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 Post subject:
PostPosted: Fri Jan 05, 2007 10:35 pm 
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Engineer
Engineer

Joined: Fri Aug 01, 2003 2:22 pm
Posts: 26
Location: The Netherlands
Quote:
Btw: Do you see a drive-thru? :roll:


There's no need for a drive-thru, there's a TGF nextdoor, that explains the (almost) empty parking lot


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 Post subject:
PostPosted: Sun Jan 07, 2007 7:05 pm 
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Engineer
Engineer

Joined: Sat Jan 29, 2005 2:08 pm
Posts: 83
I haven't been to a TGF in a while....


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PostPosted: Mon Jan 08, 2007 6:45 am 
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Transport Coordinator
Transport Coordinator
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Joined: Sat Apr 27, 2002 3:13 pm
Posts: 364
Location: Skee Old "Denmark"
i dont eat fast food..

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Projects Currently Working On | the Danish Transport set ::
website - Topic - DSB Denmark

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 Post subject:
PostPosted: Mon Jan 08, 2007 10:31 am 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16662
Location: Almere, The Netherlands
Ok guys, enough Off-Topic IMO.

Can we expect any more graphics? :)

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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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 Post subject:
PostPosted: Mon Jan 08, 2007 11:00 am 
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Traffic Manager
Traffic Manager
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Joined: Sat Oct 07, 2006 10:12 am
Posts: 226
Location: Norway, but Danish...
Purno wrote:
Ok guys, enough Off-Topic IMO.

Can we expect any more graphics? :)


Yes,in the future. But i think i might but my energie into the danish set to begin with. :D
First of all i need to fix the trains I allready have drawn.

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My screenshots || My graphics thread || Danish set delvoper


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PostPosted: Sat Jan 13, 2007 10:24 pm 
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Traffic Manager
Traffic Manager
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Joined: Sun Feb 19, 2006 11:13 am
Posts: 207
Location: Noordwijk (NL)
Michael24 wrote:
Yeah, well. Made my first building today, and it was actually fun. :lol:

There are proberly all sorts of errors, but I'm very happy with the result. :roll:


Would be nice to have in Locomotion xD


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PostPosted: Sun Dec 09, 2007 5:14 pm 
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Route Supervisor
Route Supervisor
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Joined: Mon Jul 31, 2006 12:40 pm
Posts: 468
Location: Lancs, England
I wanted to try coding a multi-tile building, and Michael24 was gracious enough to let me have a go with this. :) The McDonald's restaurant is available in all climates (but not above the snowline) from 1971 onwards. In case you feel that you aren't getting enough of these buildings (or too many of them) in your game, the grf can use a parameter to either increase or decrease the probability of it appearing. The default value is 16, but this can be changed to anything between 1 and 255. For example, to double the chances of the McDonald's restaurant being built, you would need the following line in your newgrf.cfg:

newgrf/mcdonalds.grf 32

Enjoy, and don't eat too many burgers! :mrgreen:


Attachments:
McDonald's.png
McDonald's.png [ 32.06 KiB | Viewed 14588 times ]
mcdonalds.zip [7.4 KiB]
Downloaded 8301 times

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My projects: British & Welsh Town Names | Other Town Names | Snow Aware Arctic Buildings | Custom Buildings | Christmas Tree | Mini GRFs
Other contributions: BK Enhanced Tunnel Set | CHIPS Station Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
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PostPosted: Mon Dec 10, 2007 9:30 am 
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Traffic Manager
Traffic Manager
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Joined: Sat Oct 07, 2006 10:12 am
Posts: 226
Location: Norway, but Danish...
Very nice PaulC! :D

I'm proud to have my first building coded! :mrgreen:

I'll try this out today, just to see how it really looks in game. Maybe i might find my way back to the forum again :P

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My screenshots || My graphics thread || Danish set delvoper


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PostPosted: Sat Feb 14, 2009 12:06 pm 
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Engineer
Engineer

Joined: Fri Feb 13, 2009 7:29 pm
Posts: 8
Great grf, the building is very good, but personally I prefer Burger King cuz the chips are much better and you can get onion rings! :shock: :mrgreen: :bow:


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