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Posted: 07 Jan 2007 03:15
by Dave
Yes. And French, German, Italian, Spanish... Oh.. ONLY ABOUT 80% OF THE WORLD'S ROAD SYSTEMS!

Posted: 07 Jan 2007 04:21
by DaleStan
Lakie wrote:A new version supporting drive on right side (from v1.0e onwards). 8)
So, I take it you figured out var 86?

Posted: 07 Jan 2007 15:33
by Lakie
Eventually, took a while to understand the wiki and figure out I was editing the wrong file. :oops:

~ Lakie

Posted: 13 Jan 2007 07:52
by Born Acorn
Just noticed 1.0e and have added to first post and the 'Terminal.

Posted: 17 Jan 2007 10:07
by Sleepie
Many thanks for the drive on right side version, looks so great :D

It seems there is only one little glitch left at the tunnel entrance, as you can see at the attached pic.

Keep up the good work :D

Posted: 17 Jan 2007 11:20
by DaleStan
GRFCodec should have objected to that. In fact, my copy does. Loudly.

Posted: 17 Jan 2007 15:47
by Lakie
Apparently it was caused by Born_Acorn missing rows of pixels on some sprites...
Fixed for now, v1.0f...

[Edit] Seems that some of the sprites Born Acorn gave were badly broken anyway.
I've fixed them up with what little graphics skill I have.

And it appears attach didn't work the first time.

~ Lakie

Posted: 17 Jan 2007 16:19
by Sleepie
Wow, incredible fast fix :D Many thanks :D

Posted: 17 Jan 2007 22:54
by Sleepie
Well after some playing I have found another minor bug. In some cases the left side graphics are displayed instead of the right side ones.

After some additional testing I could narrow down the problem. It only occurs in the sub-arctic climate (I could not reproduce this in temperate or sub-tropic; I could not test japan or ausland landscape because i don't have them :wink:).

Only normal road tiles below the snow line are affected (stonewalked, avenue or snowy roads are not affected by this). I have attached a pic which showcase the problem.

Posted: 18 Jan 2007 00:24
by Lakie
Yep, looks like Born Acorn messed up on the graphics, you'll have to wait until he provides fixed versions.

~ Lakie

Posted: 18 Jan 2007 02:04
by Sleepie
No problem, as I said it's only a minor bug, so it doesn't matter a lot. :wink:

Posted: 18 Jan 2007 08:12
by Born Acorn
The sprites are here.

Posted: 18 Jan 2007 08:43
by Lakie
Yes Born Acorn, and if one looks, sprites 147 and 148 are wrong compared to the rest on that spritesheet.
Hence why I said it needs you to redraw / handle them. ;)

~ Lakie

Posted: 18 Jan 2007 17:47
by Born Acorn
No they aren't, because I re-drew them last night and uploaded them this morning.

Posted: 18 Jan 2007 18:25
by Lakie
I blame Firefox, I did turn off caching but apparently it cached it anyway.
Fixed some sprite errors and changed the sprites which were wrong, now v1.0g.

~ Lakie

Posted: 19 Jan 2007 08:49
by Sleepie
Thanks again Born Acorn and Lakie :D

Keep it up :D

Posted: 30 Jan 2007 16:29
by Lakie
Untied Kingdom Roadset (UKR) v1.1

Yay, finally climate support for the Japan* and AusLand climate grfs.

Also please noes not work with TTRSv3 Roads, it was up to Born Acorn and he wanted it this way.
You will have to disable them (using parameter 3 of TTRSv3) before you can use it with UKR.

* - It should work fine with Japan Land (grfid with last octet 00) with OpenTTD and TTDpatch Beta 9, from TTDpatch 2.5 r1384 onwards it will work with any version of Japan Land (since the last octet will store Japan Land version).

Enjoy,
~ Lakie

Posted: 30 Jan 2007 17:45
by Born Acorn
Lakie wrote:Also please noes not work with TTRSv3 Roads, it was up to Born Acorn and he wanted it this way.
That makes it sound like I hate it or something.

I was given a choice of what to do, and not supporting it required less resources.

UKR v1.1a

Posted: 17 Apr 2007 12:36
by Lakie
Just a small fix version, which fixes the detection of TTRS3's roads being active.

~ Lakie

Re: [Released!] The UK Roadset - 1.1 Released!

Posted: 16 Jan 2009 11:57
by dasy2k1
For some reason it dousent work anymore with Celstarts Cargodest patch.

it worked fine with older versions but now it gives me this error