I have seen that same glitch with hiroshima trams - you bought 150 passenger tram and actual capacity was 450 (3 parts tram). I wonder whether for 3 parts tram it is actually possible that the capacity shown in the window when buying will be equal to real capacity of entire articulated tram, or the newgrf system does not allow it.Zephyris wrote:Please note that [capacity of articulated vehicles]=[capacity displayed at purchase]*[number of vehicles].
[Univ] Generic Tram Set (v0.4)
Moderator: Graphics Moderators
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
0.5.3 does not have trams support. Get nightly version to be able to use themgarkham wrote:Little question: can I build trams with my 0.5.3-RC2 or is it just a thing for advances users ? 'Cause I think it is more difficult than just copying the grf and activating it in the NewGRF menu, isn't i ?
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Unfortunately the capacity cannot be changed via callback (see http://wiki.ttdpatch.net/tiki-index.php ... erties_36_ for a list of alterable properties). It would be possible by the addition of a generic "trailer vehicle" (with a different vehicle ID and capacity 0), then overriding its graphics depending on the head of the tram, i'll work on it!
A question... is it neccecary to use callback 18 (AI construction/purchase selection) for AI to use the correct tram (i don't see how it is applicable for road vehicles), or does AI not use trams?
A question... is it neccecary to use callback 18 (AI construction/purchase selection) for AI to use the correct tram (i don't see how it is applicable for road vehicles), or does AI not use trams?
Re: Generic Tram Set
New version of v0.3 with fixed graphics (v0.31).
This has not had the vehicle capacities "fixed", in the hope that this "bug" will be fixed in the future .
This has not had the vehicle capacities "fixed", in the hope that this "bug" will be fixed in the future .
- Attachments
-
- generictrams_v0.31.grf
- (89.21 KiB) Downloaded 248 times
Re: Generic Tram Set
hello,
Zephyris, apart form writing, how good is your tram set, can i have a tiny sugestion:
can You make trams for valuables??
Zephyris, apart form writing, how good is your tram set, can i have a tiny sugestion:
can You make trams for valuables??
Re: Generic Tram Set
I like the trams very much
would it be possible to allow the goods trams to be refitted to any other types of cargo
also the first goods tram is availible before the first road viechle apart from buses. Is this realistic-ish?
TJ
would it be possible to allow the goods trams to be refitted to any other types of cargo
also the first goods tram is availible before the first road viechle apart from buses. Is this realistic-ish?
TJ
The TT forums trivia tournament! Come along and join in the fun
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Re: Generic Tram Set
Re: OczeQ
I could, although given the low production of most banks it seems unnecessary to use trams for the large capacities.
Re: Tycoonjamie
Which cargoes do you have in mind?
And I'm not sure about the date of introduction, lots of stats are likely to be tweaked in the future...
I could, although given the low production of most banks it seems unnecessary to use trams for the large capacities.
Re: Tycoonjamie
Which cargoes do you have in mind?
And I'm not sure about the date of introduction, lots of stats are likely to be tweaked in the future...
Re: Generic Tram Set
I was thinking of Valubles in seperate trams and goods trams refittable to all the rest or maybe other things
The TT forums trivia tournament! Come along and join in the fun
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- RainierWatcher
- Traffic Manager
- Posts: 244
- Joined: 14 Jan 2007 15:10
- Location: West Norfolk, England
Re: Generic Tram Set
Found a graphics bug, I get this little line off the side of the Foster passenger tram, on the newest set. In game it's black, but on screenshot it came up white.
- Attachments
-
- trambug.png (7.13 KiB) Viewed 5760 times
Taken from uncyclopediaWays of Preventing Death:
* Don't breathe air. Seriously. Everyone born before 1870 breathed the substance at some point in their life and every one of them is dead today. A coincidence? I think not.
Re: Generic Tram Set
Re: RainierWatcher
I thought I'd found all of those! Slightly updated version coming soon...
Re: Tycoonjamie
I'm not too keen on refitting (irrational I know!), but I also see the usefullness of other cargos, esp. food... and possibly water... hmmm... I'll have a think!
Re: Everyone
Just noticed I forgot to update the prices of the trams, they're going to get a bit more expensive! (£6980 for 210 passengers? really?)
I thought I'd found all of those! Slightly updated version coming soon...
Re: Tycoonjamie
I'm not too keen on refitting (irrational I know!), but I also see the usefullness of other cargos, esp. food... and possibly water... hmmm... I'll have a think!
Re: Everyone
Just noticed I forgot to update the prices of the trams, they're going to get a bit more expensive! (£6980 for 210 passengers? really?)
Re: Generic Tram Set
Oh, right. That reminds me. I need to go release a new grfcodec. I'd recommend using the latest grfcodec (from SVN or the grfcodec thread) before updating; what's there is what I'll be running through my compilers pretty soon.Zephyris wrote:Re: RainierWatcher
I thought I'd found all of those! Slightly updated version coming soon...
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Generic Tram Set
Doesn't seem to work with TTD Patch - not with the latest nightly build
The problem is an invalid sprite #32, apparently.
Anyone who can fix this and enable me to run articulated trams will be nothing short of a minor god in my eyes...
The problem is an invalid sprite #32, apparently.
Anyone who can fix this and enable me to run articulated trams will be nothing short of a minor god in my eyes...
Re: Generic Tram Set
That's my fault (i think), some sloppy coding which I expected would work but didn't is still in there. This will be updated soon too!
Re: Generic Tram Set
Or maybe not. I'd forgetten I have a certain nasty bug to fix first. Easy to avoid: just keep your filenames under 20 characters, but still nasty.DaleStan wrote:Oh, right. That reminds me. I need to go release a new grfcodec. I'd recommend using the latest grfcodec (from SVN or the grfcodec thread) before updating; what's there is what I'll be running through my compilers pretty soon.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Generic Tram Set
New version (v0.32) see first post for download.
Re: Stevie D
The sloppy coding has been resolved and should, hopefully, work in ttdpatch (remember to enable articulated vehicles!)
Re: RainierWatcher
I couldn't replicate that graphics bug... which openttd version are you using?
Re: Everyone
Prices have gone up and capacities have gone down (though the passenger trams still have 150 total capacity ). They are still be better value than buses and competitive in price with trains.
Re: Stevie D
The sloppy coding has been resolved and should, hopefully, work in ttdpatch (remember to enable articulated vehicles!)
Re: RainierWatcher
I couldn't replicate that graphics bug... which openttd version are you using?
Re: Everyone
Prices have gone up and capacities have gone down (though the passenger trams still have 150 total capacity ). They are still be better value than buses and competitive in price with trains.
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