Water at the Map Edges

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Gonozal_VIII
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Re: Water at the Map Edges

Post by Gonozal_VIII » 03 Dec 2007 15:18

Hi!

I modified your grf a bit to work with that grf: http://www.tt-forums.net/viewtopic.php?t=31079&start=78
I left out the duplicate sprites, don't know if that is good, it is my first attempt to change grfs.

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edit: I didn't ask for permission, so i removed the modified grf here
Last edited by Gonozal_VIII on 03 Dec 2007 17:33, edited 1 time in total.

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Zephyris
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Re: Water at the Map Edges

Post by Zephyris » 03 Dec 2007 16:10

Nice addition, seems to work well!

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PaulC
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Re: Water at the Map Edges

Post by PaulC » 03 Dec 2007 17:01

This is a neat little idea! :) I only hope it's possible to make it compatible with lepkka's New Water grf, since I seldom use the games original water.

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Zephyris
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Re: Water at the Map Edges

Post by Zephyris » 03 Dec 2007 17:05

Its definitely possible, with permission for gfx...

Gonozal_VIII
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Re: Water at the Map Edges

Post by Gonozal_VIII » 03 Dec 2007 18:21

that could be something like that:

Code: Select all

    0 * 4	 0D 00 \D= 00
    1 * 8	 08 06 "RW" 13 01 00 00
    2 * 6	 07 83 01 \7! 00 08
    3 * 9	 07 88 04 \7gg 62 70 01 02 03
    4 * 5	 0A 01 01 EC 03
    5 newwater sprite for temperate
    6 * 6	 07 83 01 \7= 00 00
    7 * 9	 07 88 04 \7gg 75 87 01 02 03
    8 * 5	 0A 01 01 EC 03
    9 newterrain watersprite
   10 * 6	 07 83 01 \7= 00 00
   11 * 6	 07 83 01 \7! 01 04
   12 * 9	 07 88 04 \7gg 62 70 01 02 03
   13 * 5	 0A 01 01 EC 03
   14 newwater sprite for arctic
   15 * 6	 07 83 01 \7= 01 00
   16 * 6	 07 83 01 \7! 02 04
   17 * 9	 07 88 04 \7gg 62 70 01 02 03
   18 * 5	 0A 01 01 EC 03
   19 newwater sprite for tropical
   20 * 6	 07 83 01 \7= 02 00
   21 * 6	 07 83 01 \7! 03 04
   22 * 9	 07 88 04 \7gg 62 70 01 02 03
   23 * 5	 0A 01 01 EC 03
   24 newwater sprite for toyland
   25 * 6	 07 83 01 \7= 03 00
   26 * 5	 0A 01 01 EC 03
   27 default water sprite
(Didn't test it, so it could be all crap)

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Zephyris
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Re: Water at the Map Edges

Post by Zephyris » 03 Dec 2007 20:14

Try it and see :D

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Sir A. Boey
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Re: Water at the Map Edges

Post by Sir A. Boey » 04 Dec 2007 19:47

I tried it and it looks really great ty :lol:
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GojkoG
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Re: Water at the Map Edges

Post by GojkoG » 06 Dec 2017 19:25

Unfortunately this GRF doesn’t work with OTTD 1.7.1. It was running in 1.2. (I can’t say where it exactly broke.) What happened?

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PaulC
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Re: Water at the Map Edges

Post by PaulC » 07 Dec 2017 01:19

I was wondering the same thing myself not so long ago. Must be something that's changed in OpenTTD if it used to work before (I know the grf works in TTDPatch).

IIRC, the grf is supposed to work by replacing sprite #1004 (i.e. the black tile that draws the map edges), but when I click on the map edges with the sprite aligner tool it's showing me sprite #3924 instead? ?(
Attachments
sprite aligner.png
sprite aligner.png (9.27 KiB) Viewed 796 times
sprites.png
sprites.png (1.62 KiB) Viewed 796 times

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kamnet
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Re: Water at the Map Edges

Post by kamnet » 07 Dec 2017 06:18

This NewGRF is 10 years old, not looking back I'm going to guess it was created to address issues in OpenTTD 0.6 or older. Much has changed in OpenTTD and its graphics.

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Zephyris
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Re: Water at the Map Edges

Post by Zephyris » 07 Dec 2017 09:16

Yeah, this grf was from before flexible map edges. It looks like, for whatever reason, the drawing of the out-of-bounds sprites has changed so it doen't work at all now.

Master Trams
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Re: Water at the Map Edges

Post by Master Trams » 26 Oct 2019 22:33

How do you actually download it? I would love to use it but can't find a link to download it. Oh, does it work on Android?

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kamnet
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Re: Water at the Map Edges

Post by kamnet » 27 Oct 2019 12:54

Master Trams wrote:
26 Oct 2019 22:33
How do you actually download it? I would love to use it but can't find a link to download it. Oh, does it work on Android?
Download link is in the first post of the first page. But there's no point in downloading it. It was created to fix a problem 12 years ago that no longer exists.

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