32-bit Experimental Graphics for OpenTTD 32bpp

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Sergej_S
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I show variants of the main menus for the version OpenTTD 32

Post by Sergej_S »

I show variants of the main menus for the version OpenTTD 32bpp
The graphic images are taken from a free collection of photos found in the Internet.

These files can be received under the direct references directly from here:
http://lidars.narod.ru/Files/OpenTTD/Ma ... bpp_v5.tar

The Name of style - Super Zoom.

The minimally necessary version - OpenTTD 32bpp 8942.

If who knows good collections of photos of a nature for an easy approach - please, write to me in the personal messages

Sergej
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I show variants of the main menus for the version OpenTTD 32bpp
I show variants of the main menus for the version OpenTTD 32bpp
OpenTTD_32bpp_8942.png (40.28 KiB) Viewed 7395 times
suikerpluimpje
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Post by suikerpluimpje »

Are there already usable 32 bpp graphics, and how can i use them? I tried to add MainMenu32bpp_v5.tar to the newgrf section of openttd.cfg, but that did not work...

Please help me.
Sorry for my english, I'm dutch...
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Sergej_S
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Post by Sergej_S »

suikerpluimpje wrote:Are there already usable 32 bpp graphics, and how can i use them? I tried to add MainMenu32bpp_v5.tar to the newgrf section of openttd.cfg, but that did not work...

Please help me.
To me some man with the request has addressed,
How correctly to start assembly 32bpp,
What files are necessary for job of such versions and
How correctly to connect graphic files 32bpp.

Specially for these people, on a site the archive of common folders for the versions 32bpp is laid out.
The instruction on connection of graphic files 32bpp inside archive.

The archival file by the size 530 Кб can be received here:
http://lidars.narod.ru/Files/OpenTTD/Co ... _32bpp.rar

Sergej
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Sergej_S
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Post by Sergej_S »

I show variants GUI Toolbar Zoom for the version OpenTTD 32bpp
The minimally necessary version - OpenTTD 32bpp 8942.

The graphic interface GUI Toolbar can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/GUI32bpp_Z.tar

Graphics by Joed , Australia

Sergej
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I show variants GUI Toolbar Zoom
I show variants GUI Toolbar Zoom
OpenTTD_32bpp_8942_GUI.png (336.92 KiB) Viewed 7656 times
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athanasios
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Post by athanasios »

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

Is this real?????????????????????????????????????????????????

If yes:

We must celebrate. My friend some votka for me too, please!
This screenshot is writting history.

These look bigger scale graphics. Details please.
http://members.fortunecity.com/gamesart
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Post by BBoy Symm »

Is that the actual zoomlevel? Looks amazing!
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gkirilov
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Post by gkirilov »

I suppose it is real. The 32bpp version of OTTD has zoom levels like any other modern game. As you can see all the buildings are designed for 32bpp and are displayed properly and the road is not.
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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Post by Born Acorn »

BBoy Symm wrote:Is that the actual zoomlevel? Looks amazing!
There's test binaries somewhere if you want to try it yourself, try the General OpenTTD forum, if not, Development.
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Post by iNVERTED »

Mind if I asked when the toolbar will be fixed? ;)
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Sergej_S
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The set of replaceable control panels by vehicles

Post by Sergej_S »

The set of replaceable control panels by vehicles for OpenTTD 32bpp is offered.
The graphic images are taken from a free collection of icons found in the Internet.

The name of style - D3A XP.

The appearance of a skin is shown on a real copy of the screen.
On the given copy of the screen 129 471 unique colours are shown.

The file can be received under the direct reference here:
Http://lidars.narod.ru/Files/OpenTTD/Wi ... bpp_v4.tar

The minimally necessary version - OpenTTD 32bpp 8942.

The urban buildings use 32-bit the graphic images of the remarkable artists:
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Czestmyr , Czechia
Dmh_mac , Netherlands
Thgergo , Hungary

The note:
The screen is shown only for preliminary viewing, scale of houses and circuit of illumination at the artists different, the white contour of buildings and objects will be automatically removed in the final version of graphic images.

Sergej
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The set of replaceable control panels by vehicles for OpenTTD 32bpp is offered.
The set of replaceable control panels by vehicles for OpenTTD 32bpp is offered.
OpenTTD_32bpp_8942_Win32_Z_256.png (371.4 KiB) Viewed 6295 times
Last edited by Sergej_S on 09 Mar 2007 20:21, edited 3 times in total.
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Sergej_S
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Post by Sergej_S »

iNVERTED wrote:Mind if I asked when the toolbar will be fixed? ;)
I not absolutely have understood a question.
All references are on the first page.

On a site the archive of common folders for the versions 32bpp is laid out.
The instruction on connection of graphic files 32bpp inside archive.

The archival file by the size 530 Кб can be received here:
http://lidars.narod.ru/Files/OpenTTD/Co ... _32bpp.rar

Sergej
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Post by Born Acorn »

iNVERTED wrote:Mind if I asked when the toolbar will be fixed? ;)
If you're on about the original TTD GUI elements, it's because only the sprites are being replaced, and you can't replace the GUI with sprites. Sergey's attempts are only unnofficial and are unrelated to the official graphics team.
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gkirilov
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Post by gkirilov »

I think that iNVERTED means something like this:

Image

I also would like to see this tool bar(or similar) in the final 32bpp version some day. 8)
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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Post by BBoy Symm »

gkirilov wrote:I think that iNVERTED means something like this:
That GUI looks really cool! 8) And will those tiles be in the 32bpp version? They look great.
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Post by Alltaken »

BBoy Symm wrote: That GUI looks really cool! 8) And will those tiles be in the 32bpp version? They look great.
yes, they are the ones i did. i have done every landscape type. but not rendered them all out at all the sizes (i was hoping someone else could pick that up)

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brupje
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Post by brupje »

Alltaken wrote:
BBoy Symm wrote: That GUI looks really cool! 8) And will those tiles be in the 32bpp version? They look great.
yes, they are the ones i did. i have done every landscape type. but not rendered them all out at all the sizes (i was hoping someone else could pick that up)

Alltaken
If you want them rendered I might be able to help, PM me.
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nice graffics, where are they?

Post by rkwami »

I love the look of the new graphics. Its s nice to finally see TT looking good! But i do have one question...

although i cna see plenty of screen shots of the new graphics, i cant find anywhere to download them. Especially the new buildings, and the gkirilov's new toolbar. any help?
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Re: nice graffics, where are they?

Post by athanasios »

rkwami wrote:I love the look of the new graphics. Its s nice to finally see TT looking good! But i do have one question...

although i cna see plenty of screen shots of the new graphics, i cant find anywhere to download them. Especially the new buildings, and the gkirilov's new toolbar. any help?
Check a bit more please. Many newcomers ask the same. Links can be found if you read more carefuly this thread and similar ones.

Note that some screenshots are experimental, so they are for testing and not for general use. Images are not cropped-rendered correctly for final display. For these no downloads.
http://members.fortunecity.com/gamesart
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Sergej_S
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The replaceable control panel for a musical player

Post by Sergej_S »

The replaceable control panel for a musical player version OpenTTD 32bpp.
The minimally necessary version - OpenTTD 32bpp 8942.

Graphics by Joed , Australia

The appearance of a skin is shown on a real copy of the screen.
On the given copy of the screen 24 471 unique colours are shown.

The files can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Mu ... bpp_v4.tar

Sergej
Attachments
The replaceable control panel for a musical player version OpenTTD 32bpp.
The replaceable control panel for a musical player version OpenTTD 32bpp.
OpenTTD_32bpp_8942_Jukebox_Z.png (209.24 KiB) Viewed 6134 times
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CMircea
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Post by CMircea »

Nice airplane. I just played the Locomotion demo, and OTTD is getting the quality of it's graphics in 2D. Nice :D
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