[Big Project][32bpp] BrickLand Climate
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i made a preview of the stages of bulldozed tiles, i need to think about the stage in the square, which should be an average color or a mix between the one below and the one above
(and before somebody ask, yes, that is my canvas, you can notice it from the palette with the markers at the bottom right of every stage )
(and before somebody ask, yes, that is my canvas, you can notice it from the palette with the markers at the bottom right of every stage )
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- terrain_tiles_beta.png (22.54 KiB) Viewed 1061 times
- athanasios
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Also consider this solution (shading is not correct/quick-dirty work).
A pity we cannot have more stages 'cause this approach requires more. And I believe terrain deserves them.
A pity we cannot have more stages 'cause this approach requires more. And I believe terrain deserves them.
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- bulldozed_tiles_stages.png (1.04 KiB) Viewed 4548 times
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- full_stages.png (2.89 KiB) Viewed 4542 times
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Zephyris: Your shading is very nice. (Only make them more dark - like Wolf's last post.) I think you can help a lot Wolf doing the shading as he asked some assistance on this. Finally it is not easy job to make Lego tiles and it is amazing Wolf succeded with the slopes. I wouldn't even dare try.
SyncViews: I believe this a problem that has to be fixed not only for tiles but other things too (e. g. buildings). We desperately need more stages and variation as I 've already said.
SyncViews: I believe this a problem that has to be fixed not only for tiles but other things too (e. g. buildings). We desperately need more stages and variation as I 've already said.
Last edited by athanasios on 02 Jul 2007 23:14, edited 1 time in total.
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Yeah, completely stole the idea for how to do the slopes
edit: attached the 'template' bricks used to make these gfx. the one second to right is semi-transparent: window style...
edit: attached the 'template' bricks used to make these gfx. the one second to right is semi-transparent: window style...
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Last edited by Zephyris on 02 Jul 2007 23:18, edited 1 time in total.
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Ooops, didn't notice you are online. I 'll leave this thread now to check others.
Nice surfing in the forums.
Nice surfing in the forums.
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Ive got completely sucked into this! Using just the template bricks i posted above it is very simple to created buildings and terrain (see attachment). Do you think it would be worth making a graphical "lego set" so anyone can design and construct buildings?
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- Brickland Ideas.zip
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Correct, now someone should make a little program that will help one place and remove pieces more easily than in your average paint program.... Maybe when I get back from vacation!Ben_Robbins_ wrote:Zephyris: very nice, bricks.png is bang on. Making all the separate bricks so that anybody can build up models from them would be very helpful I think.
I might take a look at it, just have to figure out some more picture drawing stuff since I havn't done that yet . (I will probably make it in Java)boekabart wrote:Correct, now someone should make a little program that will help one place and remove pieces more easily than in your average paint program.... Maybe when I get back from vacation!Ben_Robbins_ wrote:Zephyris: very nice, bricks.png is bang on. Making all the separate bricks so that anybody can build up models from them would be very helpful I think.
Is there any plan (Wolf01) for vehicles in this scheme? With this size of bricks (16px wide, 8px deep, 4px tall) each wagon/truck is approx 1x2x2 bricks, not much room for detail! I think you could fit sufficient detail in with half size bricks (2x4x4 bricks) to keep vehicles identifiable while keeping the bricky look. Would it make sense to scale the bricks in buildings etc to match this? Much more detail would be possible...
you should think about the terrain as a Duplo plate, so each stud is 2x2 ( http://www.freelug.org/IMG/cache-477x269/sd-477x269.jpg ), looking at this image: http://www.tt-forums.net//files/screenshot_772.png you can see how the road uses the 2 central studs and a little of the side studs, which mean 1-3-3-1 where the ones are the pavements and the 3 are the max vehicle's width all in studs
we may use 1stud=4x4 instead, so the vehicles are way more detailed
about the houses instead i really like your ones, and maybe we can continue with them, if we don't need more detail
we may use 1stud=4x4 instead, so the vehicles are way more detailed
about the houses instead i really like your ones, and maybe we can continue with them, if we don't need more detail
At your service: http://web.telia.com/~u16122508/proglego.htmboekabart wrote:Correct, now someone should make a little program that will help one place and remove pieces more easily than in your average paint program...
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