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Posted: 22 May 2007 17:52
by Rob
This look extremely good. :shock:
Can't wait until.......

Posted: 22 May 2007 18:15
by wallyweb
Ameecher wrote:Well wallyweb, I'd just like to say, I won the race! :D
Ben_K wrote:Indeed... Still needs testing and tweaking so it wont be released just yet. However, Id say it wont be more than a few days... :)
Hmm ... looks to me like the race is still on ... 8)

Posted: 22 May 2007 19:10
by Ameecher
There is now a website for this set and it can be found at:

http://users.tt-forums.net/ameecher/ben_k_tunnel.html

That should furnish you with all the information that you require.

Posted: 22 May 2007 19:24
by knedle
Can't wait to use those tunnels in my OpenTTD game.

Posted: 22 May 2007 21:17
by Ben_K
v0.1 released
The DOS version has NOT been tested yet, so if someone can try it and give us some feedback, that would be appreciated.
Also, any other feedback, please let me know!

8)

Edit: Ive added a great screenshot from Ameecher:

Posted: 23 May 2007 02:06
by wallyweb
Ben_K and Ameecher, I declare the race a tie!
Here is your screenie ... signed by me too. :wink:

Edit: Thanks also goes to Oskar (eis_os) for making new tunnels and the eyes possible. :wink:

Posted: 23 May 2007 02:58
by Aegir
That's quite nice, Ben_K, well done :).

Posted: 23 May 2007 07:46
by Raichase
Well done everyone! Looks fantastic!

Posted: 23 May 2007 13:07
by Rob
Yeah it really looks terrific.

Posted: 23 May 2007 13:47
by Ameecher
Wow, they really do look good in your game Rob, now then, to code the other climates.

Posted: 23 May 2007 16:27
by Ben_K
Thanks for the comments everyone. Im glad they are useful to people. Shouldnt be long before we have v0.2 with cold bits... :D
wallyweb wrote:Here is your screenie ... signed by me too. :wink:
Yeeeesssssssssssssssssssssssssssssss!
Will hurry to print and frame this one ;)

Oh, and great shot Rob! They do look really good there! :D

Posted: 23 May 2007 17:25
by m3henry
now all that is needed is a gravel re-placement

Posted: 23 May 2007 21:02
by Ben_K
m3henry wrote:now all that is needed is a gravel re-placement
Do you mean to replace the 'track only' sprites? I mean, I can do them but they will apply to all uses of that sprite (Im not sure where else it is used).

Posted: 24 May 2007 10:05
by WWTBAM
I think its used on the tool bar and for junctions, ie the game draws the base sprite and then these sprites over the top.

Posted: 24 May 2007 10:20
by Ben_K
Yeah, I thought about that last night. I think its a better idea to leave them Henry, as I think they are used on every terrain type etc.

Posted: 24 May 2007 20:00
by m3henry
I mean on the top of the tunnel, a)have dirt ground. b) have some whacky design idea that actually works!

Posted: 24 May 2007 20:06
by Ameecher
If you made the top of the tunnel have ballast like the TT track then it would look weird when there is no track on top. I like it like this.

Posted: 24 May 2007 20:08
by m3henry
I mean use the dirt grund sprite. (it would have anti-grass-pellets in it)

Posted: 24 May 2007 22:15
by knedle
Weird request, but could you make different version of that tunnel with building on top of it? I would like to use it in cities, and sometimes, in big and heavily urbanised cities it looks really weird to have just grass above a tunnel. It would be cool if you could add there a small building, maybe a kiosk, telephone, or even some car park).

Posted: 24 May 2007 22:18
by Ameecher
The trouble there would be being able to differentiate between rural and urban tunnels which to my knowledge is not possible.