Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Ameecher
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Post by Ameecher »

Thanks Aegir, I have already changed that however and when I can find the time I will code it and release it, in the meantime that is what people will have to put up with!

Edit: Just a thought. What would people think, if I drew on the back of the depot a set of closed doors, creating the impression that the depot has track the whole way through. Thoughts please
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Post by Ameecher »

Well here are the new versions. I have changed a couple of things. Firstly: Edge definition is now a lot better also. Both versions have a small company colour addition, and version 2.1 is the same as version 2.0 apart from the fact that on the rear view of the depot, what is a grey wall in 2.0 now has a "closed" door. This doesn't allow trains through, just looks pretty.

Edit: I will add these later on.... Got a lot of other stuff to do first
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Post by Bad Hair Day »

Hey, awesome. This is going into my grf folder now. :)
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Post by Ameecher »

Well at long last I present the GRFs. version 2.1 has the false doors on the rear, version 2.0 doesn't up to you to do decide, due to a mistake on my part, and I am working to fix it at the moment, only one can be put in the newgrf.cfg otherwise there will be a conflict and neither will work.

Both files are Windows only, I will convert them to DOS later, unless someone wants to do that and send them to me.

ENJOY!
Attachments
dep2.1w.GRF
With False Doors. Windows only.
(4.27 KiB) Downloaded 300 times
dep2.0w.GRF
Without false doors. Windows only.
(4.21 KiB) Downloaded 276 times
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Post by Dave »

Great stuff dude. Love it :)
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Post by athanasios »

I think, yellow doors, and lines should be a bit darker, as depot is dark, they contrast a lot.
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Post by Redirect Left »

Very nice Ameecher, well done!
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Post by bobo »

Nice. If it were in a lighter grey, it would remind me of the Sheffield Tram depo! Shame it isnt!
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Post by Ameecher »

I've not seen the supertram depot but you saying that has made me wonder whether I should draw some new depots for Trams, I like the one that is currently in the nightlies but perhaps a change is called for? Opinions please.
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Post by Redirect Left »

Ameecher wrote:I've not seen the supertram depot but you saying that has made me wonder whether I should draw some new depots for Trams, I like the one that is currently in the nightlies but perhaps a change is called for? Opinions please.
It may be nice to add to British Tram Set, if you could do the sheffield one
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Post by Ameecher »

Well if someone could find some pictures I am sure I could adapt it.
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Post by Redirect Left »

I sent ya one or two on IRC :P
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Post by Ameecher »

Right then, At Captain Kirk's request for the British Tram Set I have done some quick sprites. Firstly edited the depot so that it can be used for trams. this however went wrong when I realised I was editing the wrong version but I will post it anyway and the tram stops. Currently I have only draw one view of the tram stop properly, the other is just a mirror image. Very much a WIP

PS: Kirk you can't stop moaning about my PC being crap now

EDIT: The tram stops are pending permission from Pikkabird and Steven_h as they have been extracted from TTDPase.
Attachments
The tram stop only the \ view is done and even that isn't done properly
The tram stop only the \ view is done and even that isn't done properly
tramstop2.PNG (1.46 KiB) Viewed 5270 times
I stupidly used the sprites from version 1.0 for this...<br />/me bangs head repeatedly
I stupidly used the sprites from version 1.0 for this...
/me bangs head repeatedly
tramdepots.PNG (16.2 KiB) Viewed 5271 times
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Post by Ameecher »

Right permission now granted

Now then, onto another little project that I have a sideline: New build on slopes stuff:
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slope2.png
slope2.png (3.51 KiB) Viewed 849 times
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Post by XeryusTC »

Ameecher wrote:Right permission now granted

Now then, onto another little project that I have a sideline: New build on slopes stuff:
Could you draw a foundation for the steep slope for us OTTD people?
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Post by Aegir »

XeryusTC wrote:
Ameecher wrote:Right permission now granted

Now then, onto another little project that I have a sideline: New build on slopes stuff:
Could you draw a foundation for the steep slope for us OTTD people?
That's constructed out of normal foundation pieces.

What Ameecher is missing, is that the foundations in trg1r.grf are not the only ones that need to be adjusted, you also need to decode ttdpbasew(Or whatever it's called) and get the proper buildonslopes graphics out.

For things like steep slopes support (Under TTDPatch and OpenTTD) you need to make sure that the foundation pieces graphics tile verticly.
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Post by Ameecher »

Yeah thanks Aegir, I'm already on it, I just haven't posted it yet.
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Post by Snorbuckle »

Where did you find that large depot you've got on your early sprite sheets?
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Post by Ameecher »

I think it was from Andres graphics site, I really can't remember I suggest you ask someone else for it. Try the looking for a GRF topic in one of the TT forums. It's stickied.
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Post by Snorbuckle »

http://www.tt-forums.net/viewtopic.php?p=153437#153437

How embarrassing it is when you can't even find graphics you made yourself!
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