More practicing on my part...
Moderator: Graphics Moderators
More practicing on my part...
I did not feel like playing EverQuest nor Transport Tycoon Deluxe patched so I decided to practice my drawing skills a bit further, attempting to make an abandoned old, small warehouse. Of course I am not going to be bold enough to ~demand~ someone to code it, but besides a few chuckles, any advice for improvements would be appreciated.
Edited: I forgot to add the attachment!
Edited again: I had to convert the file into a different format.
Edited: I forgot to add the attachment!
Edited again: I had to convert the file into a different format.
- Attachments
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- Old Small Warehouse
- Old Small Warehouse.png (1.17 KiB) Viewed 6736 times
Christ almighty but that looks amazing! (excuse the irish! )
Seriously though, that is amazing, for ill assume its your 1st attempt at drawing! Absolutely first class. I would say id code it for you, but im afriad ive only ever coded trains before... If you ask nicely, someone who has done buildings before might be able to help.
James
Seriously though, that is amazing, for ill assume its your 1st attempt at drawing! Absolutely first class. I would say id code it for you, but im afriad ive only ever coded trains before... If you ask nicely, someone who has done buildings before might be able to help.
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
I think it looks Oriental. Would you like to have it included in the Japanset? If so, please post it in the Japan thread.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
I'll echo the sentiment the rest of the posters are giving: "looks good".
Each of the four construction phases (the last being "fully built") needs one ground sprite and zero or more building sprites.
Any construction phase may share sprites with any other phase. The ground sprite(s) should not have non-transparent pixels outside the bounds of the standard flat ground sprite (eg sprite 1011 in trg1[r].grf), nor should they have transparent pixels within those bounds.
Building sprites will be made transparent in transparent mode, ground sprites will not.
stevenh wrote:(don't forget you need two views for each building?)
No, No, No, No. They're houses, and the transparent version is automatically generated by TTD.lifeblood wrote:Only if its a station/depot. Otherwise you need construction phases and a transparent version.
Each of the four construction phases (the last being "fully built") needs one ground sprite and zero or more building sprites.
Any construction phase may share sprites with any other phase. The ground sprite(s) should not have non-transparent pixels outside the bounds of the standard flat ground sprite (eg sprite 1011 in trg1[r].grf), nor should they have transparent pixels within those bounds.
Building sprites will be made transparent in transparent mode, ground sprites will not.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Very cool!
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Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
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Wow , awesome
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Thank you for the kind words.
Actually, this is my third building I posted. The other two - a small building with a nearby tree and two ghetto buildings, were posted a while back and I took the advice and practiced offline. But then other little projects creeped up with real life being the biggest (and the worst). I recently read a few threads from someone creating a splotch, called it a train, and wanted it coded yesterday. So the bug bit me again and I thought of something I could create. Three hours later, I went to post and forgot about the attachment and conversion factor - oops.
DaleStan - you mentioned building sprites and ground sprites being shared among the various stages of development. My first understanding of this is stage one is basic ground and saved as one name. Then more pixels are added to the picture and saved as a different name, etc. until the final stage of a finished product. Is this what you mean?
I should post this in the Suggestion forum - could it be possible that stage one is the ground floor, stage two is the construction phase, stage three is the finished building, then eventually stage four is the decayed stage of said building? I believe each stage could be set with a timer, so perhaps when a town wants to remove a building, the final stage is triggered, all benefits of the building become zero, and eventually removed from the game. Or perhaps I am off my rocker too!
I should check out the Japanese set for flavor and style.
Again, thank you for the kind words.
>>>>>Axlrose - ...<<<<<
Actually, this is my third building I posted. The other two - a small building with a nearby tree and two ghetto buildings, were posted a while back and I took the advice and practiced offline. But then other little projects creeped up with real life being the biggest (and the worst). I recently read a few threads from someone creating a splotch, called it a train, and wanted it coded yesterday. So the bug bit me again and I thought of something I could create. Three hours later, I went to post and forgot about the attachment and conversion factor - oops.
DaleStan - you mentioned building sprites and ground sprites being shared among the various stages of development. My first understanding of this is stage one is basic ground and saved as one name. Then more pixels are added to the picture and saved as a different name, etc. until the final stage of a finished product. Is this what you mean?
I should post this in the Suggestion forum - could it be possible that stage one is the ground floor, stage two is the construction phase, stage three is the finished building, then eventually stage four is the decayed stage of said building? I believe each stage could be set with a timer, so perhaps when a town wants to remove a building, the final stage is triggered, all benefits of the building become zero, and eventually removed from the game. Or perhaps I am off my rocker too!
I should check out the Japanese set for flavor and style.
Again, thank you for the kind words.
>>>>>Axlrose - ...<<<<<
Yes, Zimmlock has some of those.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
It somehow reminds me of Tiberian Sun's graphics
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
I'm afraid I don't understand your question, so I'm just going to answer the original question again.Axlrose wrote:My first understanding of this is stage one is basic ground and saved as one name. Then more pixels are added to the picture and saved as a different name, etc. until the final stage of a finished product. Is this what you mean?
Each state requires a groundsprite. The same groundsprite can be, and often is, used in mutiple states.
The building sprites are then drawn on top of the ground sprites.
For example, take a look at some of Zimmlock's sprites: The first is the ground sprite, used for all four stages, and the other four are the four building sprites, one per stage. You could leave off the building sprite for the first stage, and/or provide different ground sprites for different stages, but that should give you the idea.
When TTD draws this, it'll draw the ground sprite, and then come back and draw the building over it.
- Attachments
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- sprites.png (7.95 KiB) Viewed 6420 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Awesome, that looks really like an oriental tower, maybe the JapanSet will use it!
James
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
I think the colors are too bright, but otherwise; Great! Keep up the great workAxlrose wrote:Just more practicing with attempts to create a column affect upon the corners.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Please feel free to post your buildings in the Japanset if you want them included there.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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