Lt_Gable's graphics tryouts

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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m4rek
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Post by m4rek »

Dave Worley wrote: Use the quote button so we know which bit of the thread you refer to.
my bad, will do in the future
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Lt gable
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Post by Lt gable »

here's todays last update, i shaded the roads and almost eveything that needed to be. i also added two lamp posts on the front of the building (in parisian style). this version can be considered as an almost final version.
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almost final version
almost final version
building1.PNG (5.5 KiB) Viewed 3327 times
there are things known and things unknown and in between are the doors.
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Post by m4rek »

Dave Worley wrote:It's 64 pixels... I think. Someone will confirm or correct that.

Buildings can only be bigger than 2x2 if they are industries.
i have a bit of an issue, is it 64x64 in the manner as shown below?

EDIT: dont worry, i kinda understand now, (simply by being able to compare the building above with my "square") :roll:
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this is 64 pixels.PNG
this is 64 pixels.PNG (950 Bytes) Viewed 3316 times
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Post by Wile E. Coyote »

More road texturing and it'd be nice.
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Post by Purno »

Looks nice Lt_Gable!
Dave Worley wrote:
Purno wrote:The road needs texturing too IMO.
You're demanding enough this evening.
Ehh? Que?
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Lt gable
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Post by Lt gable »

i've shaded slightly the roads and i've tried to make the full estate which my building belongs to.
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full estate
full estate
building15.png (9.08 KiB) Viewed 3208 times
roads modified
roads modified
building1.PNG (5.59 KiB) Viewed 3207 times
there are things known and things unknown and in between are the doors.
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Post by Purno »

Lt gable wrote:i've shaded slightly the roads and i've tried to make the full estate which my building belongs to.

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AFAIK, that's impossible, code wise, unless it's considered an industry.
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Lt gable
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Post by Lt gable »

well actually it was just for fun, but if you make it as an industry, it can produce pax and mail in exchange of pax+mail+good, could work?
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Post by lobster »

it could be an 80's era building, producing Yuppies. :wink:
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Lt gable
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Post by Lt gable »

well i've begun some construction stages, it's very early WIP but i'd like to know how i should do this correctly. (borrowed the trucks from Zimmlocks Stock exchange destruction)
waiting for constructive comments. :wink:
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construction stages, early WIP
construction stages, early WIP
building1CS.PNG (10.23 KiB) Viewed 3138 times
there are things known and things unknown and in between are the doors.
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Post by ISA »

Hi. I dont know is it me or is that second stage somehow odd. You should make some construction in that house too, for now there is only walls :roll:
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Post by lobster »

ISA wrote:Hi. I dont know is it me or is that second stage somehow odd. You should make some construction in that house too, for now there is only walls :roll:
Lt gable wrote:...it's very early WIP but i'd like to know how i should do this correctly...
clear?
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Post by krtaylor »

Looking great! However, I'm not sure how the front driveway will fit in the TTD world. TTD won't know it's a road, and so will put a sidewalk there separating it from the real world. Try putting a TTD road next to it and you'll see what I mean. Maybe using that area for more grass, or to make the building bigger, would come out better.
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Lt gable
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Post by Lt gable »

maybe it would work better if i make a curve on the top side of the road and putting some more grass at the place were the old road is, transforming it in a way to go to the parkings under de building. (see attached example) :wink:
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Attached Example
Attached Example
building12.PNG (7.45 KiB) Viewed 3037 times
there are things known and things unknown and in between are the doors.
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Post by Born Acorn »

M4rek wrote:
Dave Worley wrote:It's 64 pixels... I think. Someone will confirm or correct that.

Buildings can only be bigger than 2x2 if they are industries.
i have a bit of an issue, is it 64x64 in the manner as shown below?

EDIT: dont worry, i kinda understand now, (simply by being able to compare the building above with my "square") :roll:
No, a TTD Square is 32px along each side. Every building sprite (or sprites) must be inside these squares. Lt_Gable will need to split his graphics into four TTD squares if they were to be coded.
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Post by stevenh »

Leutenant!
I have one thing to suggest with your nice building.
The 'step' on the right seems to be off as opposed to the left.
The 'off-ness' would indicate that the landscape on the lowest level should be shaded to show gradient... but that wouldn't fit with the dimensions of the tile...

It might just be my eyesight :shock:

see attached:
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different.png
different.png (3.64 KiB) Viewed 3015 times
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Lt gable
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Post by Lt gable »

well it's something i haven't seen, thx, it's a problem with the lower wall it descends after the big curve next to the entrance of the parking but not that much.

EDIT: corrected i think
Attachments
corrected step
corrected step
building12.PNG (7.46 KiB) Viewed 2992 times
there are things known and things unknown and in between are the doors.
m4rek
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Post by m4rek »

Born Acorn wrote:
M4rek wrote:
Dave Worley wrote:It's 64 pixels... I think. Someone will confirm or correct that.

Buildings can only be bigger than 2x2 if they are industries.
i have a bit of an issue, is it 64x64 in the manner as shown below?

EDIT: dont worry, i kinda understand now, (simply by being able to compare the building above with my "square") :roll:
No, a TTD Square is 32px along each side. Every building sprite (or sprites) must be inside these squares. Lt_Gable will need to split his graphics into four TTD squares if they were to be coded.
Thank you BornAcorn
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
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Lt gable
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Post by Lt gable »

well this night, i've been drawing some construction stages, here they are:
Attachments
constrution stages
constrution stages
building1CS.PNG (11.84 KiB) Viewed 2919 times
there are things known and things unknown and in between are the doors.
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