Dave Worley wrote:But I used the grf that you uploaded here to have a look and there weren't any stockpile strings
The fact, that it does not write this string does not mean that it does not use cargo storing.
Dave Worley wrote:such as "Production stopped due to lack of Coal" as there is with Pikka's stand-alone.
Here is the difference between the sets. In ECS vectors almost every processing industry on the lowest production level has a possibility to produce some small amount of cargo from nothing. So, such a message would be incorrect. That's why it reports only the production level.
Dave Worley wrote:Or does that appear later with ECS?
It exists already. You have missed it because it was reported in a different way. In fact the ECS industries stop accepting cargo if the store place is full, just the same way as UKRSI do.
Dave Worley wrote:By "more realistic", I meant "not pour all coal into one power station" realism. You've said that it's in there, so that point was quickly cleared up.
well, the behaviour of the ECS industries is more complex. In contrary to UKRSI, where every industry has one limit for processing cargo, ECS industries have 6 of them. On every level the industry has its' max production and max amount of stored cargo (as UKRSI do). When some conditions are met, the industry changes its' production level (these conditions are described in documentation).
This way you can transport only as much coal to the industry, as it can process, but you can also rise this amount by increasing the production level.
I have already asked, are values for processing industries are ok or should they be halved. For example, printing works can process about 6888 tons of paper and 656 tons of dyes at max production level. It's the limit. On the contrary, the forest has the limit of 2048 tons of wood, and according on paper mill and sawmill processing factors, you need five and a half forests with the highest production level to make the printing works to overflow. In some terms yes, that means all the forest is delivered to one industry. But that's why I published my beta version and asked the question - what should be the limits for processing industries? Should 10 forests feed 1 sawmill or should 10 sawmills process wood from one forest? This question is for players. I've already asked it.