[Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

as
Transport Coordinator
Transport Coordinator
Posts: 281
Joined: 07 Mar 2007 20:13

Re: Generic Road Vehicle Set [WIP]

Post by as »

Zephyris wrote:Does anyone have the slightly older version they can post (yesterdays)? please!!?
Attachments
ervs.grf
(363.64 KiB) Downloaded 238 times
User avatar
ISA
Tycoon
Tycoon
Posts: 3384
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: Generic Road Vehicle Set [WIP]

Post by ISA »

Zephyris wrote:Articulated vehicles are available later in the game. Its not a driving car/trailer system for compatibility with OpenTTD which doesn't support ctrl+click building of articulated road vehicles.
Ok thx. I thought so :)
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

Graphics glitch fixed, thanks as!
See first post for dl.
Axlrose
Traffic Manager
Traffic Manager
Posts: 205
Joined: 19 Jan 2004 06:23
Location: Chicago, Illinois

Re: Generic Road Vehicle Set [WIP]

Post by Axlrose »

Would it be possible to have a vehicle that can transport food in the Temperate climate? I ask since my games will have a food processing plant available relatively early in the game. Due to the relative costs of train engines in the early years, it is easier to transport food in small amounts to my growing towns. Yet vehicles are not available and this one aspect to help town growth always seems to be missing.

Thanks in advance for reading.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

The next version will have vehicles available for all cargos from 1920, so yes :)
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Generic Road Vehicle Set [WIP]

Post by wallyweb »

Zephyris wrote:The next version will have vehicles available for all cargos from 1920, so yes :)
Good :)
The refrigerated truck has the values for Designed:18 and Life:1,931 years reversed.
Once more, I suggest that the refrigerated truck in Temperate have goods as cargo and food for the player who is using a set that supports food in Temperate. Also a refit option to fish for those sets that support fish.
The Box truck still offers Tourists as a refit option.
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Re: Generic Road Vehicle Set [WIP]

Post by DanMacK »

Playing with the set, I'd recommend increasing the lifespan of the first vehicles to about 20 years or so. 15 years is a bit low :) Just my opinion though.
as
Transport Coordinator
Transport Coordinator
Posts: 281
Joined: 07 Mar 2007 20:13

Re: Generic Road Vehicle Set [WIP]

Post by as »

I found a small graphics bug with "Bus(normal)2":
Attachments
busbug.png
busbug.png (4.63 KiB) Viewed 7313 times
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

Re: wallyweb
The vehicles use the generic cargo classes (see cargo classes http://wiki.ttdpatch.net/tiki-index.php?page=Action0Trains) so should add the refrigerated truck (with a default cargo of food) to the temperate climate if food is an available cargo (assuming I understand it right!). I've just worked out the bug for tourists in the box truck (tourists are in the express AND passenger cargo classes), shall be fixed in the next version.
welshdragon
Tycoon
Tycoon
Posts: 2148
Joined: 27 Jul 2007 15:45
Location: Sunny Wales, Boyo!
Contact:

Question (fast reply needed please)

Post by welshdragon »

Is this an openttd grf? it's just i'm using patch and the articulated buses (and your trams) seem to separate from each other, i'll take a screenie soon
Semi-Retired TT-Forums Member.
These days I'm:
[list][*]A Local Transport Representative for Bus Users Cymru
[*]Social Media Advisxer for Bus Users Cymru
[*]Volunteer and Fundraiser for Guide Dogs[/list]
flickr | twitter | YouTube | Facebook | Steam

I used to be an idiot called tycoonmarkj.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

It is openttd compatible but not an "openttd grf", it only uses relatively basic grf coding which should be fully compatible with both ttdpatch and openttd... I'd definitely like to see that screenie!
User avatar
Ameecher
Tycoon
Tycoon
Posts: 11919
Joined: 12 Aug 2006 15:39
Contact:

Re: Question (fast reply needed please)

Post by Ameecher »

TycoonMarkJ wrote:Is this an openttd grf? it's just i'm using patch and the articulated buses (and your trams) seem to separate from each other, i'll take a screenie soon
Turn realistic acceleration off for road vehicles in the "curves" and "mountains" switch, for instance my ttdpatch.cfg saids "curves 3330" and mountains "3330".

Note to Patch Devs, perhaps put this in ttdpatch.cfg to stop this problem being reported?
Image
welshdragon
Tycoon
Tycoon
Posts: 2148
Joined: 27 Jul 2007 15:45
Location: Sunny Wales, Boyo!
Contact:

Re: Generic Road Vehicle Set [WIP]

Post by welshdragon »

Thanks Ameecher, it worked, Zephyris, i'll just re jig the settings to what they were and then i'll take a screenie
(I had reported it in the bugtracker under Trams)
Semi-Retired TT-Forums Member.
These days I'm:
[list][*]A Local Transport Representative for Bus Users Cymru
[*]Social Media Advisxer for Bus Users Cymru
[*]Volunteer and Fundraiser for Guide Dogs[/list]
flickr | twitter | YouTube | Facebook | Steam

I used to be an idiot called tycoonmarkj.
welshdragon
Tycoon
Tycoon
Posts: 2148
Joined: 27 Jul 2007 15:45
Location: Sunny Wales, Boyo!
Contact:

Re: Generic Road Vehicle Set [WIP]

Post by welshdragon »

scr7.png
scr7.png (63.52 KiB) Viewed 7034 times
So, the first half of the first artic. bus is near the station, and the second half in front of the next unit!
Semi-Retired TT-Forums Member.
These days I'm:
[list][*]A Local Transport Representative for Bus Users Cymru
[*]Social Media Advisxer for Bus Users Cymru
[*]Volunteer and Fundraiser for Guide Dogs[/list]
flickr | twitter | YouTube | Facebook | Steam

I used to be an idiot called tycoonmarkj.
User avatar
Lakie
TTDPatch Developer
TTDPatch Developer
Posts: 1799
Joined: 26 May 2004 16:37
Location: Britain
Contact:

Re: Generic Road Vehicle Set [WIP]

Post by Lakie »

Do they leave in order, or is it constantly like that.
No idea if the former but if its the latter it would most likely be a grf code issue.

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
welshdragon
Tycoon
Tycoon
Posts: 2148
Joined: 27 Jul 2007 15:45
Location: Sunny Wales, Boyo!
Contact:

Re: Generic Road Vehicle Set [WIP]

Post by welshdragon »

They leave in order
Semi-Retired TT-Forums Member.
These days I'm:
[list][*]A Local Transport Representative for Bus Users Cymru
[*]Social Media Advisxer for Bus Users Cymru
[*]Volunteer and Fundraiser for Guide Dogs[/list]
flickr | twitter | YouTube | Facebook | Steam

I used to be an idiot called tycoonmarkj.
User avatar
Ameecher
Tycoon
Tycoon
Posts: 11919
Joined: 12 Aug 2006 15:39
Contact:

Re: Generic Road Vehicle Set [WIP]

Post by Ameecher »

What's the point of reporting the bug if it has been fixed? It's posted in the arv topic that realistic acceleration breaks arvs. It certainly appears not to be a grf issue.
Image
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: Generic Road Vehicle Set [WIP]

Post by athanasios »

I like it! 8o > When I am late and loose the bus I can catch the second part of it! :lol:
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

New version uploaded;
* Revamped cargo refittability (fixes some newindustry bugs)
* Made trucks for all cargo types available from 1920
* Extended lifespan of early trucks

* coudnt work out the gfx bug with bus (normal) 2, ill keep looking at it!

Also uploaded teaser of passenger tram graphics;
* Single deck trams only
* Incorrect vehicle stats
* Passenger tram (normal) 5 displays incorrect rear car gfx
welshdragon
Tycoon
Tycoon
Posts: 2148
Joined: 27 Jul 2007 15:45
Location: Sunny Wales, Boyo!
Contact:

Re: Generic Road Vehicle Set [WIP]

Post by welshdragon »

Good work, Zephyris! it really adds to the game's realism (i run express bus and articulated buses on the same road, and i enjoy watching them try to overtake each other (which LV's didn't do).

Now all i'd like are some larger bus stations, as having just 2 bays can get quite a pinch!
Semi-Retired TT-Forums Member.
These days I'm:
[list][*]A Local Transport Representative for Bus Users Cymru
[*]Social Media Advisxer for Bus Users Cymru
[*]Volunteer and Fundraiser for Guide Dogs[/list]
flickr | twitter | YouTube | Facebook | Steam

I used to be an idiot called tycoonmarkj.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 30 guests