Water at the Map Edges

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Gonozal_VIII
Traffic Manager
Traffic Manager
Posts: 165
Joined: 03 Dec 2007 15:06

Re: Water at the Map Edges

Post by Gonozal_VIII »

Hi!

I modified your grf a bit to work with that grf: http://www.tt-forums.net/viewtopic.php?t=31079&start=78
I left out the duplicate sprites, don't know if that is good, it is my first attempt to change grfs.

Gonozal_VIII

edit: I didn't ask for permission, so i removed the modified grf here
Last edited by Gonozal_VIII on 03 Dec 2007 17:33, edited 1 time in total.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: Water at the Map Edges

Post by Zephyris »

Nice addition, seems to work well!
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: Water at the Map Edges

Post by PaulC »

This is a neat little idea! :) I only hope it's possible to make it compatible with lepkka's New Water grf, since I seldom use the games original water.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: Water at the Map Edges

Post by Zephyris »

Its definitely possible, with permission for gfx...
Gonozal_VIII
Traffic Manager
Traffic Manager
Posts: 165
Joined: 03 Dec 2007 15:06

Re: Water at the Map Edges

Post by Gonozal_VIII »

that could be something like that:

Code: Select all

    0 * 4	 0D 00 \D= 00
    1 * 8	 08 06 "RW" 13 01 00 00
    2 * 6	 07 83 01 \7! 00 08
    3 * 9	 07 88 04 \7gg 62 70 01 02 03
    4 * 5	 0A 01 01 EC 03
    5 newwater sprite for temperate
    6 * 6	 07 83 01 \7= 00 00
    7 * 9	 07 88 04 \7gg 75 87 01 02 03
    8 * 5	 0A 01 01 EC 03
    9 newterrain watersprite
   10 * 6	 07 83 01 \7= 00 00
   11 * 6	 07 83 01 \7! 01 04
   12 * 9	 07 88 04 \7gg 62 70 01 02 03
   13 * 5	 0A 01 01 EC 03
   14 newwater sprite for arctic
   15 * 6	 07 83 01 \7= 01 00
   16 * 6	 07 83 01 \7! 02 04
   17 * 9	 07 88 04 \7gg 62 70 01 02 03
   18 * 5	 0A 01 01 EC 03
   19 newwater sprite for tropical
   20 * 6	 07 83 01 \7= 02 00
   21 * 6	 07 83 01 \7! 03 04
   22 * 9	 07 88 04 \7gg 62 70 01 02 03
   23 * 5	 0A 01 01 EC 03
   24 newwater sprite for toyland
   25 * 6	 07 83 01 \7= 03 00
   26 * 5	 0A 01 01 EC 03
   27 default water sprite
(Didn't test it, so it could be all crap)
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: Water at the Map Edges

Post by Zephyris »

Try it and see :D
User avatar
Sir A. Boey
Transport Coordinator
Transport Coordinator
Posts: 299
Joined: 17 Nov 2006 17:40
Location: Everywhere and nowhere

Re: Water at the Map Edges

Post by Sir A. Boey »

I tried it and it looks really great ty :lol:
Image
_____________# If you believe in it, you can achieve it" # ____________
__________________# Check out My Closed Platform #___________________
GojkoG
Engineer
Engineer
Posts: 14
Joined: 06 Dec 2017 18:45

Re: Water at the Map Edges

Post by GojkoG »

Unfortunately this GRF doesn’t work with OTTD 1.7.1. It was running in 1.2. (I can’t say where it exactly broke.) What happened?
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: Water at the Map Edges

Post by PaulC »

I was wondering the same thing myself not so long ago. Must be something that's changed in OpenTTD if it used to work before (I know the grf works in TTDPatch).

IIRC, the grf is supposed to work by replacing sprite #1004 (i.e. the black tile that draws the map edges), but when I click on the map edges with the sprite aligner tool it's showing me sprite #3924 instead? ?(
Attachments
sprite aligner.png
sprite aligner.png (9.27 KiB) Viewed 3050 times
sprites.png
sprites.png (1.62 KiB) Viewed 3050 times
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Water at the Map Edges

Post by kamnet »

This NewGRF is 10 years old, not looking back I'm going to guess it was created to address issues in OpenTTD 0.6 or older. Much has changed in OpenTTD and its graphics.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: Water at the Map Edges

Post by Zephyris »

Yeah, this grf was from before flexible map edges. It looks like, for whatever reason, the drawing of the out-of-bounds sprites has changed so it doen't work at all now.
Master Trams
Engineer
Engineer
Posts: 41
Joined: 09 Sep 2019 15:37
Contact:

Re: Water at the Map Edges

Post by Master Trams »

How do you actually download it? I would love to use it but can't find a link to download it. Oh, does it work on Android?
I love distracting myself from my day job by doing my day job thanks to OpenTTD JGR!
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Water at the Map Edges

Post by kamnet »

Master Trams wrote: 26 Oct 2019 22:33 How do you actually download it? I would love to use it but can't find a link to download it. Oh, does it work on Android?
Download link is in the first post of the first page. But there's no point in downloading it. It was created to fix a problem 12 years ago that no longer exists.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Semrush [Bot] and 4 guests