New terrain grfs

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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boekabart
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Post by boekabart »

I don't think the shading is as good as it can be. Since the light comes from the east, the east-facing slope should be a little lighter than the north-east and south-east facing slopes. It would make the shading look better in the corners, I think. For the rest: Great.

Question: shouldn't it be possible to change the drawing of roads and rails, so that they are actually an overlay over the normal ground sprites? That would make the gfx development so much more flexible...
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TerminatorSkyNET
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Post by TerminatorSkyNET »

Nice work,
2 small things though;

I made a quick line and deleted it, is it possible to change it so it removes the grid lines so it fits in better with ur terrain, and

A bit more shading with the slopes on the terrain, as 2 slopes are the same/similar colour.
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Skywalker
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Post by Skywalker »

I should a question. I use new terrain graphic but I haven't got new trees in game. Version of OTTD is 0.5.1.
Second problem is when I build a bridge on rough terrain. At the end of bridge is a white strip. :|
Thanks for help. :wink:
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Skywalker Transport, 20th Jan 1960.png
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Ben_K
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Post by Ben_K »

Firstly, the new trees are a separate GRF.

Secondly, I also get the white block occasionally. I did put a separate thread in the problems section although I guess it was the wrong place and maybe should be raised here (If it is newterrain.grf related)
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Skywalker
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Post by Skywalker »

Thanks and where I find the separate newgrf for new trees?
Last edited by Skywalker on 07 May 2007 20:39, edited 1 time in total.
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Ben_K
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Post by Ben_K »

Skywalker wrote:Thanks and when I find the separate newgrf for new trees?
You mean where? Somewhere in a thread made by 'SAC'. Have a search around and you should easily find them, this question has been asked many, many times. The grf is called 'stolentrees' by SAC.
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Skywalker
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Post by Skywalker »

Thank you very much. :wink:
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Post by edeka »

any further improvement going on here? :(
OTTD absolutly needs:
- diagonal clearing (for fast simple building)
- building on tunnelheads (for tighter junctions)
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Born Acorn
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Post by Born Acorn »

Please refrain from asking such questions. It hasn't even been that long. If theres improvement, it'll be posted.
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Youri219
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Post by Youri219 »

I found a bug, it seems one of the possible slopes is either corrupted, or is missing. I can't post a screenshot, but it's the tile with max slope, where the left corner is 2 lower than the right corner. The other 3 possible rotation of the max sloped tile seem to be fine.

It also seems to be related to the amount of grass on it... I noticed this with bare land or with bought land, but not on green tiles.
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lepkka
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Post by lepkka »

nice effort!
Sleepie wrote: There are little breaks in the coastline (in the corners), in ISA's pictures.
the newest version of newwater looks fine with this set. In ttdpatch
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Ben_K
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Post by Ben_K »

Wow, it is looking nice... :)
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Juhl
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Post by Juhl »

With stolen trees, New Terrain and New Water the game looks really nice.

With the exception of the visible grid lines here and there.
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Digitalfox
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Post by Digitalfox »

Just found a nasty bug, that affects openttd and patch, so it's a problem from the set code.. :?

http://img.photobucket.com/albums/v514/ ... an2049.png
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thgergo
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Post by thgergo »

Digitalfox wrote:Just found a nasty bug, that affects openttd and patch, so it's a problem from the set code.. :?

http://img.photobucket.com/albums/v514/ ... an2049.png
Thats probably the problem with the roadset what you are using.
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Post by Digitalfox »

thgergo wrote:
Digitalfox wrote:Just found a nasty bug, that affects openttd and patch, so it's a problem from the set code.. :?

http://img.photobucket.com/albums/v514/ ... an2049.png
Thats probably the problem with the roadset what you are using.
It's not, even with just just the new terrain grf loaded it does the same.. :?

Just try building a bridge like the one in screenshot..
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Kolijn Wolfaardt
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Reply

Post by Kolijn Wolfaardt »

I'll correct the white box problem. Just a small change in the code. I'll also correct errors with the deleted terrain (Gridlines)

I could include switches, but I don't know how :? Does someone know a good tutorial, or give a quick explanation.

I don't think I'm going to try to get a switch into every road/rail set to use the new terrain.

Boekabart asked if it would be possible to draw only road and rails. I'll check this, but I'm not sure if its possible. Thing is, in the GRF file the rail and road setups that are mostly used (Like a straight railway line, a grossing) are one image, and gets draw directly. This means that that is the only image used, and there isn't a ground tile beneath it.
Those that have seen the grf files will know what I mean.

Maybe a development that would allow that can be expected in later versions? :lol:

As for the lighting, I'll see what I can do.
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Digitalfox
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Re: Reply

Post by Digitalfox »

Kolijn Wolfaardt wrote:I'll correct the white box problem. Just a small change in the code. I'll also correct errors with the deleted terrain (Gridlines)

I could include switches, but I don't know how :? Does someone know a good tutorial, or give a quick explanation.

I don't think I'm going to try to get a switch into every road/rail set to use the new terrain.

Boekabart asked if it would be possible to draw only road and rails. I'll check this, but I'm not sure if its possible. Thing is, in the GRF file the rail and road setups that are mostly used (Like a straight railway line, a grossing) are one image, and gets draw directly. This means that that is the only image used, and there isn't a ground tile beneath it.
Those that have seen the grf files will know what I mean.

Maybe a development that would allow that can be expected in later versions? :lol:

As for the lighting, I'll see what I can do.
Nice news :)

But please release a grf without the bug before all that, it affects a lot the fun of my games, since i build a lot of bridges in that way ;)

Keep the good work ;)
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Kolijn Wolfaardt
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Update!

Post by Kolijn Wolfaardt »

Okay, the file is updated. You can find it in the first post. I think the white boxs glitch is removed, and the lines on the deleted terrain is removed. Unfortunately, you still have to have this grf overwrite other terrain packs. I couldn't find anything on switches. :(
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Re: Update!

Post by PikkaBird »

Kolijn Wolfaardt wrote:I couldn't find anything on switches. :(
http://wiki.ttdpatch.net/tiki-index.php?page=Action7
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