North American Industry Set - Updated Tracking Table
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- Tycoon
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@wallyweb
> It would appear that we have drawn Michael out of his laboratory/studio just a bit.
TBH, only from the kitchen having put together my famous apple pie for the weekend.
> Did you say animated, Mr. Blunck?
All my newindustries are animated. Some to such a degree that I can barely handle it.
> [...] We will soon have UK, NA and EU to select from.
I doubt a UK "snow industry" would be that realistic? Even the Royal Family travels to Switzerland to have some winter fun.
regards
Michael
> It would appear that we have drawn Michael out of his laboratory/studio just a bit.
TBH, only from the kitchen having put together my famous apple pie for the weekend.
> Did you say animated, Mr. Blunck?
All my newindustries are animated. Some to such a degree that I can barely handle it.
> [...] We will soon have UK, NA and EU to select from.
I doubt a UK "snow industry" would be that realistic? Even the Royal Family travels to Switzerland to have some winter fun.
regards
Michael
Yum!michael blunck wrote:@wallyweb
> It would appear that we have drawn Michael out of his laboratory/studio just a bit.
TBH, only from the kitchen having put together my famous apple pie for the weekend.
I am now having visions of animated industries gone wild, ravaging the world.michael blunck wrote:> Did you say animated, Mr. Blunck?
All my newindustries are animated. Some to such a degree that I can barely handle it.
That is because they are rich! The peasants get to head for the highlands heremichael blunck wrote:> [...] We will soon have UK, NA and EU to select from.
I doubt a UK "snow industry" would be that realistic? Even the Royal Family travels to Switzerland to have some winter fun.
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- Tycoon
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>> I doubt a UK "snow industry" would be that realistic?
>> Even the Royal Family travels to Switzerland to have some winter fun.
> The peasants get to head for the highlands here
Yeah. What I said: no snow.
regards
Michael
>> I doubt a UK "snow industry" would be that realistic?
>> Even the Royal Family travels to Switzerland to have some winter fun.
> The peasants get to head for the highlands here
Yeah. What I said: no snow.
regards
Michael
Animated eh Michael? Well, I did say that was just a mock up...
Thanks for the comments guys, the sawmill comes first, then the ski resort. I want to modify that hotel... I was thinking of animating it as well, just not sure how yet.
Thanks for the comments guys, the sawmill comes first, then the ski resort. I want to modify that hotel... I was thinking of animating it as well, just not sure how yet.
Regards,
Dan MacKellar
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Dan MacKellar
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Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Some of those cam shots show snow. But this could be a good excuse for adding another level to the ski resort industry where it accepts goods (snow making equipment). Just kidding.michael blunck wrote:Yeah. What I said: no snow.
Actually my reference to NA, UK and EU was more towards set variety rather than ski resorts in particular.
Moving this discussion back into the realm of "on topic", some suggestions for DanMack re the ski hills: The spacing between the chairs on the lift are somewhat irregular. Also the hill itself could use a bit more texturing/featuring with the addition of those infernal moguls that some of us skiers are so fond of breaking our legs on.
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Yes, that's what I mean with "some kind of ski piste". I think they should be also placed in a random manner for greater variation. Next would be the ability to build the ski resort in different directions.wallyweb wrote: Moving this discussion back into the realm of "on topic", some suggestions for DanMack re the ski hills: The spacing between the chairs on the lift are somewhat irregular. Also the hill itself could use a bit more texturing/featuring with the addition of those infernal moguls that some of us skiers are so fond of breaking our legs on.
Yes, as long as you don't exceed the limits: 37 industry types and 32 cargo types.Sleepie wrote:So it is possible (in TTDP) to use different new industrie sets, that provides equal industrie chains, side by side in one game?
A few magic NFO incantations may be required to keep the cargos from colliding, though.
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- Born Acorn
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- Raichase
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Whoa, DanMacK surpassed himself! Didn't think he could do that. But as he, Michael and Pikka prove, they just keep finding bigger rabbits in their hats.
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Dan, while making some toast for lunch an idea came to me. How about having a warehouse as an industry for medium and large cities where goods can be shipped to, much like the fuel depot in Pikka's mini-industry set?
Also, can we have the Auto-assembly plant recieve steel as well? There's often stamping taking place at these facilities.
Also, can we have the Auto-assembly plant recieve steel as well? There's often stamping taking place at these facilities.
I'm more inclined to ship the parts to the plant. The Ford plant here accepts frames and high-cubes of parts, but no raw steel to my knowledge.
re: the warehouse... it's a possibility.
re: the warehouse... it's a possibility.
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
lifeblood wrote:How about having a warehouse as an industry for medium and large cities where goods can be shipped to, much like the fuel depot in Pikka's mini-industry set?
In my games I often use Aegir's freight buildings for just such a setting, not just for goods but also for food. I set the goods/food warehouse station just outside the town(s) and then use trucks to complete the delivery to local stations within the town. It is very effective and realistic and it adds an interesting level to the gameplay. Keep in mind that buildings within the towns already accept food/goods and only need a station to service them.DanMacK wrote:e: the warehouse... it's a possibility
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I think I need to change my pants! Holy sh.....
The only suggestions I have is to make the windows a little less flat. Maybe a GM or Ford symbol to drive home the point that its an assembly plant, and not some random factory? Otherwise, perfect!
Cheers!
The only suggestions I have is to make the windows a little less flat. Maybe a GM or Ford symbol to drive home the point that its an assembly plant, and not some random factory? Otherwise, perfect!
Cheers!
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Wow very nice!
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- andythenorth
- Tycoon
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Railroad Tycoon 3 has pretty good industry chains (albeit with a completely different, totally addictive complex economic model that would be out of place in TT). Warehouses in RT 3 function to provide demand for goods of various kinds. Along with ports (which are similar), they also act as proxies for import / export off the map (for scenario goals).lifeblood wrote:Dan, while making some toast for lunch an idea came to me. How about having a warehouse as an industry for medium and large cities where goods can be shipped to, much like the fuel depot in Pikka's mini-industry set?
Again, RT3 does this and it works well, the auto plants also need tires, which means a rubber chain, (and in the complex economy, demand for gas / diesel goes up about the same time demand for autos starts).lifeblood wrote:Also, can we have the Auto-assembly plant recieve steel as well? There's often stamping taking place at these facilities.
Very cool
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