Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II

Post by Ameecher » 23 Oct 2006 11:59

This thread has now become my "Development thread" just thought I'd tell you that

EDIT: 24/11/06 Version 2.0/2.1 released. See screenshot below of what version 2.1 looks like.
EDIT: 12/12/06 Rereleased with a readme and in .zip format. The readme contains the instructions regarding distribution.
EDIT: 23/06/07 New foundations grf released, download can be found here.
Also I have a new website dedicated to projects I'm working on/have released, click here.
EDIT: 25/10/07 Version 2 of brick foundations is available here
Attachments
newdepots2.1.png
Look at the false doors!
newdepots2.1.png (24.83 KiB) Viewed 14413 times
dep2.1w.zip
Windows version. With "false" doors
(3.1 KiB) Downloaded 542 times
dep2.0w.zip
Windows version. Without "false" doors
(3.07 KiB) Downloaded 420 times
Last edited by Ameecher on 25 Oct 2007 21:34, edited 15 times in total.
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Post by graphics_master » 23 Oct 2006 12:09

Good luck. I hope this is done soon :D

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Post by Wile E. Coyote » 23 Oct 2006 12:18

It's certainly good idea IMO.
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Post by Ameecher » 23 Oct 2006 12:51

Thanks for the initial support. Now then just to make sure, Can I use Company Colours on depots? I might use it but it would be useful to know.

Edit: and a little update:
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Post by CPCNMAN007 » 23 Oct 2006 13:23

Good Idea, excellent :D
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Post by Bad Hair Day » 23 Oct 2006 13:56

Oooh, very fancy pants. I like it.
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Post by Ameecher » 23 Oct 2006 14:03

Continuing. I have altered the roofs (rooves?) in order to make them the same height, also added texture and added a little "mock-up"

Edit: New image uploaded, removed construction lines now and textured the roof, comments please.
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Post by m3henry » 23 Oct 2006 14:33

I would say make the traine hole not so wide, like in thr picture, and the doors are folding side doors, not roller doors. just keep going :D

EDIT: a quick thing to show
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modern depot.PNG
EDITED:
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Post by Ameecher » 23 Oct 2006 15:30

Yeah I get the jist of what you are on about but I have made my own version.
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Post by Purno » 23 Oct 2006 15:33

Great work! I like it :D
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Post by Ameecher » 23 Oct 2006 15:41

Thank you Purno. Once I have drawn all the views I need to learn how to code the dam thing. Then I need to persuade the patch devs to add a switch to the patch (similar to that of the semaphore signals to lights) in order for me to have this depot and the original ttd depot at the same time. ie. at a certain date (lets say 1975) the old steam style depot can only be build using Ctrl and the default then becomes this new one... Henry says it isn't possible... I however believe it is. whether it is worth implementing however is down to the decision of the Devs,
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Post by Marshy » 23 Oct 2006 15:48

Looks great! A bit more texturing on the rooves and it will look full of awesomeness.

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Post by m3henry » 23 Oct 2006 15:58

well i think i got the consetina right and its not so wide
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Post by Ameecher » 23 Oct 2006 15:59

It now looks like it curves inwards. As I said on MSN i will have a look at it later I have hockey to play first. In the meantime Henry, BACK OFF! :P
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Post by Dave » 23 Oct 2006 21:36

Coding is quite a simple task of sprite replacement, I should think.
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Post by lobster » 24 Oct 2006 00:36

it needs quite some graphic adjustments, but certainly nice. maybe you could make it a replacement over a period of time. say, since 1975 it'll be this one.
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Post by Wile E. Coyote » 24 Oct 2006 07:55

Really nice! Of course, still some texturing on roofs missing.
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Post by Ameecher » 24 Oct 2006 08:13

astath wrote:it needs quite some graphic adjustments, but certainly nice. maybe you could make it a replacement over a period of time. say, since 1975 it'll be this one.
I asked Patchman about doing that. He said it was possibly but that I must not hold my breath, so at the moment it will probably be drawn as a replacement and if you want to have these at a later date you will have to turn them on yourself. That currently is the only solution, maybe by the time I get these done such a feature in the patch might be implemented.
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Post by m4rek » 24 Oct 2006 08:16

do something with the roof, at the moment im looking at a roof which is a solid slab of concrete...
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Post by Ameecher » 24 Oct 2006 08:19

M4rek wrote:do something with the roof, at the moment im looking at a roof which is a solid slab of concrete...
Yeah I know, note the title of this thread, WORK IN PROGRESS. I thank you for your comments but a little more polite is what I prefer rather than being an order.
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