New terrain grfs

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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MagicBuzz
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Re: New terrain grfs

Post by MagicBuzz »

I just used it the last night, and I just love it :)

The only think I don't like is the stones graphics. They looks like cartoons stones, and that constrasts a lot with the "photo realistic" grass and trees (I use stolen trees).
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FooBar
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Re: New terrain grfs

Post by FooBar »

Those stones are pretty much default TTD stones.

I agree, they could be much better, but it's difficult to draw.
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flake
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Re: New terrain grfs

Post by flake »

thx again FooBar.
*<(:-}
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athanasios
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Re: New terrain grfs

Post by athanasios »

The original stones are awfull:
1. There are no transitional (grass > stone) sprites.
2. Not all tile is stone. Has border around.

If someone wants to do something at least he could work removing the border around, since 1. needs new code...
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NohabRulez
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Re: New terrain grfs

Post by NohabRulez »

I like this very much on the new terra graphics! He makes the game cool one simply. I did not know about the fact that it is possible to produce good one like this the tt from his graphics! It is because my spelling is bad, that translation :lol: I write this remark, because I am Hungarian.
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athanasios
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Re: New terrain grfs

Post by athanasios »

Welcome to the Forums NohabRulez!
Judging from your avatar you must love Ikarus buses.
We 've practically replaced them in our city with new ones some years ago. There are a couple of lines that they may be in use still (company announced in the news that they will replace them there too). I remember when I was young and they were first introduced how eager I was to travel with them.
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NohabRulez
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Re: New terrain grfs

Post by NohabRulez »

Of course, real Ikarus I am a friend. I emphasize that they are these buses separately OpenTTD- too they were ready, so that double delight OpenTTD to be playing I was not top notch anyway, that the tt* it is possible to bring good one like this out from his graphics, than on the terra one graphics. Totally the locomotion carries his level, and realistic. :)
Tidus97
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Re: New terrain grfs

Post by Tidus97 »

hey, sorry not sure if anything like this is done as im going off the latest picture youve posted, BUT, how about giving the terrain a smoother appearance.. rather then having really well defined slope edges etc. give it that smoothening out look.

if it could be done it'd be awesome. itll make it a tad more realistic - to me anyway.
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wallyweb
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Re: New terrain grfs

Post by wallyweb »

Kolijn Wolfaardt: This is a remarkable effort. :D
I'm downloading it now!
I only just now discovered this thread because somebody happened to link to it.
Why don't you add it to the terrain section in GRFCrawler? 8)

Downloaded and installed on TTDPatch.
It almost makes me want to stop for a picnic. :D
Attachments
All that's missing are birds in the trees, deer in the fields and trout jumping for flies in the river.
All that's missing are birds in the trees, deer in the fields and trout jumping for flies in the river.
SCR3.png (79.68 KiB) Viewed 9177 times
Bad_Brett
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Re: New terrain grfs

Post by Bad_Brett »

I think the beaches look somewhat cartoonish, like something from Theme Park. I would suggest more subdued colours.
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wallyweb
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Re: New terrain grfs

Post by wallyweb »

Bad_Brett wrote:I think the beaches look somewhat cartoonish, like something from Theme Park. I would suggest more subdued colours.
If you are referring to the beaches in my screenshot, they are by lepkka and are the result of about 13 pages of discussion over here. That would be the best place to post your suggestion, however I would recommend reading the full discussion first as the colours were a major issue and what you see is the result of that discussion. 8)
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Re: New terrain grfs

Post by Jupix »

Wonderful screenshot :)
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wallyweb
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New terrain grf Bridge Bug

Post by wallyweb »

I did not scan every post in this thread ...
I found a bug with new terrain using TTDPatch.
I do not have OTTD so I do not know if it exists there too.

If you build a bridge in the North > South direction with the abutments on slopes, there is a white bar that appears at the South end of the bridge.
If you raise the land to get rid of the slope, the white bar goes away.
If you turn off the new terrain grf, the white bar goes away.
This happens with all the TTDX default bridges of any length.

The attached images demonstrate this.
Note that I tested with only the mandatory ttdpbase grf and newterrain.grf
Attachments
New Terrain ON
New Terrain ON
new_terrain_on.png (21.54 KiB) Viewed 8440 times
New Terrain OFF
New Terrain OFF
new_terrain_off.png (22.56 KiB) Viewed 8445 times
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Korenn
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Re: New terrain grf Bridge Bug

Post by Korenn »

wallyweb wrote:I did not scan every post in this thread ...
I found a bug with new terrain using TTDPatch.
I do not have OTTD so I do not know if it exists there too.

If you build a bridge in the North > South direction with the abutments on slopes, there is a white bar that appears at the South end of the bridge.
If you raise the land to get rid of the slope, the white bar goes away.
If you turn off the new terrain grf, the white bar goes away.
This happens with all the TTDX default bridges of any length.

The attached images demonstrate this.
Note that I tested with only the mandatory ttdpbase grf and newterrain.grf
Looks like a typo in the height of that sprite, it was set to be higher than it actually is. shouldn't be too hard to fix.
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mph
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Re: New terrain grfs

Post by mph »

I think its on the previous page- i dont know how to link to a specific post-but foobar did a fix for the new terrain- and it was with a similar issue. I haven;t tested- so i dont know if its the same sprites he fixed, but have a look, as i think he did sort it out.
previously known as daylight
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FooBar
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Re: New terrain grfs

Post by FooBar »

If I recall correctly, I fixed that very issue in the fixed version I released a couple of months ago. Please try and see if that solves your issue.

Downloads can be found here: http://www.tt-forums.net/viewtopic.php?p=622615#p622615
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Tesseract
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Re: New terrain grfs

Post by Tesseract »

:idea: Is it possible to do the same terrain to snow, because square tiles are visible here; but in your land - there aren`t:
SCR6.png
SCR6.png (43.86 KiB) Viewed 6881 times
:idea: what about correct land near water:
SCR5.png
SCR5.png (15.74 KiB) Viewed 6866 times
sorry for my bad english ...
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FooBar
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Re: New terrain grfs

Post by FooBar »

Yes, that would be possible for snow. If and when it get's done depends on if someone is up for the job.

Fixing the shorelines is a bit more complicated, because one would need permission from two authors to combine both terrain sprites and water sprites into an additional shoreline grf.
SHADOW-XIII
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Re: New terrain grfs

Post by SHADOW-XIII »

any chance to make it available for arctic climate ?
or arctic terrain replace ?
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