"Funny Cars" - just eyecandy! e. g. Taxi, Pizzabote, F1-Jordan

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BeSt-Com
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Re: "Funny Cars" - just eyecandy! e. g. Taxi, Pizzabote, F1-Jord

Post by BeSt-Com »

It seems that i have to update the grs :wink:
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Re: "Funny Cars" - just eyecandy! e. g. Taxi, Pizzabote, F1-Jord

Post by Kogut »

Very good idea!
Correct me If I am wrong - PM me if my English is bad
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Re: "Funny Cars" - just eyecandy! e. g. Taxi, Pizzabote, F1-Jord

Post by tsjook »

BeSt-Com wrote:It seems that i have to update the grs :wink:
A very good idea indeed!

And may I suggest that the price (and/or running cost) of all cars except the F1 be decreased to 0? And please also set the reliability decay to 0 while you're at it. :wink: That way they're perfect to use with Town Cars AI. The AI in my game now already uses the Pizzabote because of the 0 buying price (and goes bankrupt because of the 1000/year running cost :lol:). It would be nice if there were ai-driven taxi's in my cities too! :)
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BeSt-Com
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Re: "Funny Cars" - just eyecandy! e. g. Taxi, Pizzabote, F1-Jord

Post by BeSt-Com »

ok. thx for the ideas!!!

edit: does anybody know how to change the curve-handling? Is it possible that the F1Jordan don't reduce the speed in curves?
It takes 48 tiles without curves to reach a speed of 300 km/h ....
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Re: "Funny Cars" - just eyecandy! e. g. Taxi, Pizzabote, F1-Jord

Post by tsjook »

Maybe the 'realistic accelleration for road vehicles' patch could solve these problems?
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Re: "Funny Cars" - just eyecandy! e. g. Taxi, Pizzabote, F1-Jord

Post by wallyweb »

tsjook wrote:Maybe the 'realistic accelleration for road vehicles' patch could solve these problems?
Yes, now that realistic acceleration for RV's has been fixed in the Patch, the experience is amazing ... braking into a curve followed by a rapid acceleration out and a sprint to the finish line!
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tsjook
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Re: "Funny Cars" - just eyecandy! e. g. Taxi, Pizzabote, F1-Jord

Post by tsjook »

wallyweb wrote:
tsjook wrote:Maybe the 'realistic accelleration for road vehicles' patch could solve these problems?
Yes, now that realistic acceleration for RV's has been fixed in the Patch, the experience is amazing ... braking into a curve followed by a rapid acceleration out and a sprint to the finish line!
No, of course not. ;) But I thought maybe extra values were used for accelleration there, such as weight and power. Give optimal values of these to the F1 car and it may accellerate more quickly... But I could be wrong.
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Re: "Funny Cars" - just eyecandy! e. g. Taxi, Pizzabote, F1-Jord

Post by Neryramirez »

It startet long ago in the german tt-forum(www.tt-ms.de )


It took some time, especially implementing the variable ID!

Wallyweb had been so nice to test and report and to encourage me to finish this things!

Thanks to Ignus who startet drawing the taxis like if they where the ones like the taxi directory website www.taxiven.com, AnD for his great idea with the "pizzabote" and the F1-Jordan for those managers that earn to much money :D

Here just a simlpe pic from me.... wallyweb will post some very great pictures soon!

Including:
TaxiW has ID 2Fh, introduction 1920 - yellow
Taxi2W has ID 30h, introduction 1920 - company colour (cc)
TaxiModern has ID 31h, introduction 1970 - light yellow
Pizzabote is ID 32h, introduction 1970 - Pizzabote colours
F1Jordan is ID 33h, introduction 1970 - company colour (cc)

(Please read the ReadMe called "funny.txt" :D )

edit 25.12.2007: New README because ther could be some trouble with ARVs: http://www.tt-forums.net/download/file.php?id=83134
1. Boot up your computer (Do not install this on your father's computer or he will be playing it all night and you'll never get a chance to play it).
2. Start up TTDX (or OTTD)
3. Start a saved game (Temperate is recommended)
4. Browse to where you saved this game on your hard drive.
5. Open the game
6. ** PAUSE ** the game.
7. Click on the Vehicle List
8. Click on each of the race cars (This will open each in its own window)
9. Click on the stopped to make it go away.
10. Un-pause the game -- And they're off
11. The cars will exit the depots, pause at the pits for fuel, and then move onto the race track.
12. They will make a pit stop after every five laps of the race track.
13. They will go to their respective depots only when its time for a service.
14. The race continues as long as you can stay awake or your Mother tells you to go to bed, whichever comes first.



Thanks :D :D :D
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