German road vehicle set [WIP, first version released]
Moderator: Graphics Moderators
Re: German road vehicle set [WIP, first version released]
Hi,
I have just noticed; I started my current savegame in 1973, now its 1985, but the latest truck available is STILL Henschel HS 140 from 1950 - no new trucks get invented in my game. Anyone knows how to add new trucks without starting a new game?
I have just noticed; I started my current savegame in 1973, now its 1985, but the latest truck available is STILL Henschel HS 140 from 1950 - no new trucks get invented in my game. Anyone knows how to add new trucks without starting a new game?
- Hans Kruzer
- Traffic Manager
- Posts: 229
- Joined: 03 Jul 2013 20:24
- Location: Toronto
Re: German road vehicle set [WIP, first version released]
There is a time gap in the set, it has very early trucks and very modern trucks.
I think the Henschel HS140 is the latest older truck in the set...You have to wait until 1996 before the next series of modern trucks come out. Maybe you haven't downloaded the test versions which have the developing trucks---> http://uwe.s2000.at/ttdx/download/index.php?lang=en
You can download v0.3 in above link, and the nice thing about that is you can just replace your current version with this one and it will work in current games.
I think the Henschel HS140 is the latest older truck in the set...You have to wait until 1996 before the next series of modern trucks come out. Maybe you haven't downloaded the test versions which have the developing trucks---> http://uwe.s2000.at/ttdx/download/index.php?lang=en
You can download v0.3 in above link, and the nice thing about that is you can just replace your current version with this one and it will work in current games.
Tschüß!
Re: German road vehicle set [WIP, first version released]
Hans Kruzer wrote:There is a time gap in the set, it has very early trucks and very modern trucks.
I think the Henschel HS140 is the latest older truck in the set...You have to wait until 1996 before the next series of modern trucks come out. Maybe you haven't downloaded the test versions which have the developing trucks---> http://uwe.s2000.at/ttdx/download/index.php?lang=en
You can download v0.3 in above link, and the nice thing about that is you can just replace your current version with this one and it will work in current games.
But it says here http://uwe.s2000.at/ttdx/germanrv/trucks.php?lang=en that there are 12 trucks between Henschel and 1987... I`ve had the 0.3v from the beginning but just in case replaced it with a freshly downloaded one, nothing has changed, still using good ol` henschel
Re: German road vehicle set [WIP, first version released]
No, it doesn't say that.ens wrote:But it says here http://uwe.s2000.at/ttdx/germanrv/trucks.php?lang=en that there are 12 trucks between Henschel and 1987...
The set will include a variety of trucks
Re: German road vehicle set [WIP, first version released]
ooooh...
well then I`m looking forward to it!
well then I`m looking forward to it!
- Hans Kruzer
- Traffic Manager
- Posts: 229
- Joined: 03 Jul 2013 20:24
- Location: Toronto
Re: German road vehicle set [WIP, first version released]
And we are working on it:D
Uwe can I borrow your steel pipe sprites? I'd like to use them on the TGA XXL. I've also been putting together machines, not the best and I have yet to colour them German-style
Uwe can I borrow your steel pipe sprites? I'd like to use them on the TGA XXL. I've also been putting together machines, not the best and I have yet to colour them German-style
- Attachments
-
- MAN TGA XXL.PNG (10.69 KiB) Viewed 4554 times
Tschüß!
Re: German road vehicle set [WIP, first version released]
@Hans: Sure, I have borrowed them from MB's DBSetXL anyway However, I'd vote for the XXL to transport some heavy machinery instead of pipes. Concerning those machines, you will need to make sure that they are not too high, otherwise they would not fit under bridges or into tunnels.
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: German road vehicle set [WIP, first version released]
Why 'or'? Such truck surely could transport pipes (METL, STEL, maybe GOOD) as well as machinery (ENSP, VEHI, FMSP, maybe GOOD)Uwe wrote:@Hans: Sure, I have borrowed them from MB's DBSetXL anyway However, I'd vote for the XXL to transport some heavy machinery instead of pipes. Concerning those machines, you will need to make sure that they are not too high, otherwise they would not fit under bridges or into tunnels.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: German road vehicle set [WIP, first version released]
I had a excavator somewhere what You could use! If You are interested, I Pm or post it for You on friday?
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
Re: German road vehicle set [WIP, first version released]
Make sure the boom is lowered down and the ball strapped to the trailer. Otherwise it will hit other vehicles, crash into bridges, and tip over the whole truck.Hans Kruzer wrote:And we are working on it:D
Uwe can I borrow your steel pipe sprites? I'd like to use them on the TGA XXL. I've also been putting together machines, not the best and I have yet to colour them German-style
If it's ok for you, I recommend posting such sprites into this thread, since they're always useful.ISA wrote:I had a excavator somewhere what You could use! If You are interested, I Pm or post it for You on friday?
- Hans Kruzer
- Traffic Manager
- Posts: 229
- Joined: 03 Jul 2013 20:24
- Location: Toronto
Re: German road vehicle set [WIP, first version released]
alluke wrote: Make sure the boom is lowered down and the ball strapped to the trailer. Otherwise it will hit other vehicles, crash into bridges, and tip over the whole truck.
Surely, I will lower the boom a bit, and the wrecking ball....well all I can't guarantee it'd look like a wrecking ball when tied downUwe wrote:However, I'd vote for the XXL to transport some heavy machinery instead of pipes. Concerning those machines, you will need to make sure that they are not too high, otherwise they would not fit under bridges or into tunnels.
Indeed I will have sufficient variety of machinery sprites ready Also I posted the crane and bed trailer for the TGA to carry crates sometime earlier, I'm not sure you've seen it yet
Of course! Is it that hidden somewhere that it would take you until Friday to find hahahaISA wrote:I had a excavator somewhere what You could use! If You are interested, I Pm or post it for You on friday?
Tschüß!
Re: German road vehicle set [WIP, first version released]
The files arent at hand atm. In the other deviceHans Kruzer wrote:Of course! Is it that hidden somewhere that it would take you until Friday to find hahahaISA wrote:I had a excavator somewhere what You could use! If You are interested, I Pm or post it for You on friday?
Edit: Ok here they are! Messed around in paint a bit also and put something together.
Make You own changes and let us see the results!
- Attachments
-
- Excavator.PNG (9.72 KiB) Viewed 4283 times
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
Re: German road vehicle set [WIP, first version released]
Move the excavator to the center part of the trailer for better weight balance and lower center of gravity.
- Hans Kruzer
- Traffic Manager
- Posts: 229
- Joined: 03 Jul 2013 20:24
- Location: Toronto
Re: German road vehicle set [WIP, first version released]
Nice excavator I am sure it will be in an upcoming test version.
I may recolour the excavator in different colours?
Had to shorten the _ viewsalluke wrote:Move the excavator to the center part of the trailer for better weight balance and lower center of gravity.
I may recolour the excavator in different colours?
- Attachments
-
- MAN TGA XXL.PNG (15.81 KiB) Viewed 4234 times
Last edited by Hans Kruzer on 20 Dec 2013 20:30, edited 1 time in total.
Tschüß!
Re: German road vehicle set [WIP, first version released]
I'd even recommend turning it around instead. Excavators and other similar machines are most commonly transported that way though I'm not fully sure why, lack of pressure on driving axles perhaps..alluke wrote:Move the excavator to the center part of the trailer for better weight balance and lower center of gravity.
- Hans Kruzer
- Traffic Manager
- Posts: 229
- Joined: 03 Jul 2013 20:24
- Location: Toronto
Re: German road vehicle set [WIP, first version released]
Makes sense...I've edited the previous postSaibot wrote: I'd even recommend turning it around instead. Excavators and other similar machines are most commonly transported that way though I'm not fully sure why, lack of pressure on driving axles perhaps..
Tschüß!
Re: German road vehicle set [WIP, first version released]
Do what You need to do! It's christmas!Hans Kruzer wrote:I may recolour the excavator in different colours?
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: German road vehicle set [WIP, first version released]
Dunno if these are you useful to you, but dozers, forklifts and tractors from HEQS. Might be too big? GPL licensed
- Attachments
-
- bulldozers.png
- (30.8 KiB) Not downloaded yet
-
- forklift_1.png (2.5 KiB) Viewed 4173 times
-
- tractors.png (9.01 KiB) Viewed 4173 times
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Hans Kruzer
- Traffic Manager
- Posts: 229
- Joined: 03 Jul 2013 20:24
- Location: Toronto
Re: German road vehicle set [WIP, first version released]
Indeed, they are quite large....Maybe the trailer could be widen because this truck is meant to carry large things I won't leave these out at all! I think certain vehicles like the forklifts and tractors are small enough to be placed on a normal heavy flatbed, like for the MAN TGX...The Heavy XXL would probably take large dozers or excavators as seen.
Apologize once more for not being here in a long time! The poor internet on the Computer I would use to play OTTD is rather dead, so I use the laptop instead to draw Sprites and post them!
Apologize once more for not being here in a long time! The poor internet on the Computer I would use to play OTTD is rather dead, so I use the laptop instead to draw Sprites and post them!
Tschüß!
Re: German road vehicle set [WIP, first version released]
Know that feeling! No worrys!Hans Kruzer wrote:Apologize once more for not being here in a long time! The poor internet on the Computer I would use to play OTTD is rather dead, so I use the laptop instead to draw Sprites and post them!
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
Who is online
Users browsing this forum: CGAGraphics, Google Adsense [Bot] and 46 guests