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Would you use this set if it had "drive on right" ability?
Yes 72%  72%  [ 87 ]
No 28%  28%  [ 34 ]
Total votes: 121
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PostPosted: Mon Nov 20, 2006 7:47 pm 
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Cymedrolwr
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Okay, all graphics are now done.

All road tiles (except monorail and maglev crossings)

Pikka's brick viaduct:
Image

Purno's Bridges:
Image

Maglev and Monorail Crossings:
Image

GUI Implementations:
Image

Rob's Bridge (at the request of Raichase a while ago. :p )
Image

Remaining Missed Sprites
Image
Image


Attachments:
UKRoadset.zip [302.25 KiB]
Downloaded 257 times

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Last edited by Born Acorn on Tue Nov 28, 2006 6:45 pm, edited 3 times in total.
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PostPosted: Tue Nov 21, 2006 2:52 pm 
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I've started coding... it's slow since I'm currently revising for a Mathematics test tomorrow. 8)

~ Lakie

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Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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PostPosted: Wed Nov 22, 2006 2:12 am 
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Several hours later, and early in the morning, I post my current progress.

Hopefully, I will get some new Arctic road sprites which aren't so 'bright' as well as the rest of the GUI sprites from Born Acorn soon.
Also I need to solve a few overrides and conflicts, nothing too complex (I hope).

Attached is a screen shot of how they currently look (with the only 2 overrides working). ;)

[edit] Might be a while before I find time again to finish it off though.

~ Lakie


Attachments:
UK Roadset - WIP.png
UK Roadset - WIP.png [ 76.12 KiB | Viewed 5795 times ]

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TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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PostPosted: Wed Nov 22, 2006 8:09 am 
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Looking good! 8)

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PostPosted: Thu Nov 23, 2006 11:15 pm 
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First post updated; V1 Released!

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PostPosted: Thu Nov 23, 2006 11:26 pm 
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Yes... and for bridge overrides always remember that the road set is lower in the newgrf.cfg than the bridge.
Otherwise it won't override the graphics (obviously). :)

And now I can focus on learning to cook properly now. ;)

~ Lakie

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TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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PostPosted: Thu Nov 23, 2006 11:35 pm 
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If there's enough demand, I'll do a Japanese landscape version, an AUSLand landscape version, and a right hand side version, depending on respective demand, and Lakie's free time and willingness to code such ventures or not.

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PostPosted: Fri Nov 24, 2006 1:40 am 
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Born Acorn wrote:
Okay, all graphics are now done.


looking good! one thing i indeed noticed when last time in Cambridge was how beautiful the Dutch concrete is compared to yours. :wink:

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PostPosted: Fri Nov 24, 2006 10:53 am 
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Downloaded. :D It works, but there are compatibility issues when you're using multiple bridgesets. I like using PB's viaduct with Purno's new bridges, because it replaces the wooden bridge, the most useless of them all. But adding UKRoadsetw.grf gives some odd graphics. Fortunately, the speed limit is still 128km/h.

I think this may be due to the bridge sprites being part of the road set. I can, for example, use the US Road set without problems because both bridge sets have sprites for US roads.


Attachments:
Little Hendingstone Transport, 4th Feb 1941.png
Little Hendingstone Transport, 4th Feb 1941.png [ 70.9 KiB | Viewed 5613 times ]

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PostPosted: Fri Nov 24, 2006 11:39 am 
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I don't think using two bridge sets works, as both have wooden bridge replacements.

However, may I suggest fiddling with the order of the bridge sets and the UKR? It can sometimes produce wildy different results.

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PostPosted: Fri Nov 24, 2006 11:51 am 
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I don't know if you noticed, but Pikka's Bridge technically conflicts with Purno's bridges.

The grf assumes the user is 'clever' enough not to do such conflicts...
I guess it could be fixed by an internal rearrangement of the grf.

~ Lakie

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TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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PostPosted: Fri Nov 24, 2006 1:10 pm 
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Born Acorn wrote:
I don't think using two bridge sets works, as both have wooden bridge replacements.

However, may I suggest fiddling with the order of the bridge sets and the UKR? It can sometimes produce wildy different results.

At the moment I have the GRFs prioritised like this: New Bridges, Brick Viaduct, and UK Roads. If I switch New Bridges and Brick Viaduct around, I will lose the viaduct and its 128km/h speed limit because now New Bridges has the higher priority. There's not much for me to do, unfortunately, because the UKR needs the highest priority in order to have the correct bridge sprites.

Lakie wrote:
I don't know if you noticed, but Pikka's Bridge technically conflicts with Purno's bridges.

The grf assumes the user is 'clever' enough not to do such conflicts...
I guess it could be fixed by an internal rearrangement of the grf.

~ Lakie

Yes, because both have replacements for the wooden bridge. But give the viaduct a higher priority, and everything works exactly as I want it to. There is no graphical or functional conflict, which is all that matters to me, really. I guess I should thank Pikkabird and Szappy for not coding in the disabling of other GRFs when there's a conflict. ;)
------
Going a bit off-topic now...I think that people should avoid having their GRFs disabling themselves or disabling other GRFs whenever possible. Give warnings, sure, but don't disable them, because many people like mixing and matching. There are some sets I'd like to use together, but can't, due to this.

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PostPosted: Fri Nov 24, 2006 1:27 pm 
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Well, I've changed the order and fixed a bug.
So hopefully that should help you out.
I've attached a new version, 1.0a. :P

If you want a debate over whether grfs should try to check for each other start a new topic for it. ;)

~ Lakie


Attachments:
File comment: v1.0a
UKRoadset.zip [291.43 KiB]
Downloaded 247 times

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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PostPosted: Fri Nov 24, 2006 1:30 pm 
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:shock: It works!
Thanks. :D


Attachments:
Little Hendingstone Transport, 14th Feb 1941.png
Little Hendingstone Transport, 14th Feb 1941.png [ 70.93 KiB | Viewed 5535 times ]

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PostPosted: Fri Nov 24, 2006 2:20 pm 
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First post's file updated to newest version.

Also, good news is on the horizon, as we have permission to make Ausland and Japanese landscape compatible roads.


Attachments:
ukroadsetausland.png
ukroadsetausland.png [ 26.41 KiB | Viewed 5508 times ]

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PostPosted: Sat Nov 25, 2006 12:24 am 
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Woo, yay, this is the best roadset ever! Download it! I insist*!

* This post not sponsored by Born Acorn Industries, honestly.

It does look pretty good though. I shall try it in my next UKRS game. ;)

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PostPosted: Mon Nov 27, 2006 7:14 pm 
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I've found another bug. The yellow steel suspension bridge does not have the correct road sprites. It is the only one that doesn't, and disabling PB's viaduct doesn't solve the problem.


Attachments:
bridge bug.png
bridge bug.png [ 55.07 KiB | Viewed 5320 times ]

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Last edited by White Rabbit on Mon Nov 27, 2006 9:22 pm, edited 1 time in total.
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PostPosted: Mon Nov 27, 2006 7:26 pm 
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Could be due the fact that bridge isn't replaced in my bridge set either.
Dunno for sure tho.

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PostPosted: Mon Nov 27, 2006 7:37 pm 
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Most lightly indeed, I assumed all sprites were replaced, but apparently not.
I will fix sometime soon. :P

~ Lakie

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TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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PostPosted: Mon Nov 27, 2006 8:24 pm 
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And 50 minutes on, I have a small fix for you.

v1.0b;
* fixed missing sprites in Purno's bridge replacements.

~ Lakie


Attachments:
UKRoadset.zip [300.62 KiB]
Downloaded 237 times

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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