Modern Tram Set [R3]

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karlneil
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Re: Modern Tram Set [WIP Release]

Post by karlneil »

is there anyone who could code this set?
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SuperTycoon
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Re: Modern Tram Set [WIP Release]

Post by SuperTycoon »

I didn't want to company-colour the whole tram, else many of the trams may end up looking very similar, so I've kept this one white, and have changed the blue stripe above the windows to company colour-1 and made the surround of the driver's window company colour-2. Any comments?
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Re: Modern Tram Set [WIP Release]

Post by athanasios »

It is a good idea.
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Re: Modern Tram Set [WIP] [Call for coders]

Post by karlneil »

still looking for coders , maybe some ideas on who to contact?
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Re: Modern Tram Set [WIP] [Call for coders]

Post by Ameecher »

karlneil wrote:still looking for coders , maybe some ideas on who to contact?
Coders will generally find you, pestering a coder doesn't usually make them work with you.
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Re: Modern Tram Set [Release 3]

Post by karlneil »

ok finally got it done :o , check page 1 for download.
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Re: Modern Tram Set [Release 3]

Post by Two5Kid »

Not complaining much, but I would have preferred the CarGo tram, was waiting for one that could move mail. Or goods. But the rest are wonderful! Keep up the good work! Now all I need to do is complete my current game and start a new one with these trams. Yes!
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karlneil
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Re: Modern Tram Set [Release 3]

Post by karlneil »

Volkswagen CarGo is a bit borked , i will include it as soon as possible.
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Re: Modern Tram Set [Release 3]

Post by karlneil »

Volkswagen CarGo now included , updated download on page one.
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Re: Modern Tram Set [Release]

Post by fjb »

Hi,

I really like this great trams. But is it intended that all trams are availlable as early as 1920?
Or is that a bug in OpenTTD?
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Re: Modern Tram Set [Release]

Post by Redirect Left »

These are very nice, are they compatible with other road sets, such as LV4?
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Re: Modern Tram Set [Release]

Post by FooBar »

fjb wrote:Hi,

I really like this great trams. But is it intended that all trams are availlable as early as 1920?
Or is that a bug in OpenTTD?
That's not a bug, but it's probably not indended either. When I first coded the set, there were no proper statistics available, so I introduced all vehicles in 1920, mainly for testing purposes. And it remained like that ever since.
Jolteon wrote:These are very nice, are they compatible with other road sets, such as LV4?
Maybe, maybe not. The initial release hadn't been developed with compatibility in mind. If George kept his hands of the Toyland ID's for his LV4, it's fully compatible. Otherwise, it probably isn't.
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Re: Modern Tram Set [Release]

Post by fjb »

FooBar wrote:
fjb wrote:I really like this great trams. But is it intended that all trams are availlable as early as 1920?
Or is that a bug in OpenTTD?
That's not a bug, but it's probably not indended either. When I first coded the set, there were no proper statistics available, so I introduced all vehicles in 1920, mainly for testing purposes. And it remained like that ever since.
Thank you. I noticed that most statistics are shared between all trams. Real statistics would be great if you plan a next version of the set.
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Re: Modern Tram Set [Release]

Post by FooBar »

That's up to karlneil. I only coded the first version. He took over coding because I didn't have time for it any more.

But you can help by finding the real life statistics of those vehicles and putting them in a list of some kind.
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Re: Modern Tram Set [Release]

Post by George »

FooBar wrote:Maybe, maybe not. The initial release hadn't been developed with compatibility in mind. If George kept his hands of the Toyland ID's for his LV4, it's fully compatible. Otherwise, it probably isn't.
Then it is not. Why didn't you use tram IDs?
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Re: Modern Tram Set [Release]

Post by FooBar »

Thanks for your reply, George, but...
George wrote:tram IDs
What? :shock:

If I recall correctly...
...trams share IDs with regular road vehicles.
...no new RV IDs were introduced.

So could you introduce me into this 'tram ID' mistery? I haven't read anything about that in the wiki (maybe I didn't look hard enough).

Because the trams in the set should be available in all 'normal' climates, I figures using toyland IDs was the right way to go. :)
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Re: Modern Tram Set [Release]

Post by athanasios »

FooBar wrote:...no new RV IDs were introduced.

So could you introduce me into this 'tram ID' mistery?
I think George refers to the fact that when coding LVs he reserved some certain IDs to be later used for trams, after a discussion with other coders.
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Re: Modern Tram Set [Release]

Post by DaleStan »

athanasios wrote:after a discussion
Discussion? Your memory must be better than mine then. All I recollect is an announcement of how the world Will Be. I have a feeling the IDs so reserved were on the high end, but I don't remember which ones they were.
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Re: Modern Tram Set [Release]

Post by George »

FooBar wrote:Thanks for your reply, George, but...
George wrote:tram IDs
What?
http://www.tt-forums.net/viewtopic.php? ... t=TRAM+IDs
http://www.tt-forums.net/viewtopic.php? ... t=TRAM+IDs
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Re: Modern Tram Set [Release]

Post by FooBar »

Thanks, George.

So 33h to 47h are intended for tram usage.


The only problem is that 33h to 39h cannot be used by trams, because then they would override the tropcial water, fruit and rubber trucks, rendering the tropical climate useless.
3Ah to 47h (14 IDs) are probably not sufficient for most tram sets, for example, the Dutch Tram Set alone requires 21 IDs.


For a tram set to be compatible with LV4, it should use IDs 33h to 47h. For a tram set to be compatible with the default vehicles, it should only use toyland IDs.
In other words, a tram set should be able to dynamically assing IDs, depening on the fact if LV4 is active or not. That's a bunch of nasty code.


Personally, I would like to rediscuss the 'Road Vehicle ID Allocation', but let's not do that in this topic. And before I want to start such a discussion, I'd like to read through the previous discussions thouroughly to try and understand why the IDs are currently allocated the way they are now. There's probably a logical explanation for this somewhere.
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