BK Enhanced Tunnel Set v1.2 (9-April-2011) [update]

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Ben_K
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Post by Ben_K »

v0.11 released. Resolved clipping problems discussed on this thread.
See first post for details...

Please note, this was coded by me and was my first attempt. Please give me any feedback as necessary. :)

Edit:
For those who were waiting... the other climates are taking longer than expected due to a delay in coding and sprite completion. Once I have a realistic estimate, I'll let everyone know. 8)
Also, anyone who is able to offer any particular coding advice or skills, please contact me. Your help would be greatly appreciated! :)
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Ben_K
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Post by Ben_K »

Coder needed for further coding. See first post for details.

Edit: (To prevent too many double posts!)

Sprites are now completed for all climates... just awaiting the services of a coder before I release an updated version. However, to give you an idea of what they will be like, have a look at some of these! Oh, and please let me know if you have any ideas or feedback with regard to this set. :D
Attachments
Sub-arctic - Below snowline
Sub-arctic - Below snowline
Farningbury Transport, 6th Aug 2000.png (32.55 KiB) Viewed 4795 times
Sub-arctic - Above snowline
Sub-arctic - Above snowline
Farningbury Transport, 10th Mar 2000.png (9.28 KiB) Viewed 4795 times
Last edited by Ben_K on 06 Jul 2007 17:33, edited 3 times in total.
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Ben_K
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Post by Ben_K »

And now for some tropical tasters...
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Tropical - grass
Tropical - grass
Bontfingpool Transport, 27th May 2000.png (14.19 KiB) Viewed 4801 times
Tropical - desert
Tropical - desert
Bontfingpool Transport, 31st Jan 2000.png (12.99 KiB) Viewed 4798 times
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Lakie
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Post by Lakie »

Coding shouldn't be too difficult, you are using ActionA's mainly right?

You could just add a block like this (modify acordingly) above each actionA block.

Code: Select all

 -1 * 0         07 83 01 03 <climate> <num>

Where:
<climate> - Temperate (0), Arctic (1) etc. (follows the pattern on the main screen!).
<num> - The number of sprites in the block(s) + 1 for each actionA header.
My nfo is quite rusty though, so (DaleStan and Pikka) feel free to correct my nfo. ;)

Hope that helps,
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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Ben_K
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Post by Ben_K »

Well, sadly I have no coding ability. Ameecher did the originals through GRFmaker and I did the update, also in GRFmaker. However, we dont have the knowledge needed to do the whole set now. Plus, Id like to add different functions if its possible, such as parameters to select materials (Brick, stone, concrete) etc. I was going to ask any potential coders how much is possible at the current time.

(I would like to start learning NFO when I get some time... sadly, I dont have quite enough at the moment to start learning a whole new subject :( )
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Post by OzTrans »

Ben_K wrote: ... having tunnels coded ...
Send me the sprites, I'll see what I can do for you ...
... I'd like to add different functions if its possible, such as parameters to select materials (Brick, stone, concrete) etc.
You can have that ... the following variants are all possible and can be handled automatically :

. any climate, temperate, above snow, sub-arctic, rainforest and desert.
. any major track type, normal rail, monorail, maglev, narrow gauge.

You just need to come up with the sprites ...
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SuperTycoon
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Post by SuperTycoon »

The tunnels look very nice, though can I suggest that snow (and possibly sand in desert regions) would pile up a little around the bases of the presently uncovered vertical sections. This may be hard to draw, but would probably add a realistic edge.
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Post by Ben_K »

SuperTycoon wrote:The tunnels look very nice, though can I suggest that snow (and possibly sand in desert regions) would pile up a little around the bases of the presently uncovered vertical sections. This may be hard to draw, but would probably add a realistic edge.
Sure thing, I'll have a look when I get a chance.

OztransLtd, Thanks a lot for the offer fella. 'll PM/Email you in a bit with a sprite sheet. :D
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Post by m3henry »

I think there should be a teeny weeny bit more snow inside the tunnel mouth
The occasional look back at your past can teach you a great many things...
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Post by Ben_K »

m3henry wrote:I think there should be a teeny weeny bit more snow inside the tunnel mouth
Yep, I see what you mean. Will look at that :)
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Post by OzTrans »

A few blemishes with the snowy ones, otherwise they do look great ...

@Ben_K : GRF is in the mail shortly ...
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Post by Ben_K »

OzTransLtd wrote:A few blemishes with the snowy ones, otherwise they do look great ...
Oh dear, so I see. Im at work at the moment, but when I get a chance later I will get you an updated snow sprite. :)
I must admit, they all look even better than I thought they would! :D
Last edited by Ben_K on 08 Jul 2007 20:48, edited 1 time in total.
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Dave
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Post by Dave »

Suggestion for your next art: Foundations in the same style!
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Dave's Screenshot Thread! - Albion: A fictional Britain
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Why be a song when you can be a symphony? r is a...
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Ben_K
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Post by Ben_K »

Dave Worley wrote:Suggestion for your next art: Foundations in the same style!
Hmmm.. dont you worry... the BK Tunnels will be a fully comprehensive set. Luckily, I have Oztrans on board and we should be able to make it cover all possibilities.. Watch this space!!

In the meantime, once ive tested this version and updated the possible errors on the snow sprites, I will probably upgrade this release to version 1 as it will be all standard climates stable. After that, we will go onwards and hopefully upwards! :D Please keep any suggestions coming :)
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Ben_K
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Post by Ben_K »

Version 0.2a released. First post updated. 8)

With thanks to Oztrans for becoming the coder for this set! 8)
Last edited by Ben_K on 11 Jul 2007 21:54, edited 1 time in total.
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Post by wallyweb »

Ben_K wrote:Version 0.2a released. First post updated. 8)
Nice work guys! :D
I bet you can't do that with narrow gauge. :twisted:
:lol: :lol:
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Ben_K
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Post by Ben_K »

I can if the owner of the narrow GRF gives me sprites and permission :)
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Post by wallyweb »

Ben_K wrote:I can if the owner of the narrow GRF gives me sprites and permission :)
mart3p should be able to help you with this :wink:
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Re: BKTunnel - Enhanced_tunnel - v0.2a released 11th July 2007

Post by Ameecher »

Awesome. Time to download this one.

Edit: Updated the website for you Ben, let me know if you want things to be changed.
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by Ben_K »

Good Evening all!

Im not sure if anyone noticed the hint I dropped in my screenshot thread (I hope people didnt think I was just posting semi-dull shots! ;) )

Anyway, during the last 16 days since I posted the last release, I was worried about you all. :( Really, very worried about you.... :( that you may not have the right BK Tunnels for every application! :shock:
So, I drew up some solutions. Now, Im no Jesus, so you'll have to make do with just the 4 materials for now but I hope they will be enough to improve our gameplay just a little.
Hence, I proudly release BK Tunnels v0.3a!

Please see the first page for details.

On a personal level, I drew these because I wanted these tunnels to blend in nicely with the sub-arctic and tropical foundations. Im really chuffed with the result and I hope some of you will find these useful too. Ive seen many great screenies using the previous versions and think that this small upgrade will make them fit in even better. Now, I have a few new materials planned but as before, please, please let me know if there are any ideas you want added to the set. Also, if there are any terrains or foundations etc. that you want matched, I need the author of those to give me permission to use the textures and I will convert them too.
"Enough banging on Ben", I hear you say... so..... ENJOY!


Thanks:
OzTranLtd - for coding this set... VERY quickly! Cheers mate :D
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