TTDVehs in 2cc [dev]

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Should the silver banner in the SH125 get 2CC'd?

Yes, make the silver banner the second CC.
7
58%
No, just draw the second CC as a line above the silver banner.
2
17%
No, make the front of the coaches the primary CC and the rear the second CC.
1
8%
No, 'wave' the second CC over the primary part.
2
17%
No, don't use 2cc at all
0
No votes
 
Total votes: 12

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Bilbo
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Re: Needing help transforming trg*.grf files to 2cc

Post by Bilbo »

DaleStan wrote:
Paffy Duck wrote:(is GRFMaker Linux Compatible?)
It might run under wine. It's written in a dialect of Pascal that I believe is not readily source-portable to Linux, though.
Well, for Linux there is Freepascal (opensource pascal compiler) and Kylix (sort of closed-source delphi-like, but no longer supported thing from Borland, but there is some basic free version out there). Not much choices, but I think porting it should be possible, perhaps ...
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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BlueEagle_nl
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Re: TTDVehs in 2cc [dev]

Post by BlueEagle_nl »

At this moment I am redrawing the original graphics, and also adding some livery overrides for pax and mail wagons for the dual-headed locs. But, yours look good as well. Perhaps I'll add them later on.
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Re: TTDVehs in 2cc [dev]

Post by Zephyris »

Though don't feel obliged if you don't want to! I just wasn't going to use them myself and thought you might want!
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BlueEagle_nl
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Re: TTDVehs in 2cc [dev]

Post by BlueEagle_nl »

FIRST RELEASE: SEE FIRST POST

Please let me know what you think of it
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Re: TTDVehs in 2cc [dev]

Post by Slye_Fox »

Got a pic?
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Zephyris
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Re: TTDVehs in 2cc [dev]

Post by Zephyris »

A screenshot, not dual company colours yet...
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SH125 livery override.png
SH125 livery override.png (29.96 KiB) Viewed 1682 times
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Re: TTDVehs in 2cc [dev]

Post by BlueEagle_nl »

Thanx Zephyris for the screenie.
2cc is not yet implemented in the SH125-override. This will be in the next release (think I'll make the lower white/silver banner the second CC. Vote in the poll for this)

Also I actually wanted to make the SH125-Passenger coaches just a little bit larger, just like the Dutch Trainset Passenger Coach does from the 1980s. But, who knows how to do that?
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Zephyris
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Re: TTDVehs in 2cc [dev]

Post by Zephyris »

By a bit larger do you mean a bit longer?
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Re: TTDVehs in 2cc [dev]

Post by BlueEagle_nl »

yeah, just a little bit longer, so that the coaches link up a bit better and the white line runs along a bit better. Which, I think, could be the 2cc-part of the SH125-engine and coach.

Also, I'm now working on a mail- and goods van for the SH125.

Afterwards, I'll be doing the other MUs
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Zephyris
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Re: TTDVehs in 2cc [dev]

Post by Zephyris »

To make the vehicles longer so they fit together seamlessly simply increase the length of the graphics, and increase the size of the real sprites to account for this. The larger sprites will probably need some realignment - it might be worthwhile finding an existing newgrf with wagons how you want them, then decode that to find the sprite dimensions and alignments used...
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BlueEagle_nl
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Re: TTDVehs in 2cc [dev]

Post by BlueEagle_nl »

Ok. I'll re-try making slightly longer coaches. The next update will contain the SH125 Pax-, Mail- and Goods vans, as well as the regular liveries of these wagons plus the coal wagon in 2cc.
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Re: TTDVehs in 2cc [dev]

Post by DJ Nekkid »

it looks like it is only 1 pixel from beeing "seamless", try to add a pixen in the _ view, and check
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Re: TTDVehs in 2cc [dev]

Post by BlueEagle_nl »

Problem's already solved. Only the loc on both ends, pointing to all left directions, and pointing straight upwards, has to be slightly adjusted.
The Pax carriages are now a few pix longer (one extra window has been added), and are seamlessly fitting now.
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