Mpet wrote:Hello, Pikka!
Do you have parameter in your set which switch plane range off?
http://pikkarail.com/uncategorized/planes-and-ranges wrote:I’ve had a few requests on the forum for a parameter to disable the range property, but on consideration I’ve decided not to do that. The range property is interesting and adds at least a little depth to the gameplay. Allowing players to disable the range of planes makes no more sense to me than allowing them to disable the horsepower of trains or the speed of ships. You’ll all just have to get used to it.
Pikka, for some reason older versions of your set are selected whenever I look for updates in the online content and have v2.11 already installed. Are the older versions a requirement?
Hyronymus wrote:Pikka, for some reason older versions of your set are selected whenever I look for updates in the online content and have v2.11 already installed. Are the older versions a requirement?
No, they are not. Perhaps it's save games or scenarios that want the older versions or something?
I have such problem too. On build without any saves and scenarios. Also it always tries to download UKRS2 1.01 though I have 1.03 installed (may be it's because of UKRS2+ ?).
Hyronymus wrote:Pikka, for some reason older versions of your set are selected whenever I look for updates in the online content and have v2.11 already installed. Are the older versions a requirement?
No, they are not. Perhaps it's save games or scenarios that want the older versions or something?
A really minor update today to make the definition of "industrial" for aircraft capacity the same as the definition for aircraft refittability. If you're not flying FIRS supplies, you won't notice the difference.
Version 2.2 is released on bananas. As I explained on my blog, this grf is now "finished" as far as I'm concerned. There will be no more content added. However, I will continue to fix any bugs or update translations.
Changelist:
In-game name of GRF reverted to "av8 Aviators Aircraft Set".
Added Skylift 80 and Econoliner AX-3.
Delayed introduction date of the Skylift 150 by 10 years.
ATR-72, de Havilland Dash 8, Boeing 737, Airbus A320 and Airbus A340 now expire.
Added new sprites for remaining disaster aircraft (Skyranger, large UFO and small UFO).
Added early retirement of aircraft from buy list (-12 years), to declutter list and prevent purchasing aircraft with poor reliability.
Increased model life of Zeppelin, Goliath, HPW, F.VIIa, HP42 and Westland Whirlwind by 10 years, and Airship, S-61 and Short Calcutta by 5 years.
Fixed model life for DC-10 (was 20 years too short).
Added text translations (Russian, German, Dutch, Slovak) provided by community members.
Removed check for other GRFs (hang-over from the days of limited vehicle IDs in TTDPatch) and the related parameter.
Extended airport modification parameter to change introduction dates too (Helidepot from the beginning (for airships), Commuter Airport from 1963).
Check and avoid conflict between airport modification parameter and OpenGFX+ airports grf.
Fixed wrong capacity for default cargo for Skylift and Skycrane.
Fixed helicopter rotor sprites in the buy menu.
Remove seaplanes from buylist if Seaplane Preview parameter is not on (to avoid confusing AIs).
wojteks86, I'm pretty sure that some characters in your text file are mangled in any program I open it with. I also don't want to be hunting back through this thread for contributions, and wondering whether any given attachment is the latest version. For these reasons, if you want your translation included, you need to put it on the wiki page.
Yes, the file was not saved in UTF-8 by mistake.
I have updated the wiki, but somehow I cannot make the text nicely lined in tables as the other translations.
I didn't have a problem with it before. Can you fix that?
Sorry for trouble!
Firstly, let me say......I smegging love this GRF. It's awesome and I've been using it since v1.7.
However.....I hate, loathe and despise this new range feature. On a large scale map, for example UK3.0 (British Isles, 2048 x 2048) the idea that a Lockheed Constellation doesn't have the range to fly from Manchester to London is absolutely ludicrous. Additionally, I feel mildly insulted by the "You’ll all just have to get used to it." comment. How dare you tell me how you want me to play the game? It's my game, I'll play it how I want to.....which unfortunately means without AV8.
That is unless anyone can tell me how to remove the range setting and repack the GRF.....
Unlike most NewGRFs (or so it seems), this one is not open-source, so you can't just send modified versions around. You'd need an override GRF similar to this one.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) --- --- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
Swoop wrote:Firstly, let me say......I smegging love this GRF. It's awesome and I've been using it since v1.7.
However.....I hate, loathe and despise this new range feature. On a large scale map, for example UK3.0 (British Isles, 2048 x 2048) the idea that a Lockheed Constellation doesn't have the range to fly from Manchester to London is absolutely ludicrous. Additionally, I feel mildly insulted by the "You’ll all just have to get used to it." comment. How dare you tell me how you want me to play the game? It's my game, I'll play it how I want to.....which unfortunately means without AV8.
That is unless anyone can tell me how to remove the range setting and repack the GRF.....
Equally Pikka isn't charging anything so you'll just have to get used to his way of doing this, for instance, how dare YOU tell him how to do it?
Swoop wrote:Additionally, I feel mildly insulted by the "You’ll all just have to get used to it." comment. How dare you tell me how you want me to play the game?
That's pretty much what game (or newGRF) design is all about, isn't it? If you really don't like it, you could use an older version of the GRF, or modify the grf for your own use.
After decompiling the grf with grfcodec, this can probably be achieved with two steps;