Wooden roofs

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maquinista
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Wooden roofs

Post by maquinista » 29 Dec 2006 02:58

:!: I am a very bad drawer, but... I have tried to draw a wooden roofs. :idea:
Some of modern structures, are built in wood:
http://ckm2005.ucsd.edu/photos_2/reception/25.html

It needs some shading, texturing and more work (and add some for the floor), but.. I not have lots of skills. :cry:

If someone want use it, or copy, or only get the idea, I allow it. :P
Attachments
Other preview, in temperate.
Other preview, in temperate.
marquesina2.png (11.82 KiB) Viewed 8663 times
A preview in tropical climate.
A preview in tropical climate.
roofs.png (5.69 KiB) Viewed 8664 times
This is the graphic. It needs a floor.
This is the graphic. It needs a floor.
marquesina.PNG (2.55 KiB) Viewed 8664 times
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Post by Wile E. Coyote » 29 Dec 2006 09:06

Shape is not bad, but you should take care of light effects. Whole roof is in same tone, you should use more tones. Take a look in, for example Purno's tutorials to see lightning effects in TTD.
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maquinista
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More

Post by maquinista » 30 Dec 2006 03:00

Wile E. Coyote wrote:Shape is not bad, but you should take care of light effects. Whole roof is in same tone, you should use more tones. Take a look in, for example Purno's tutorials to see lightning effects in TTD.
Thanks, I have tried to do more, I have added shading and some light efects.
There is two fake screenshoots.
The blue line, is the future company colour.
Attachments
Preview in other screenshoot. Thanks Wilber! (GIMP mascot)
Preview in other screenshoot. Thanks Wilber! (GIMP mascot)
marquesina_pruebaB.png (9.41 KiB) Viewed 8506 times
Preview over a normal rail track.
Preview over a normal rail track.
marquesina_pruebaA.PNG (16.68 KiB) Viewed 8507 times
Two sprites, and two previews, one with information screens, but I don't include them.
Two sprites, and two previews, one with information screens, but I don't include them.
marquesina3.PNG (4.47 KiB) Viewed 8509 times
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Post by AndersI » 30 Dec 2006 12:18

The shading doesn't look right yet. Almost like the sun is straight above, almost to the front.

The TTD sun is coming from 'North-East' (very strange sun!). See my quick repaint job below (I think the lower shadow needs to be even darker, but I don't want to repaint one more time...)
Attachments
Advice1.png
Advice1.png (1.78 KiB) Viewed 8436 times

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Post by michael blunck » 30 Dec 2006 12:56

> The TTD sun is coming from 'North-East' [...]. See my quick repaint job below

That´s not correct. In TTD the sun is from "right front", not "right back". This has been discussed at length here:

http://www.tt-forums.net/viewtopic.php?t=21583

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Post by Griff » 30 Dec 2006 13:35

What are they? railway stations or...?
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Post by JDK2005 » 30 Dec 2006 14:31

Is it just me, or is the roof is invisible from the inside (under the arches from the end?

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Post by m4rek » 30 Dec 2006 15:40

no, but im sure there should be more wooden supports throughout the structure, not just the ends
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Post by SAC » 30 Dec 2006 16:04

Cool structure that certainly fits the desert landscape shown! :P
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Post by AndersI » 30 Dec 2006 21:22

michael blunck wrote:That´s not correct. In TTD the sun is from "right front", not "right back".
I beg to differ a bit. I haven't read the old discussions yet, but I find the airplane shadow quite heavy evidence...

Edit: And after reading the old thread(s), we're not much wiser. It seems every artist has his own idea of the sun position. The only consensus is up-right.
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Sun1.png
Sun1.png (27.08 KiB) Viewed 8301 times

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Post by eis_os » 30 Dec 2006 21:48

Look at sprite 1471 or the statue spritenumber 2632. (specially the shadow there).

And before the discussion will result in any war. TTD doesn't meet such requirements. So not all shadows, wind directions are right...

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Post by michael blunck » 30 Dec 2006 22:55

> I find the airplane shadow quite heavy evidence...

Well, no. Especially the plane shadows have been found to be quite misleading from a majority of artists. Anyway, you´ll find my opinion in the aforementioned thread as well.

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Post by Born Acorn » 31 Dec 2006 00:15

The Shadows are artistic license. Planes with shadows half a screen away may confuse.

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Sprites of wooden roofs

Post by maquinista » 31 Dec 2006 03:41

Many thanks!

I have drawed the new shadow on the other sprite, and add a little details ond the sprite of Anders.

The is the result.
Attachments
Roofs in non desert zone of tropical climate. It is near of Suez Channel.
Roofs in non desert zone of tropical climate. It is near of Suez Channel.
roofsAfrica.PNG (60.18 KiB) Viewed 8212 times
Roofs at desert.<br />It needs a platform.
Roofs at desert.
It needs a platform.
Roofs_desert.png (23.57 KiB) Viewed 8204 times
On top, the sprites modified, on down, the last sprite, for reference.<br />Blue lines are for company colors.
On top, the sprites modified, on down, the last sprite, for reference.
Blue lines are for company colors.
marquesina4.PNG (5.18 KiB) Viewed 8192 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

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Dificult coding

Post by maquinista » 02 Jan 2007 01:19

I want make a preview GRF file, for myself (and if I add more things and is interesting, share it). But I have tried to do it, but the help of NewGraphicsSpecs is very dificult to understand (for me), and there aren't tutorials to help with simple stations (not as Lakie's Glass Station, that haves entrances, a central building...).

Where can I find a metod to make it? Some samples of nfo files for stations?

This link is interesting, but not enough (and there are some stations coded and not coded, that I haven't found on GRF crawler):
http://tt-forums.net/viewtopic.php?t=83 ... tation+nfo

I have tried some nfo, the file is very ugly, and..... hangs OpenTTD.

Other question: How can i know if the GRFid "43 52 B1 40" are used by other person? I have tried find it in GRF crawler, but I don't know if it is enough safe.
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Post by michael blunck » 02 Jan 2007 09:50

> Some samples of nfo files for stations?

http://www.ttdpatch.net/src/newgrfdemo/newstat.zip

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Re: Dificult coding

Post by BobDendry » 02 Jan 2007 10:19

maquinista wrote:How can i know if the GRFid "43 52 B1 40" are used by other person?
GRF-IDs, as a general rule, should be represented as:
First two bytes are your initials.
Second two bytes refer to your GRF.
So, let's assume your initials are M. Q.(which they most probably aren't). Your GRF-ID would be 4D 51 xx xx. Now assuming you want to call you your GRF Wooden Roofs. W. R., translated into Hexidecimal is 57 52. So, based off my uneducated opinion, your GRF-ID would probably be better off being something more like 4D 51 57 52. Though, I might be totally wrong.
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Post by athanasios » 05 Jan 2007 00:22

I 'd prefer a darker color. (Mismatch with TTD graphics brightness.) Also, I think they should be shorter. Maybe by shortening supporting pillars. Please give it a try.
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Re: Wooden roofs

Post by maquinista » 07 Jul 2008 02:19

I have returned with this station. I have used darker colors and a little shorter pillars. Also, I have added a platform. It needs more elements and some changes in some colors.
Attachments
madera.pcx
Sprites
(4.63 KiB) Downloaded 146 times
madera.grf
GRF file
(2.63 KiB) Downloaded 174 times
Screenshot.
Screenshot.
wooden_roofs.png (23.92 KiB) Viewed 6337 times
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Re: Wooden roofs

Post by Comeng 523M » 07 Jul 2008 06:25

I think the platforms themselves need to be darker.
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