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Posted: 05 Jun 2007 14:16
by SkeedR
Oooo, get you. I was just wondering how coding is going. I do hopeit's going well. And i'm sorry for being bit of an arse as of late. I've just been a bit bored. Hope things get smooth again.

Posted: 05 Jun 2007 14:40
by peter1138
thgergo wrote:The second cantilever bridge is getting closer to finish, here is some progress...
Please test those pillars in TTDPatch, as OpenTTD's pillar code is very dubious and will probably be getting a rewrite soon...

(For a start, it makes decisions based on sprite ID, which is totally meaningless with GRM.)

Posted: 05 Jun 2007 15:21
by thgergo
peter1138 wrote:
thgergo wrote:The second cantilever bridge is getting closer to finish, here is some progress...
Please test those pillars in TTDPatch, as OpenTTD's pillar code is very dubious and will probably be getting a rewrite soon...

(For a start, it makes decisions based on sprite ID, which is totally meaningless with GRM.)
Everything seems ok, but ttdpatch somehow doesnt support my recolor sprites. The bridge stays in the original brownish colour :? Is there something wrong with my recolouring code?

Code: Select all

   43 * 7	 00 06 01 01 07 08 2C
   44 * 7	 00 06 01 01 07 09 00
   45 * 7	 00 06 01 01 07 0A 20
   46 * 7	 00 06 01 01 07 0B 78
   47 * 8	 00 06 01 01 07 0C 01 01
   48 * 7	 00 06 01 01 07 0E 01
   49 * 136	 00 06 01 01 07 0D 00 01 13 12>1C 03<1F 12>1C 03<00 00 00 00 00 00 00 00 19 12 00 00 25 12 00 00
	 00 00 00 00 00 00 00 00 00 00 00 00 1F 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 25 12 00 00
	 00 00 00 00 00 00 00 00 00 00 00 00 1F 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 25 12 00 00
	 00 00 00 00 00 00 00 00 00 00 00 00 1F 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 25 12 00 00
	 00 00 00 00 00 00 00 00
   50 * 136	 00 06 01 01 07 0D 01 01 14 12>1C 03<20 12>1C 03<2D 12 1C 03 00 00 00 00 1A 12 00 00 26 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 20 12 00 00 2B 12 00 00 00 00 00 00 00 00 00 00 26 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 20 12 00 00 2B 12 00 00 00 00 00 00 00 00 00 00 26 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 20 12 00 00 2B 12 00 00 00 00 00 00 00 00 00 00 26 12 00 00
	 2C 12 00 00 00 00 00 00
   51 * 136	 00 06 01 01 07 0D 02 01 15 12>1C 03<21 12 1C 03 2B 12 1C 03 00 00 00 00 1B 12 00 00 27 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 21 12 00 00 2B 12 00 00 00 00 00 00 00 00 00 00 27 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 21 12 00 00 2B 12 00 00 00 00 00 00 00 00 00 00 27 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 21 12 00 00 2B 12 00 00 00 00 00 00 00 00 00 00 27 12 00 00
	 2C 12 00 00 00 00 00 00
   52 * 136	 00 06 01 01 07 0D 03 01 16 12 1C 03 22 12 1C 03 00 00 00 00 00 00 00 00 1C 12 00 00 28 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 22 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 22 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 22 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 12 00 00
	 2C 12 00 00 00 00 00 00
   53 * 136	 00 06 01 01 07 0D 04 01 18 12 1C 03 24 12 1C 03 2B 12 1C 03 00 00 00 00 1E 12 00 00 2A 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 24 12 00 00 2B 12 00 00 00 00 00 00 00 00 00 00 2A 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 24 12 00 00 2B 12 00 00 00 00 00 00 00 00 00 00 2A 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 24 12 00 00 2B 12 00 00 00 00 00 00 00 00 00 00 2A 12 00 00
	 2C 12 00 00 00 00 00 00
   54 * 136	 00 06 01 01 07 0D 05 01 17 12 1C 03 23 12 1C 03 00 00 00 00 00 00 00 00 1D 12 00 00 29 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 23 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 29 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 23 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 29 12 00 00
	 2C 12 00 00 00 00 00 00 00 00 00 00 23 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 29 12 00 00
	 2C 12 00 00 00 00 00 00
   55 * 5	 0A 01 1C 13 12
   56 sprites/cantilever11.pcx 50 200 09 35 52 -25 -10
   57 sprites/cantilever11.pcx 114 200 09 39 61 -23 -14
   58 sprites/cantilever11.pcx 194 200 01 81 62 -25 -56
   59 sprites/cantilever11.pcx 274 200 01 81 51 -25 -56
   60 sprites/cantilever11.pcx 338 200 01 81 51 -25 -56
   61 sprites/cantilever11.pcx 402 200 01 81 62 -25 -56
   62 sprites/cantilever11.pcx 482 200 09 35 52 -25 -10
   63 sprites/cantilever11.pcx 546 200 09 38 58 -33 -13
   64 sprites/cantilever11.pcx 610 200 01 81 51 -24 -56
   65 sprites/cantilever11.pcx 674 200 01 81 51 -24 -56
   66 sprites/cantilever11.pcx 738 200 01 81 51 -24 -56
   67 sprites/cantilever11.pcx 2 296 01 81 51 -24 -56
   68 sprites/cantilever11.pcx 66 296 09 38 35 -42 -13
   69 sprites/cantilever11.pcx 114 296 09 30 31 -26 -16
   70 sprites/cantilever11.pcx 162 296 01 56 47 -42 -39
   71 sprites/cantilever11.pcx 226 296 01 70 42 -40 -53
   72 sprites/cantilever11.pcx 274 296 01 71 46 -44 -54
   73 sprites/cantilever11.pcx 338 296 01 52 45 -40 -35
   74 sprites/cantilever11.pcx 402 296 09 30 26 7 -13
   75 sprites/cantilever11.pcx 434 296 09 30 29 0 -16
   76 sprites/cantilever11.pcx 482 296 01 40 35 -3 -30
   77 sprites/cantilever11.pcx 530 296 01 67 32 0 -47
   78 sprites/cantilever11.pcx 578 296 01 73 32 0 -59
   79 sprites/cantilever11.pcx 626 296 01 19 32 0 -5
   80 sprites/cantilever11.pcx 674 296 09 37 39 -27 -27
   81 sprites/cantilever11.pcx 722 296 09 11 7 -5 -3
   82 sprites/cantilever11.pcx 738 296 09 27 39 -27 -17
   83 sprites/cantilever11.pcx 786 296 09 11 7 -5 -3
   84 * 5	 0A 01 01 1C 03 <- my recolour sprite
   85 * 257	 00 00 01 00 00 00 00 00 00 00 00 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E
	 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E
	 3F 40 41 42 43 44 45 D7 D7 10 11 12 13 14 15 16 17 18 18 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E
	 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E
	 7F 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E
	 9F A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE
	 BF C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DD DE
	 DF E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 EA EB EC ED EE EF F0 F1 F2 F3 F4 F5 00 00 00 00 00 00 00 00 00
	 FF 

Posted: 09 Jun 2007 09:08
by thgergo
Some update, this direction should be finished now, but if someonne can come up a suggestion, dont afraid to post it...

Posted: 09 Jun 2007 09:38
by Aegir
Excellent :). Those bridge pillars came out quite nicely.

Posted: 10 Jun 2007 18:01
by thgergo
updated release post, OTTD static grf support, you can use this in muultiplayer too, without the server has the grf:)

Posted: 10 Jun 2007 18:28
by Ben_K
Awesome work on the latest ones. Perfect! 8)

Posted: 11 Jun 2007 15:45
by Bad Hair Day
Like z0mgzzz wow!

Those are absolutly brilliant! I love them because they retain TT's feel, but still look realistic. Great work mate, well done.

Posted: 11 Jun 2007 21:28
by thgergo
2-10-0 wrote:Like z0mgzzz wow!

Those are absolutly brilliant! I love them because they retain TT's feel, but still look realistic. Great work mate, well done.
thx for all :D
Anyway the other side is delivered...

Posted: 11 Jun 2007 21:35
by Ben_K
Look great from that side too. I cant wait to use these bridges. :)

Although, that tram in the top right seems to be having some 'falling-apart' issues ;)

Posted: 11 Jun 2007 21:38
by thgergo
Ben_K wrote:Look great from that side too. I cant wait to use these bridges. :)

Although, that tram in the top right seems to be having some 'falling-apart' issues ;)
Not everything perfect:P I have just tested the latest OTTD nightly today...

Posted: 12 Jun 2007 15:57
by m3henry
I like it a lot, I also think the little hump could be replaced with the end pieces as a parameter for some

Posted: 18 Jun 2007 15:19
by thgergo
First release of my longer bridge, its a seperate release, this contains only the grayish bridge. For dos support I will add it later. This doesnt have support for narrow gauge rail...
And ttdpatch doesnt like my recolour sprite. With OTTD this bridge is gray as above.
edit: has been added it to grfcrawler, and renamed its name.
#2 edit: uploaded version 1.1

Posted: 18 Jun 2007 16:24
by m4rek
Would it be possible to remove that shortest bridge piece altogether?

Posted: 18 Jun 2007 16:47
by m3henry
you need that to fill in the one square gaps that occour at prime number more than 3 [correct?]

Posted: 18 Jun 2007 17:26
by m4rek
I didn't mean remove the sprite, but instead have a beam with either no truss or a small truss instead of the rather useless abomination that is currently there...

Posted: 18 Jun 2007 21:16
by Dave
M4rek wrote:instead of the rather useless abomination that is currently there...
You actually suck.

"the rather useless abomination" is someone's hard work.

Posted: 18 Jun 2007 21:40
by m4rek
Who said I was referring to the incredible artwork?

Posted: 18 Jun 2007 22:12
by Ameecher
M4rek wrote:but instead have a beam with either no truss or a small truss instead of the rather useless abomination that is currently there...
The way you phrased that did imply that the artwork wasn't any good which is the complete opposite to the truth.

Well done thgergo cracking stuff, with this and all the other bridges you are working on 8)

Posted: 18 Jun 2007 22:16
by m4rek
Well then, my apologies for my phrasing.

I think these bridges are incredible, and was not referring to the quality of the artwork. I was referring to the large amount of metal that just sits there doing nothing but costing you money. It is unnecessary, and in such a particular arrangement ugly in my opinion.

If possible it should be replaced by the truss sprites from the ends as m3henry had suggested.

Apologies,
Islacrusez