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Debug TTD grf bugs
Posted: 11 Nov 2007 18:52
by Addi
New Version! 1.3 (17. Sep. 2011)
old Version 1.2 (13. Nov. 2007)
Ok, here is my second grf
:
TTD have some graphic bugs, I've created a .grf which fix some of this bugs. The fixed bugs are:
- wrong sprites at some lorries
- the positions of three monorail bridge sprites were wrong
- the transparency modus of the cinema was wrong
- some monorail and maglev crossings and turn-offs had an ugly transition to straight tracks
see also here:
http://tt-ms.de/bugs/#ttdgf , you must scroll a little bit down (it's a german page, but with pictures)
Load this grf as early as possible, that other grfs work right
Download here or on my page
http://www.ttdx.ch.vu
Re: Debug TTD grf bugs
Posted: 11 Nov 2007 19:33
by PaulC
Nice!
Though I must confess, I hadn't noticed the monorail/maglev glitches before.
Something I did recently notice was with this building:
- SCR7.png (2.4 KiB) Viewed 14780 times
The sprites yrel value is slightly out (should be -16 instead of -17, but you can't see it in the image because I've already edited the trg1r grf). Perhaps this is something else you could add to a future version of the grf?
Re: Debug TTD grf bugs
Posted: 11 Nov 2007 19:40
by Addi
oh yes, I didn't notice that before. Any other bugs to fix?
Re: Debug TTD grf bugs
Posted: 12 Nov 2007 14:18
by Jezulkim
Thanks a lot
I remember when the wrong truck sprites bothered me a lot.
Re: Debug TTD grf bugs
Posted: 13 Nov 2007 17:43
by Addi
Ok, I've made a new version with the house...
Download in the first post
Re: Debug TTD grf bugs
Posted: 15 Nov 2007 19:51
by PaulC
Thanks for the update!
Re: Debug TTD grf bugs
Posted: 17 Nov 2007 20:14
by Dave
Good call dude. Really good call
Re: Debug TTD grf bugs
Posted: 19 Nov 2007 22:42
by Liam Riordan
I never knew there was a fix for the trucks 'morphing bug' I called it, shows how much of a newbie I am to you guys.
Good fix, thanks.
Your work is appreciated!
Re: Debug TTD grf bugs
Posted: 17 Sep 2011 17:16
by Addi
I have made a new Version with some addes Fixes. The mainfixes are:
- transparency modus from oilwell and some steel mill sprites is now correct
- the level crossing in the tropic clima looks now like the normal street
- the big airport had some wrong grass sprites (the grasssprites were from TTO
)
- the position of some toyland bridge sprites were wrong
(look at the image: left = old, right = new)
The added non-airport-sprites are all from
PaulC, thx for that
Download from the new Version 1.3 in the first post or at BaNaNaS.
Re: Debug TTD grf bugs
Posted: 17 Sep 2011 17:22
by planetmaker
Why do you make it a NewGRF instead of a patch for the openttd.grf?
Re: Debug TTD grf bugs
Posted: 17 Sep 2011 18:48
by Addi
Because the TTDPatch don't use the openttd.grf
But you feel free to add them in the openttd.grf
Re: Debug TTD grf bugs
Posted: 17 Sep 2011 19:41
by planetmaker
Addi wrote:Because the TTDPatch don't use the openttd.grf
But you feel free to add them in the openttd.grf
ttdpatch uses ttdpatch.grf - which could also be patched correspondingly. Thus you could provide a patch for both, probably easily.
The openttd grf is available via its svn repo - and I'm sure the ttdpatch.grf is also available somewhere so that it can be patched - albeit I don't find it in ttdpatch's repo; maybe someone knows where it is?
A patch for the openttd.grf would be very welcome; the grf is found in the media directory.
It would have the big advantage that people playing in a MP environment could enjoy it, too without finding out how to activate static NewGRFs