OK, OK, I'll start looking into pre 1950s road surfaces.OzTransLtd wrote:@lifeblood, I'm sorry, but I think there is a bit of work coming your way ...
Oz: I like that station very much. Great work.
OzTrans: Nice work with the coding!
Moderator: Graphics Moderators
I am using TTDX patched latest nightly r1507.OzTransLtd wrote: ... Yes, you can have sprites changing over time; e.g. our drive through bus stops could be without diamonds in earlier years and have them added in later years. For starters I have implemented these as pre/post 1950 ...
... Such a changeover will only happen if you reload a saved game ...
... It caters for left and right traffic side and all normal climates ...
... It is not just for TTDPatch, It is also fully compatible with OpenTTD ...
... The drive through bus and truck stops by Oz have also be included, but sadly only for OpenTTD players ...
... The set was recoded from scratch and made fully compatible for OpenTTD, NGRails and Pikka's Viaduct Bridge ...
1)pb_viaduct.grf
2)NGRails[w].grf 4
3)CanSet[w].grf
4)USRoads[w].grf
Happy testing and report any issues here.
Ooops!PikkaBird wrote:not mine, you must have me confused with someone else...wallyweb wrote:Pikkabird's new bus and truck stations
BTW, you can have any year for the changeover. I just used 1950 as a sample year. May be 1945/46 would be suitable to coincide with the CanStnSet surface upgrades.lifeblood wrote: ... I'll start looking into pre 1950s road surfaces. ...
Why not. It would be a simple sprite replacement using action-05. I don't like the double pylons anyway, they are too overwhelming - may be they could be shifted a bit, so that they overlap and then look thinner or even made thinner.Oz wrote: ... what about tram track incorporation ...
The drive through bus and truck stops by Oz have also be included, but sadly only for OpenTTD players ...wallyweb wrote: ... why do the drive through bus stops by Oz with the diamonds not appear ...
There are no other changes; I only did a quick fix for testing purposes. The only pre/post 1950 difference is the diamonds with Oz's new drive through bus stops and observable in an OpenTTD game only.wallyweb wrote: ... Bottom line is if I can't see the diamonds without OTTD, what other changes should I look for in 1950?
If you used NGRails, then it is a bug in NGRails. On the other hand, if you used CanSet v0.2g, then this is also the same bug in the CanSet. It has already been identified and fixed for v0.3. For a quick fix, you can change the 'unifiedmaglev' switch to the other value (1 to 2 or 2 to 1) and it should go away.wallyweb wrote: ... NG rails look good too, but the title in the build window still says "Monorail construction".
Hmm there is no monorail letters in my game! I use Canset! Everything works fine in that place of the game! If I remember correctly I set 'unifiedmaglev' to 1 (maybe 2)OzTransLtd wrote:If you used NGRails, then it is a bug in NGRails. On the other hand, if you used CanSet v0.2g, then this is also the same bug in the CanSet. It has already been identified and fixed for v0.3. For a quick fix, you can change the 'unifiedmaglev' switch to the other value (1 to 2 or 2 to 1) and it should go away.wallyweb wrote: ... NG rails look good too, but the title in the build window still says "Monorail construction".
Does this mean we could simultaneously have two different road surfaces ... one for urban with sidewalks and one for rural with grass?Aegir wrote:City roads with sidewalks and rural roads with grass are separate sprite sheets.
Not a problem. Take it from a Canadian driver (me of course), what with all the snow, ice, slush and salt, you can't see the lines anyways.lifeblood wrote:Yes! However, above the snow line, TTD only recognizes one type of road surface.
I agree and confirmwallyweb wrote:Take it from a Canadian driver (me of course), what with all the snow, ice, slush and salt, you can't see the lines anyways.
These are the sprite sets available and their use :... sprite sets for roads ...
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