[UNIV] ISR - Industrial Stations Renewal
Posted: 30 Aug 2006 10:53
Current version available at the DevZone.
Note, from v0.9.0 ISR does not support TTDPatch. TTDPatch players should use v0.8.2 which can also be found via the link above.
--- Original post follows ---
This is a project to work on the original industrial stations, made by Arte Pro, Norfolksouthern, and Oz.
I am working along with Aegir and Oz (and I hope the other 2 artists join in too, but they haven't been around lately...) Eventually, Born Acorn, Zimmlock and Ben_K also joined the project, collaborating with their fantastic art.
As for the coding, after a long bracket, Maedhros gave a push to the set preparing pretty much all the basic coding, and then mart3p continued the work, adding a lot of new features.
Here are some new features:
- Full coverage for all the basic cargos for temperate, arctic and tropical climates; and some of the advanced ones (mainly PikkaBird's Industry set and the ECS)
- Compatibility between tiles and freedom to combine them
- PBS sensitive tiles: some tiles react when they detect a train entering the track. The "train shed" facility opens its doors, for example.
- Animated tiles: some tiles include animation when they detect train activity. The "overhead crane" facility starts moving forth and back when a train is loading / unloading.
- - - - - - - - - - - - -
Current version available at the DevZone. However, currently we are in the process of adding a lot of new parts, so check out the latest posts for the most up-to date versions.
The GRF is still very incomplete, and since a lot of new parts are constantly added and stations categories are constantly switched, it's possible that you find trains stuck inside non-track tile stations and the program might crash.
To fix a savegame where you had an older version of the industrial stations renewal after updating the GRF file: first, deactivate indstatr(w).GRF in your newgrf list. Then, load the game, make sure that in the "new graphics status" you have the Industrial renewal set deactivated, replace all the stations with any other stations and save it (Note that even if after unload the Industrial Stations Renewal your stations look like default, if you don't replace them, this won't work) . Now, exit the game, and activate again the GRF file in your newgrf list. Then, you load again the game, activate the set, and manually replace all the stations.
It's a bit long to do, and it can be a nuisance to re-build anew all the industrial stations you had, but hey, it's a test GRF and our coder is doing an awesome work compiling all the work.
- - - - - - - - - - - - -
moo!
Note, from v0.9.0 ISR does not support TTDPatch. TTDPatch players should use v0.8.2 which can also be found via the link above.
--- Original post follows ---
This is a project to work on the original industrial stations, made by Arte Pro, Norfolksouthern, and Oz.
I am working along with Aegir and Oz (and I hope the other 2 artists join in too, but they haven't been around lately...) Eventually, Born Acorn, Zimmlock and Ben_K also joined the project, collaborating with their fantastic art.
As for the coding, after a long bracket, Maedhros gave a push to the set preparing pretty much all the basic coding, and then mart3p continued the work, adding a lot of new features.
Here are some new features:
- Full coverage for all the basic cargos for temperate, arctic and tropical climates; and some of the advanced ones (mainly PikkaBird's Industry set and the ECS)
- Compatibility between tiles and freedom to combine them
- PBS sensitive tiles: some tiles react when they detect a train entering the track. The "train shed" facility opens its doors, for example.
- Animated tiles: some tiles include animation when they detect train activity. The "overhead crane" facility starts moving forth and back when a train is loading / unloading.
- - - - - - - - - - - - -
Current version available at the DevZone. However, currently we are in the process of adding a lot of new parts, so check out the latest posts for the most up-to date versions.
The GRF is still very incomplete, and since a lot of new parts are constantly added and stations categories are constantly switched, it's possible that you find trains stuck inside non-track tile stations and the program might crash.
To fix a savegame where you had an older version of the industrial stations renewal after updating the GRF file: first, deactivate indstatr(w).GRF in your newgrf list. Then, load the game, make sure that in the "new graphics status" you have the Industrial renewal set deactivated, replace all the stations with any other stations and save it (Note that even if after unload the Industrial Stations Renewal your stations look like default, if you don't replace them, this won't work) . Now, exit the game, and activate again the GRF file in your newgrf list. Then, you load again the game, activate the set, and manually replace all the stations.
It's a bit long to do, and it can be a nuisance to re-build anew all the industrial stations you had, but hey, it's a test GRF and our coder is doing an awesome work compiling all the work.
- - - - - - - - - - - - -
moo!