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BK Enhanced Tunnel Set v1.2 (9-April-2011) [update]

Posted: 21 May 2007 21:14
by Ben_K
Good Evening Ladies and Gentlemen,

I present to you BK Tunnels v1.2.

Platforms supported: TTDP and OTTD
Climates supported: Temperate, sub-arctic, tropical
Enhanced_Tunnel functionality: Yes
Construction material selection: Yes, via parameters.
Matching foundations: Yes. Standard wood and tropic white already match. Beige concrete foundations also match when that material is selected.

Enhanced_Tunnels will only work with TTDPatch until the functionality has been developed in OpenTTD.
(Enhanced_Tunnels is the ability to build tracks on the same tile, over head the tunnel entrance)


The release is in the form of a zip file containing the Windows and Dos graphics and also a readme file. Please read the readme to find set-up directions for the parameters. Please use the link below to the BK Tunnels website. From there you will find the download link.
**Temporary Amendment: The file is attached to this post until the website is updated.**

Any feedback or suggestions, please contact me.

BK Tunnels webpage

Enjoy...


History:

v1.2 - Fixed an error with an invalid sprite if parameter was set. (Post).
v1.0 - See this post for the list of changes in v1.0.
v0.3b - Beige concrete foundations added.
v0.3a - Brick, white concrete and wood construction added.
v0.2a - Sub-arctic and tropical support.
v0.11 - clipping fix.
v0.1 - Initial release. Temperate only tunnels
v0.3b preview showing 3 supported climates and 4 supported construction types.
v0.3b preview showing 3 supported climates and 4 supported construction types.
0-3b preview.png (107.22 KiB) Viewed 60700 times
ConFound.png
ConFound.png (11.86 KiB) Viewed 58740 times

Posted: 21 May 2007 21:18
by Ameecher
Well I like them ;)

Not sure about coding them though... hmmmm.... :P

Posted: 21 May 2007 21:48
by SkeedR
BEN_K YOU BEAST! CODE 'EM!
Go Go Go!

Posted: 21 May 2007 21:51
by The Irish
looking great.
But you also need to cater for the fact that these days, you can also have diagonal tracks on the entraces. :D

But otherwise I like it very much and I actually might consider using these when they are done.

Posted: 21 May 2007 21:56
by Ben_K
Thanks guys. Coding should occur soon, so not long to wait. I intend to get the above temperates sorted, then I'll work on the other (respectable) terrain types.
The Irish wrote:But you also need to cater for the fact that these days, you can also have diagonal tracks on the entrances. :D
Im not sure what you mean? On top, or in front? On top, they can go from the centre line away from the entrance without affecting the tunnel. If in front, they wouldnt actually be on the tile so they wont affect it. Or have I missed something? :?

Posted: 21 May 2007 23:02
by Dave
Weirdy wrote:BEK_K YOU BEAST! CODE 'EM!
Go Go Go!
His name is Ben, not Bek.

As much as he is a legend he is not as good as Bek who was in my form at college and the hottest girl in Stourbridge by far.

Posted: 22 May 2007 00:02
by lifeblood
Is there anyway that sprites 1005-1010 in trg1r.grf could be replaced by enhanced tunnels to have tracks with ballast showing?

Posted: 22 May 2007 07:13
by SkeedR
What are you on about Dave?

Posted: 22 May 2007 08:02
by athanasios
Code 'em!
Certainly I will use them. :wink:

Posted: 22 May 2007 10:21
by Sir A. Boey
I realy like them Ben_K :bow:

keep up the good work :!: :!:

Posted: 22 May 2007 10:32
by Dave
Weirdy wrote:What are you on about Dave?
His name is not Bek_K, edit your post accordingly.

By the way, Ben, I have to love this stuff. Real smooth buddy :D

Posted: 22 May 2007 10:48
by Raichase
Dave, I must agree with you once more, both about Bek and the tunnels. Granted, I have no idea about Bek, but I figured, if you're on a winner, just keep agreeing with them at all times!

:O

Posted: 22 May 2007 13:15
by Ameecher
Looks like I'd better code them then! :)

Posted: 22 May 2007 13:33
by Ben_K
Cheers fellas! 8)
Its now just down to whether Ameecher can code them before I learn to work GRFmaker! :lol:

Oh, and there *may* be winter tiles and even matching icons... but you'll have to wait and see ;)

Posted: 22 May 2007 13:46
by wallyweb
Ben_K wrote:Cheers fellas! 8)
Its now just down to whether Ameecher can code them before I learn to work GRFmaker! :lol:

Oh, and there *may* be winter tiles and even matching icons... but you'll have to wait and see ;)
The race is on! :D
First one to the finish line gets a free screenie of how I use these tunnels. 8)

Posted: 22 May 2007 16:48
by Ameecher
Well wallyweb, I'd just like to say, I won the race! :D

Posted: 22 May 2007 16:53
by SkeedR
Dave Worley wrote:
Weirdy wrote:What are you on about Dave?
His name is not Bek_K, edit your post accordingly.

By the way, Ben, I have to love this stuff. Real smooth buddy :D
My question still stands.

Posted: 22 May 2007 16:53
by Chicago Rail Authority
Done already??? WOW!

Posted: 22 May 2007 17:09
by Marshy
Weirdy wrote:
Dave Worley wrote:
Weirdy wrote:What are you on about Dave?
His name is not Bek_K, edit your post accordingly.

By the way, Ben, I have to love this stuff. Real smooth buddy :D
My question still stands.
Its pretty obvious that you edited it.

Posted: 22 May 2007 17:16
by Ben_K
Indeed... Still needs testing and tweaking so it wont be released just yet. However, Id say it wont be more than a few days... :)

To show you how it looks: