#wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
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#wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
#wwottdgd is in need of a celebration grf - as a little thank you, the only thing we can offer is adding the grf to the #openttdcoop grf pack, which is just before the next release (6).
as the first #wwottdgd will be on Saturday 27th October 2007, there is not a lot of time left.
if we get a grf by then, it will be added to the #openttdcoop grf pack as a thankyou - the release of version 6 (which currently is still beta) of that pack is being held back just for that until that game starts.
if we get multiple grf's, either we shall choose one, or we call a public voting, depending on the amount of time left.
if they archieve slightly different goals, there might be a chance more than one of each type can get in
If you are interested and are going to support this call, please let us know. posting a reply and specifying which you are going to invest into, would be helpful.
Even if someone is already working on something - do not feel discouraged to contribute - we need all help we can get, + it looks like more games are to come, so your work is more likely to get used in one of them
What we are looking for:
eyecandy celebration / party grf
something that will make the towns look like some celebration / party is going on
modified building costs grf for raizing lowering land and building tunnels/bridges
parametric with exponential params (i.e. 1 = normal, 2 = 4x, 3= 8x, 4=16x, etc)
replacing transmitters with borders
we are going to use transmitters in the map to make a clear line for boarders... like every 10-25 tiles
anything that comes to mind (e.g. wall of china) can be usefull here.
example: http://www.grensekom.no/bilder/grensevakten.jpg
thank you.
as the first #wwottdgd will be on Saturday 27th October 2007, there is not a lot of time left.
if we get a grf by then, it will be added to the #openttdcoop grf pack as a thankyou - the release of version 6 (which currently is still beta) of that pack is being held back just for that until that game starts.
if we get multiple grf's, either we shall choose one, or we call a public voting, depending on the amount of time left.
if they archieve slightly different goals, there might be a chance more than one of each type can get in
If you are interested and are going to support this call, please let us know. posting a reply and specifying which you are going to invest into, would be helpful.
Even if someone is already working on something - do not feel discouraged to contribute - we need all help we can get, + it looks like more games are to come, so your work is more likely to get used in one of them
What we are looking for:
eyecandy celebration / party grf
something that will make the towns look like some celebration / party is going on
modified building costs grf for raizing lowering land and building tunnels/bridges
parametric with exponential params (i.e. 1 = normal, 2 = 4x, 3= 8x, 4=16x, etc)
replacing transmitters with borders
we are going to use transmitters in the map to make a clear line for boarders... like every 10-25 tiles
anything that comes to mind (e.g. wall of china) can be usefull here.
example: http://www.grensekom.no/bilder/grensevakten.jpg
thank you.
Last edited by dihedral on 19 Oct 2007 10:23, edited 2 times in total.
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
I'm going to try to draw something Will need a coder though
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
I think it's time for me to start playing around with pixels again
I'll try to draw the transmitter -> border thing.
Don't be disappointed, if I draw something ugly at first, because, I can draw the Great Wall :D much better in Blender than in gimp.
P.S Are the borders going to be like
or
I'll try to draw the transmitter -> border thing.
Don't be disappointed, if I draw something ugly at first, because, I can draw the Great Wall :D much better in Blender than in gimp.
P.S Are the borders going to be like
Code: Select all
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
as mentioned in the first post:
thank you very much for putting effort into this, we really appreciate knowing that people are working on this, and that our 'vision' of this game is moving towards completion
that is because we dont want to 'close' the borders 100% to allow tracks crossing borders later on in the game...dihedral wrote:like every 10-25 tiles
thank you very much for putting effort into this, we really appreciate knowing that people are working on this, and that our 'vision' of this game is moving towards completion
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
Ok, I made a little frankenstaining and pixel-art.
What do you think of it?
The palette is in place I just saved it as png to show you. It should replace the transmitter with toll building. The company colours might be like the brown roof, if needed.
EDIT: I gimped a fake screenie too
What do you think of it?
The palette is in place I just saved it as png to show you. It should replace the transmitter with toll building. The company colours might be like the brown roof, if needed.
EDIT: I gimped a fake screenie too
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- screenshot#1NOT.png (11.78 KiB) Viewed 11645 times
Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
that looks great company colors will not be needed, as it will just replace the transmitter
looking forward to seeing a 'real' screenshot
thank you for your effort...
looking forward to seeing a 'real' screenshot
thank you for your effort...
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
i have a dorty little idea... Does it have any function at all, but eyecandy?.. if so then I can convert it to "32bpp sprite" so I don't have to learn grffing
Then everybody just has to start the game with 32bpp blitter and see these buildings not the original ones. that goes for the streetlights also..
What an interesting exploition plan...
I will make the tar ready and then ask for the opinion
EDIT: Now made it png and pngcodeced.. Look at it. If it's ok the tar will come. i removed the different grass from there so the grass now is just represented by the same sprite, than the original
Then everybody just has to start the game with 32bpp blitter and see these buildings not the original ones. that goes for the streetlights also..
What an interesting exploition plan...
I will make the tar ready and then ask for the opinion
EDIT: Now made it png and pngcodeced.. Look at it. If it's ok the tar will come. i removed the different grass from there so the grass now is just represented by the same sprite, than the original
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- screenshot#1YES.png (87.8 KiB) Viewed 11617 times
Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
wow - that is great - yes, please do post the grf here
it is just needed as eyecandy, no function, nothing.
Thank you very much
it is just needed as eyecandy, no function, nothing.
Thank you very much
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
Quick question, do the water colours cycle on their own or does that need coding into the GRF?
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
They do that on their own. It's a palette feature.
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OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
Ok, now. The tar file is here. It changes the transmitter to a customs house.
The applying process is simple as always.
Because the #wwottdgd revision is based on the nightlys, it works there too. (already tested)
Edit: Because I have a working grf downstairs I removed this tar
The applying process is simple as always.
Because the #wwottdgd revision is based on the nightlys, it works there too. (already tested)
Edit: Because I have a working grf downstairs I removed this tar
Last edited by LordAzamath on 19 Oct 2007 16:05, edited 1 time in total.
Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
could you actually give us a grf, non 32bbp ? that would be more suiteable, for the game and for the openttdcoop grf pack
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
Then someone else must do that. I'm total outcast concerning grfs
I could try to make my way through the sprite replacing with the manual in hand, but the other people could do it much much faster.
anyways I'll see what can I do..
I could try to make my way through the sprite replacing with the manual in hand, but the other people could do it much much faster.
anyways I'll see what can I do..
Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
lordazamath wrote:Then someone else must do that. I'm total outcast concerning grfs
I could try to make my way through the sprite replacing with the manual in hand, but the other people could do it much much faster.
anyways I'll see what can I do..
Code: Select all
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4 03 00 00 00
1 * 32 08 06 "LA01" "Toll Booth" 00 "By lordazamath" 00
2 * 5 0A 01 01 \w2601
(your sprite here, check the specs on real sprites)
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
Thanks A LOT. By that time I saw this post I already had a grf that worked, but I had to change one color, a brownish one, because it's a block cycles color.
My grf was modified trasmitter replacement
this is my code, but I'll replace it with whatI got from you, Pikkabird, because then I can "legally" remove the lines "Created by Andres "
"Zsogon. Visit TTD Urban Renewal "
Ok, I didn't press the button submit and now I'm ready with the grf. It works -> my first grf I added some blinkers there enjoy
Thanks Pikka
Lord
EDIT: Fixed the lighnting angle.
My grf was modified trasmitter replacement
Code: Select all
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4 04 00 00 00
1 * 87 08 02 "TR" 01 07 "Transmitter" 00 "Created by Andres "
"Zsogon. Visit TTD Urban Renewal "
"for more graphics." 00
2 * 5 0A 01 01 29 0A
3 sprites/customs_housew.pcx 65 8 09 46 47 -22 -33
"Zsogon. Visit TTD Urban Renewal "
Ok, I didn't press the button submit and now I'm ready with the grf. It works -> my first grf I added some blinkers there enjoy
Thanks Pikka
Lord
EDIT: Fixed the lighnting angle.
Last edited by LordAzamath on 20 Oct 2007 20:49, edited 1 time in total.
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
Jumping on "I need help with GRFs" train, how would I code a fountain replacement GRF?
Would be nice to have generating/accepting pax and accepting some food as well
Would be nice to have generating/accepting pax and accepting some food as well
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
Going to the 1st class seat on train#I need help with GRFs how can I replace the name for the toll booth/customs house?AntBUK wrote:Jumping on "I need help with GRFs" train, how would I code a fountain replacement GRF?
Would be nice to have generating/accepting pax and accepting some food as well
Code: Select all
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4 04 00 00 00
1 * 32 08 06 "LA01" "Toll Booth" 00 "By LordAzamath" 00
2 * 5 0A 01 01 \w2601
3 sprites/customs_housew.pcx 65 8 09 46 47 -22 -33
// <Sprite-number> * <Length> 04 <feature> <language-id> <num-ent> <offset> <text>
4 * ?? 04 48 01 ?? 5801 "Toll Booth"
// What should I put in those ??s ? I think that 48 is the feature, because it can't be train or house..
// offset is supposed to be 5801 - transmitter. Do I have to change anything else?
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
Ok, here's what I've got so far
Critics please note, this is my first attempt
It should look brilliant when put into the game
I'm going to put some more people in and make it a PCX later, I just want to know what people think for now.Critics please note, this is my first attempt
It should look brilliant when put into the game
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Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
It looks brilliant even right nowAntBUK wrote:Ok, here's what I've got so farI'm going to put some more people in and make it a PCX later, I just want to know what people think for now.
Critics please note, this is my first attempt
It should look brilliant when put into the game
Actually are you sure you want to make it produce passengers? Because then you should make the houses emptier
Re: #wwottdgd calles grf authors / gfx'ers for help - (UPDATE)
<length> is exactly what it says: the length of the sprite, in bytes. Same for <num-ent>: the number of entries (in this case, strings) in the sprite.lordazamath wrote:Code: Select all
// <Sprite-number> * <Length> 04 <feature> <language-id> <num-ent> <offset> <text> 4 * ?? 04 48 01 ?? 5801 "Toll Booth" // What should I put in those ??s ? I think that 48 is the feature, because it can't be train or house.. // offset is supposed to be 5801 - transmitter. Do I have to change anything else?
As for <offset>, I think you need to read GRFActionsDetailed a little more closely.
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