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Re: [Released!] The UK Roadset - 1.1 Released!

Posted: 19 Mar 2015 12:23
by Eddi
TTRS has parameters to disable their road replacement. this is necessary if you want to use other road replacements.

also, changing the order of the NewGRFs may have an effect.

Re:

Posted: 30 Mar 2016 22:30
by b1tm4rx1st
Lakie wrote:Yes... and for bridge overrides always remember that the road set is lower in the newgrf.cfg than the bridge.
Otherwise it won't override the graphics (obviously). :)

And now I can focus on learning to cook properly now. ;)

~ Lakie
Yea then the UK Roadset does work correctly but still the total bridge renewal set has his original road structure

Re:

Posted: 05 Apr 2016 21:53
by Awesometrains
Born Acorn wrote:Just noticed 1.0e and have added to first post and the 'Terminal.
I don't understand.

Re: Re:

Posted: 06 Apr 2016 00:33
by Sylf
Awesometrains wrote:
Born Acorn wrote:Just noticed 1.0e and have added to first post and the 'Terminal.
I don't understand.
It doesn't mean anything other than the fact that he updated the first post in this thread and his site called Transport Tycoon Terminal. (Did you really need to dig up the 9 year old post?)

Re: Re:

Posted: 11 Apr 2016 21:12
by Awesometrains
Sylf wrote:
Awesometrains wrote:
Born Acorn wrote:Just noticed 1.0e and have added to first post and the 'Terminal.
I don't understand.
It doesn't mean anything other than the fact that he updated the first post in this thread and his site called Transport Tycoon Terminal. (Did you really need to dig up the 9 year old post?)
oh , well I just was like "terminal , what is this dude talking about"

Re: [Released!] The UK Roadset - 1.1 Released!

Posted: 02 May 2016 15:59
by Davie_UCF
How do I use the UK roadset with the total bridge renewal set?

If I don't use a bridge replacement I get holes in my wooden bridges.. Is there any solution?

Re: [Released!] The UK Roadset - 1.1 Released!

Posted: 02 May 2016 17:44
by kamnet
Davie_UCF wrote:How do I use the UK roadset with the total bridge renewal set?

If I don't use a bridge replacement I get holes in my wooden bridges.. Is there any solution?
You get holes in your bridges because OpenTTD has changed some of the sprites and UK Roadset hasn't updated for those changes with the default bridges. TBRS isn't coded to use the NewGRF roadset that's loaded, you have to have custom versions that include a particular road set's sprites. Back four years ago Quast65 created the grahpics for a TBRS UK Roadset release, but Thergo has yet to use them. It's possible that Quast65 has his own private version, don't know if he'd share it or upload it if he does have one.

Re: [Released!] The UK Roadset - 1.1 Released!

Posted: 15 Aug 2018 00:47
by Gliptal
So this is probably a lost cause, but is there a way to use this roadset and OpenGFX+ landscape road tunnels? I'd gladly settle on a mismatch between the UK and tunnel roads. As it stands now, they seem to be mutually exclusive: if you load this set first, you get vanilla (terrible looking IMHO) tunnels; if you load OpenGFX+ first, you get nice tunnels but no more UK roads.

Image

Image

Re: [Released!] The UK Roadset - 1.1 Released!

Posted: 15 Aug 2018 15:09
by Quast65
Gliptal wrote:So this is probably a lost cause, but is there a way to use this roadset and OpenGFX+ landscape road tunnels?
What you could do for your personal games is decode the UK-roadset, replace the tunnel graphics with the ones you want (either also decode Opengfx+landscape or find the graphics in its dev-zone) and recode UK-roadset again.
While replacing the graphics, you could then also change the vanilla-road used in the Opengfx-tunnels to a matching UK road.

Re: [Released!] The UK Roadset - 1.1 Released!

Posted: 15 Aug 2018 18:12
by Gliptal
Quast65 wrote:
Gliptal wrote:So this is probably a lost cause, but is there a way to use this roadset and OpenGFX+ landscape road tunnels?
What you could do for your personal games is decode the UK-roadset, replace the tunnel graphics with the ones you want (either also decode Opengfx+landscape or find the graphics in its dev-zone) and recode UK-roadset again.
While replacing the graphics, you could then also change the vanilla-road used in the Opengfx-tunnels to a matching UK road.
Thanks, that's what I thought. Ended up using the US roadset, especially for the dirt roads feauture.