to place it where. Please don't direct me to that wiki page because it is way outdated and I can't seem to make it work. I am sure that somewhere in this world at this moment someone is playing OpenTTD with awesome graphics and I want too...

Please help me.
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Lord Aro
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Re: 32bit Graphics Extra Zoom Patch

Post by Lord Aro »

AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Alberth
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Re: 32bit Graphics Extra Zoom Patch

Post by Alberth »

There is nothing you can simply download.

If you really mean "I want 32bit graphics for my OpenTTD", start making 3d models of everything that you want to see.
I am sure someone will code them into a nice grf for you.

However, I fear you don't mean what you say enough to actually help us :(
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NekoMaster
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Re: 32bit Graphics Extra Zoom Patch

Post by NekoMaster »

I think what buddy wants is the download location/URL to the 32bpp Extra Zoom graphics/sprites so they can play their game with 32bpp graphics ^_^
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Alberth
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Re: 32bit Graphics Extra Zoom Patch

Post by Alberth »

Unfortunately, yes.
Too many people only wanting to profit, but not giving back :(
B. Hakluyt
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Re: 32bit Graphics Extra Zoom Patch

Post by B. Hakluyt »

Hi All

Thank you for the replies. I will check out http://www.tt-forums.net/viewtopic.php?f=36&t=61311 and see, perhaps that will help. I just want to get the game up and running in 32bit graphics and learn how to add individual .tar files/sprites and get them to work (single elements downloaded from forums). If I do get it all working and gain some understanding of how these things actually work, I might try and draw some new things if asked. I work on a construction site and I am quite creative and have some (very little) knowledge of how to make pictures. I have no clue about making grfs and sprites and all that, but I can make the pictures. Lol.

So yeah, I will contribute to this where and if I can. Please just give me an easy way to get the 32bit graphics working and how to contribute to the project and I will do my best where I can.

Regards
Boyd
Alberth
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Re: 32bit Graphics Extra Zoom Patch

Post by Alberth »

There is no .tar loading of sprites any more, you have to make a .grf file.
See also http://www.tt-forums.net/viewtopic.php?f=36&t=58596

People making pretty pictures are most needed here now, I am sure someone here can encode your work into a nice grf file.
(and thanks for your efforts)
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