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Posted: 27 Nov 2006 20:46
by Born Acorn
First post updated

Posted: 27 Nov 2006 21:16
by White Rabbit
Still one tile missing... :lol:

Posted: 28 Nov 2006 00:39
by Lakie
Bah, fixed. (1.0c :x).

~ Lakie

Posted: 28 Nov 2006 07:54
by Born Acorn
File in the first post updates again. :p

Posted: 28 Nov 2006 17:47
by White Rabbit
Many thanks for staying up past midnight. :)

Posted: 28 Nov 2006 18:46
by Born Acorn
It seems I accidentally deleted the first post attachment earlier instead of updating. It is back up.

Also, a poll. Please only vote if you' live in a right hand side country, otherwise the vote gets skewed.

Posted: 29 Nov 2006 01:47
by Lakie
Fixed a slight leak of my wip sprites.
Cleaned up for this new version, of which it looks all fine (the same) unlike before. (1.0d attached).

[Edit] Fixed a small commenting error. ;)

Sorry, :cry:
~ Lakie

Posted: 30 Nov 2006 20:28
by Mambaru
When I use the latest roadset (1.0d) all of my roads are bright PURPLE!! :shock:

Houston we have a problem

[edit] Ok I'll go quiet now. I was using the wrong UKRoadset file. Should have used UKRoadsetw.grf. That's what I get for extracting into the Data folder without looking at which files were put there.

Lesson learnt. :oops:

Posted: 30 Nov 2006 21:09
by Dave
Mambaru wrote:When I use the latest roadset (1.0d) all of my roads are bright PURPLE!! :shock:

Houston we have a problem

[edit] Ok I'll go quiet now. I was using the wrong UKRoadset file. Should have used UKRoadsetw.grf. That's what I get for extracting into the Data folder without looking at which files were put there.

Lesson learnt. :oops:
No worries. We all make mistakes.

I love this stuff Born_Oak :P

Posted: 02 Dec 2006 10:44
by Born Acorn
Yes, with OpenTTD, it depends on what graphics you are using to begin with.

(If you used data files from the DOS version, use the DOS graphics, vice versa for Windows data files)

Posted: 02 Dec 2006 15:54
by vesgo
:shock: Fantastic RoadSet! Realy good work on the pixels! :P
Keep up the good Work!
The only thing is... I would like to see the "right" Version of it!
Keep on Rolling...

Posted: 04 Dec 2006 12:18
by Born Acorn
Right then, it looks like I'll be making some Drive on Right roads.

Posted: 04 Dec 2006 12:30
by csuke
erm, i can see why you would make such a thing but doesn't the simple fact that it is a UK road set seem to indicate that it should be drive on left... lol

Posted: 04 Dec 2006 14:33
by Born Acorn
Many people like to make their own world. I'm sure many who use UKRS and HOVS drive on right. :p

Posted: 13 Dec 2006 12:37
by Born Acorn
I've completed the right hand side sprites for all TTD climates.

Link

Now I only need to finish the Ausland and Japan landscapes!

Posted: 13 Dec 2006 12:47
by Redirect Left
Very nice work Burnt Oa...er..Born Acorn.

Posted: 23 Dec 2006 17:09
by Born Acorn
I've now also done left and right hand side graphics for the Japanese landscape. All that is needed now is the right side for the Ausland sprites and some minor improvements, then all that is needed is to wait for Lakie to be able to code it all. 8)

Posted: 23 Dec 2006 17:13
by Lakie
Some time in January after I go back to Uni.
Most lightly after my exams though, no rush. ;)

~ Lakie

Posted: 07 Jan 2007 01:43
by Lakie
A new version supporting drive on right side (from v1.0e onwards). 8)
Now all I need is the other grf landscape sprites and all will be done. :x

Please note if you change the drive side ingame, you will have to click apply in the newgrf window. ;)

Enjoy,
~ Lakie

Posted: 07 Jan 2007 01:51
by Redirect Left
So it is exactly the same, just reversed GFX for American folk?