Lt_Gable's graphics tryouts

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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CPCNMAN007
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Post by CPCNMAN007 »

Wow!! Nice job continue my friend. :D :shock:
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wallyweb
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Post by wallyweb »

Lt gable wrote:did a little scene with what it would look like in TTD (took some liberty to make the sea :wink: )
you can aslo see the first sprite of my project of catalina (amphibious plane)
Why don't you do a mockup superimposing your airport on a ttdx coastline?
That way you'll get an idea of how to redraw the water to match and you will see how the whole thing fits.
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Samwise
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Post by Samwise »

You could also just copy a water tile on it ;)

And for the buildings on it, looks nice, but try a little bit more pixel randomation.. It looks plane now ;)
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Lt gable
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Post by Lt gable »

well as i said on the description, it's "early WIP of seaport and catalina" update will come soon don't worry.
there are things known and things unknown and in between are the doors.
m4rek
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Post by m4rek »

M4rek wrote:
EDIT by Hyronymus: This is what we generally call spamming and table-breaking (fixed the latter). Don't do it again, m4rek.
sorry, my bad, i had written it not to go off the screen, but i forgot that not everyone uses the same resolution and 19" monitor...


sorry :oops: :oops:
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krtaylor
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Post by krtaylor »

Born Acorn wrote:
krtaylor wrote:I hate to say it, but I think this sounds more practical for OTTD.
You obviously don't know that Lakie has been looking into newairports for TTDPatch and is planning on coding it.

It's a lot of work, but it can be done.
Certainly I know that, but new-airports as generally described, and working seaplanes, are not at all the same thing.
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PikkaBird
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Post by PikkaBird »

krtaylor wrote:Certainly I know that, but new-airports as generally described, and working seaplanes, are not at all the same thing.
Er, they are, actually.
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krtaylor
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Post by krtaylor »

In what way? New airports involve a new movement algorithm. Seaplane airports may or may not involve a new movement algorithm, but they require a new classification as to which aircraft can land at which airport. I'm sure they are related in the code, no doubt, but they're not exactly the same thing.

Anyway, while the experiments with what looks like a normal airport, except with water for runways, are interesting, and certainly well worth doing if they help with the new airports as a whole, personally I would prefer seaplanes to be a ship/plane hybrid, as Patchman had originally discussed. In other words, the seaplane could land on ordinary ocean tiles, and then taxi to an ordinary ship-dock. This is also much more realistic.
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Post by DaleStan »

robotboy wrote:ive heard there are some major flaws in the design. The grf coders know they exis, so they just dont release the grfs till the flaws are fixed.
The grf coders don't know anything more than anyone else does.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Born Acorn
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Post by Born Acorn »

krtaylor wrote:In what way? New airports involve a new movement algorithm. Seaplane airports may or may not involve a new movement algorithm, but they require a new classification as to which aircraft can land at which airport. I'm sure they are related in the code, no doubt, but they're not exactly the same thing.
If you make a new land airport, and make the land tiles look like water, then you have a seaplane airport. The building code could be changed to allow plopping onto water.
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krtaylor
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Post by krtaylor »

True. You'd have to be able to add another airplane type though, as normal planes can't land at seaplane airports.
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PikkaBird
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Post by PikkaBird »

Born Acorn wrote:If you make a new land airport, and make the land tiles look like water, then you have a seaplane airport. The building code could be changed to allow plopping onto water.
krtaylor wrote:True. You'd have to be able to add another airplane type though, as normal planes can't land at seaplane airports.
That's basically the plan.
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Lt gable
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Post by Lt gable »

hello,
here's a new version of the seaplane port, it always fits the small airport sheme to make this little project easier for our coders friends. :wink: changed the water shaded the main building and added more details on the quays.

comments are still welcome if constructive.
Attachments
updated seaport
updated seaport
Seaport.PNG (6.73 KiB) Viewed 2430 times
there are things known and things unknown and in between are the doors.
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Dave
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Post by Dave »

Am I correct to assume that this should be placed at sea-level near the sea? An airport can't be removed by flooding, can it?
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Saibot
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Post by Saibot »

I think you could use a pier or two or something if you want two planes to be loading at the same time realistcly, or the passengers would have to climb out via the nose of the plane.

But it looks quite nice. :)
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Lt gable
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Post by Lt gable »

i've noticed a bad glitch few minutes ago on the wooden pier so i corrected it and added buoys with a rope in the water to sho the side of the runway. also added a little poontoon in the middle of the pier.
Attachments
middle pier added, some glitches corrected.
middle pier added, some glitches corrected.
Seaport.PNG (6.96 KiB) Viewed 2398 times
there are things known and things unknown and in between are the doors.
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Lt gable
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Post by Lt gable »

i'm currently working on a T2 tanker (WWII era) and i'd like to know what you think about it. i only finished the I and _ views but the / and \ will be done on the afternoon. thanks for feedback!
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T2 tanker
T2 tanker
Tanker T2.PNG (6.84 KiB) Viewed 2334 times
there are things known and things unknown and in between are the doors.
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DanMacK
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Post by DanMacK »

Awesome! New Ships are always welcome :) Looking great!
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Lt gable
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Post by Lt gable »

completed the views added noise and did a little something for silent hunter 3 players: we can replace the submarine disaster by a Typ VII submarine.
EDIT: was the wrong version (the funnels were mirrored so it makes a strange light)
comments are always welcome!
Attachments
tanker and submarine.
tanker and submarine.
Tanker T2.PNG (8.75 KiB) Viewed 2280 times
there are things known and things unknown and in between are the doors.
m4rek
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Post by m4rek »

hmmm, new ship is cool, make sure you post it in the military transport thread please (to save me the bother) because i would like to have that in the set as it is a military ship

as for the submarine...cool, could you change the torpedo graphics a touch? they dont look quite right...alhough i guess those cant be changed.

i also think that the submarine would be submerged as most shipping would have an escort

also that gives me the idea of averting disaster...

ie. submarine being encountered and sunk by an aircraft used in submarine hunting

EDIT: typographical errors removed
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
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