Lt_Gable's graphics tryouts
Moderator: Graphics Moderators
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- Transport Coordinator
- Posts: 307
- Joined: 20 Jul 2005 16:27
- Location: Montreal
Why don't you do a mockup superimposing your airport on a ttdx coastline?Lt gable wrote:did a little scene with what it would look like in TTD (took some liberty to make the sea )
you can aslo see the first sprite of my project of catalina (amphibious plane)
That way you'll get an idea of how to redraw the water to match and you will see how the whole thing fits.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
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Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
sorry, my bad, i had written it not to go off the screen, but i forgot that not everyone uses the same resolution and 19" monitor...M4rek wrote:
EDIT by Hyronymus: This is what we generally call spamming and table-breaking (fixed the latter). Don't do it again, m4rek.
sorry
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
Certainly I know that, but new-airports as generally described, and working seaplanes, are not at all the same thing.Born Acorn wrote:You obviously don't know that Lakie has been looking into newairports for TTDPatch and is planning on coding it.krtaylor wrote:I hate to say it, but I think this sounds more practical for OTTD.
It's a lot of work, but it can be done.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
In what way? New airports involve a new movement algorithm. Seaplane airports may or may not involve a new movement algorithm, but they require a new classification as to which aircraft can land at which airport. I'm sure they are related in the code, no doubt, but they're not exactly the same thing.
Anyway, while the experiments with what looks like a normal airport, except with water for runways, are interesting, and certainly well worth doing if they help with the new airports as a whole, personally I would prefer seaplanes to be a ship/plane hybrid, as Patchman had originally discussed. In other words, the seaplane could land on ordinary ocean tiles, and then taxi to an ordinary ship-dock. This is also much more realistic.
Anyway, while the experiments with what looks like a normal airport, except with water for runways, are interesting, and certainly well worth doing if they help with the new airports as a whole, personally I would prefer seaplanes to be a ship/plane hybrid, as Patchman had originally discussed. In other words, the seaplane could land on ordinary ocean tiles, and then taxi to an ordinary ship-dock. This is also much more realistic.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
The grf coders don't know anything more than anyone else does.robotboy wrote:ive heard there are some major flaws in the design. The grf coders know they exis, so they just dont release the grfs till the flaws are fixed.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
If you make a new land airport, and make the land tiles look like water, then you have a seaplane airport. The building code could be changed to allow plopping onto water.krtaylor wrote:In what way? New airports involve a new movement algorithm. Seaplane airports may or may not involve a new movement algorithm, but they require a new classification as to which aircraft can land at which airport. I'm sure they are related in the code, no doubt, but they're not exactly the same thing.
True. You'd have to be able to add another airplane type though, as normal planes can't land at seaplane airports.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Born Acorn wrote:If you make a new land airport, and make the land tiles look like water, then you have a seaplane airport. The building code could be changed to allow plopping onto water.
That's basically the plan.krtaylor wrote:True. You'd have to be able to add another airplane type though, as normal planes can't land at seaplane airports.
- Lt gable
- Traffic Manager
- Posts: 199
- Joined: 18 Oct 2004 03:11
- Location: Paris, somewhere in France,you know?
hello,
here's a new version of the seaplane port, it always fits the small airport sheme to make this little project easier for our coders friends. changed the water shaded the main building and added more details on the quays.
comments are still welcome if constructive.
here's a new version of the seaplane port, it always fits the small airport sheme to make this little project easier for our coders friends. changed the water shaded the main building and added more details on the quays.
comments are still welcome if constructive.
- Attachments
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- updated seaport
- Seaport.PNG (6.73 KiB) Viewed 2430 times
there are things known and things unknown and in between are the doors.
Am I correct to assume that this should be placed at sea-level near the sea? An airport can't be removed by flooding, can it?
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- Lt gable
- Traffic Manager
- Posts: 199
- Joined: 18 Oct 2004 03:11
- Location: Paris, somewhere in France,you know?
i've noticed a bad glitch few minutes ago on the wooden pier so i corrected it and added buoys with a rope in the water to sho the side of the runway. also added a little poontoon in the middle of the pier.
- Attachments
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- middle pier added, some glitches corrected.
- Seaport.PNG (6.96 KiB) Viewed 2398 times
there are things known and things unknown and in between are the doors.
- Lt gable
- Traffic Manager
- Posts: 199
- Joined: 18 Oct 2004 03:11
- Location: Paris, somewhere in France,you know?
i'm currently working on a T2 tanker (WWII era) and i'd like to know what you think about it. i only finished the I and _ views but the / and \ will be done on the afternoon. thanks for feedback!
- Attachments
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- T2 tanker
- Tanker T2.PNG (6.84 KiB) Viewed 2334 times
there are things known and things unknown and in between are the doors.
Awesome! New Ships are always welcome Looking great!
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- Lt gable
- Traffic Manager
- Posts: 199
- Joined: 18 Oct 2004 03:11
- Location: Paris, somewhere in France,you know?
completed the views added noise and did a little something for silent hunter 3 players: we can replace the submarine disaster by a Typ VII submarine.
EDIT: was the wrong version (the funnels were mirrored so it makes a strange light)
comments are always welcome!
EDIT: was the wrong version (the funnels were mirrored so it makes a strange light)
comments are always welcome!
- Attachments
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- tanker and submarine.
- Tanker T2.PNG (8.75 KiB) Viewed 2280 times
there are things known and things unknown and in between are the doors.
hmmm, new ship is cool, make sure you post it in the military transport thread please (to save me the bother) because i would like to have that in the set as it is a military ship
as for the submarine...cool, could you change the torpedo graphics a touch? they dont look quite right...alhough i guess those cant be changed.
i also think that the submarine would be submerged as most shipping would have an escort
also that gives me the idea of averting disaster...
ie. submarine being encountered and sunk by an aircraft used in submarine hunting
EDIT: typographical errors removed
as for the submarine...cool, could you change the torpedo graphics a touch? they dont look quite right...alhough i guess those cant be changed.
i also think that the submarine would be submerged as most shipping would have an escort
also that gives me the idea of averting disaster...
ie. submarine being encountered and sunk by an aircraft used in submarine hunting
EDIT: typographical errors removed
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
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