Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

slaca wrote: I can't find the download link for the newships v0.48 on http://ttdpatch.de/download.html
Now it´s there. :cool:

Following a recent discussion on the German tt-forums about that once uploaded NewShips v0.48 "test version", I have uploaded a different v0.48 version (the "real one", from november 2010), now repackaged with a more up-to-date "donotreadme".

This one not only includes cargo graphics for ECS and FIRS, like the "test version" did, but it also introduces stowage factors for the various cargo types, supports refit costs adjustment of target cargoes, and allows to customize loading capacities by factors of 2, 3, and 4.

regards
Michael
Image
slaca
Engineer
Engineer
Posts: 97
Joined: 14 Feb 2010 10:31

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by slaca »

Hi, I tried latest newships with FIRS 1.3.0. and something goes wrong. If I start the game after year 2000 than the LNG tanker has 0 capacity. Other 2 or 3 ships have 0 capacity too sometimes. I use 1.4.1 ottd and tested without other grf's.
michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

slaca wrote:Hi, I tried latest newships with FIRS 1.3.0. and something goes wrong. If I start the game after year 2000 than the LNG tanker has 0 capacity. Other 2 or 3 ships have 0 capacity too sometimes.
Hm, works for me, starting in 2020:
Mitsui.png
Mitsui.png (17.96 KiB) Viewed 7382 times
regards
Michael
Image
slaca
Engineer
Engineer
Posts: 97
Joined: 14 Feb 2010 10:31

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by slaca »

Image

It doesn't for me. :(

Lol, somehow the capacity in the parameter settings was 0. Good now.
michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

@slaca

- Does that bug show up also before year 2000?
- Do you have oil cargo in your game?
- Please, check the ships´s cargo multiplier. Must be 1 .. 4.

regards
Michael
Image
slaca
Engineer
Engineer
Posts: 97
Joined: 14 Feb 2010 10:31

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by slaca »

michael blunck wrote:@slaca

- Does that bug show up also before year 2000?
- Do you have oil cargo in your game?
- Please, check the ships´s cargo multiplier. Must be 1 .. 4.

regards
Michael
Sometimes showed up before 2000 but with other ship, not the LNG
Yes, I have oil cargo
The mistake was that the cargo multiplier was 0. I dont know how, is that the default parameter?
Everything works fine now.
michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

slaca wrote:
michael blunck wrote: [...]
- Please, check the ships´s cargo multiplier. Must be 1 .. 4.
[..] The mistake was that the cargo multiplier was 0. I dont know how, is that the default parameter?
Somehow, the default setting ("1") for the capacity parameter went missing from the uploaded version, but shows up in my copy. I´ll upload again, later today. [x] done.

regards
Michael
Image
slaca
Engineer
Engineer
Posts: 97
Joined: 14 Feb 2010 10:31

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by slaca »

Thank you. Are you planning to improve the marico. I'm quite happy with it, but would be nice if i was able to build cranes both sides of the quays. Could you tell us something what you are working on, db set or another project? I heard that you are working on the db 0.9 set. What can we expect from you? Thanks, and keep up the good work.
slaca
Engineer
Engineer
Posts: 97
Joined: 14 Feb 2010 10:31

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by slaca »

michael blunck wrote:
slaca wrote:
michael blunck wrote: [...]
- Please, check the ships´s cargo multiplier. Must be 1 .. 4.
[..] The mistake was that the cargo multiplier was 0. I dont know how, is that the default parameter?
Somehow, the default setting ("1") for the capacity parameter went missing from the uploaded version, but shows up in my copy. I´ll upload again, later today. [x] done.

regards
Michael
I downloaded it now, and the cargo multiplier is still 0 by default. It's not problem for me, but maybe it is for a new player.
michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

slaca wrote: I downloaded it now, and the cargo multiplier is still 0 by default. It's not problem for me, but maybe it is for a new player.
Thanks for your report. There´s something weird going on with my ftp/web space, seems it didn´t get overwritten the last time. Since when downloading it myself now, I get the very same error with that file.

I´ve re-uploaded it again now, downloaded and tested it, and it seems to work now. Could you confirm it?


Yes, ATM I´m working on DBXL 0.9. There´s specific work planned (and already done) for MariCo and NewStations, but that has to wait.

regards
Michael
Image
slaca
Engineer
Engineer
Posts: 97
Joined: 14 Feb 2010 10:31

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by slaca »

Thanks for your report. There´s something weird going on with my ftp/web space, seems it didn´t get overwritten the last time. Since when downloading it myself now, I get the very same error with that file.

I´ve re-uploaded it again now, downloaded and tested it, and it seems to work now. Could you confirm it?
It is good now, confirmed.
User avatar
romazoon
Tycoon
Tycoon
Posts: 1291
Joined: 20 Jun 2010 23:16

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by romazoon »

Hello M.Blunck

I have a small suggestion concerning marico, would it not be nice to allow the construction of docks under the bridges (when enough high), same goes for boats, and for the warehouse tiles. Of course given the graphics it s seems the bridge would need to be at least two tiles higher than the building's foundation. but this restriction seems to not be necessary for the "empty" docks where only one tile higher should look fine.

I think your dock tiles looks great as river banks (and enlarge visually the rivers)...so i just wish i could also build them under bridges (look screenie)....and build bridges (high enough) over some docking area.

Hope you like the idea.

Romazoon
Attachments
San Fransisco Transport, 8 Jan 2055.png
I wish i could have built docks on the banks under the two suspension bridge...
(202.47 KiB) Downloaded 5 times
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by FooBar »

kamnet wrote:Is it possible to build any objects under bridges?
"yes", but only if specifically allowed and if the bridge is high enough.
michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

kamnet wrote:Is it possible to build any objects under bridges?
Yes. And MariCo already does this with most of its "flat" objects.
romazoon wrote: I have a small suggestion concerning marico, would it not be nice to allow the construction of docks under the bridges (when enough high), same goes for boats, and for the warehouse tiles.
The problem is with bridges, especially its embankments, see your screenshot.

regards
Michael
Image
Drakous79
Engineer
Engineer
Posts: 8
Joined: 05 Aug 2014 06:33

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Drakous79 »

Hello :)

Michael, thank you for wonderful graphic set for stations!

Is there any hope to resolve a crash I am having with TTDPatch 2.6 alpha 0 r2366 (Windows). I am trying to finish an old game started in 2005 and OpenTTD won't load my save.

Feels like the crash occurs randomly. Sometimes it happens, sometimes not.

TTDLOADW.OVL fails. "While processing sprites for ID 0004; Feature 04; Callback 18; GRF file newgrf/NEWSTATSW.GRF; Sprite number 1041 (hex)." Attaching crash log and save file.

My OS is Windows 7 64-bit. No dplay.dll in the game's folder. Starting ttdpatchw.exe in Windows XP (SP3) compatibility mode.

Used graphics:
* airportasphaltw.grf
* indstatr.grf
* newairportw.grf 0 0 1 3 1 0
* newstatsw.grf 1
* nsignalsw.grf
* planesetw.grf 5
* ttdpbasew.grf
* ukwaypointsw.grf

I normally play, build, and when the game crashes, I have to build it all again and better (if I forgot to save). No idea, what tile is responsible, or what is in a conflict with it.
Attachments
CRASH003.TXT
Crash log
(1.82 KiB) Downloaded 118 times
TRT24.ZIP
Save file
(156.13 KiB) Downloaded 123 times
michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Drakous79 wrote: Michael, thank you for wonderful graphic set for stations!
Thanks, you´re welcome. :cool:
Drakous79 wrote: Is there any hope to resolve a crash I am having with TTDPatch 2.6 alpha 0 r2366 (Windows).
I am trying to finish an old game started in 2005 and OpenTTD won't load my save.
Feels like the crash occurs randomly. Sometimes it happens, sometimes not.

TTDLOADW.OVL fails. "While processing sprites for ID 0004; Feature 04; Callback 18; GRF file newgrf/NEWSTATSW.GRF; Sprite number 1041 (hex)." Attaching crash log and save file.
Seems to happen when the AI tries to build some roofed station platforms. What exact version of NewStations are you using?
Drakous79 wrote: * airportasphaltw.grf
* indstatr.grf
* newairportw.grf 0 0 1 3 1 0
* newstatsw.grf 1
* nsignalsw.grf
* planesetw.grf 5
* ttdpbasew.grf
* ukwaypointsw.grf

No idea, what tile is responsible, or what is in a conflict with it.
Could well be that some other station newGRF is conflicting here. Does indstatr.grf support AI station building?


BTW, there´s a NewStations release thread over here to discuss bugs with v0.5 onwards.

regards
Michael
Image
Drakous79
Engineer
Engineer
Posts: 8
Joined: 05 Aug 2014 06:33

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Drakous79 »

It is 0.51 (grf-ID is 6D 62 06 00).

AI is building nice NewStations too, but so far I haven't seen it to build industrial ones. Will disable indstatr.grf and play some more, after reading the thread you linked. Should I report back here or there?

Edit: Got the crash with disabled Industrial Stations Renewal too. I removed indstatr.grf line from newgrfw.cfg, demolished and rebuilt all stations, that were using the set's graphics.
michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Drakous79 wrote:It is 0.51 (grf-ID is 6D 62 06 00).

AI is building nice NewStations too, but so far I haven't seen it to build industrial ones. Will disable indstatr.grf and play some more, after reading the thread you linked. Should I report back here or there?

Edit: Got the crash with disabled Industrial Stations Renewal too. I removed indstatr.grf line from newgrfw.cfg, demolished and rebuilt all stations, that were using the set's graphics.
You might want to test NewStations 0.6, which also adds a collection of freight sheds and depot facilities.

regards
Michael
Attachments
NewStations06_harbour1.png
NewStations06_harbour1.png (119.09 KiB) Viewed 5534 times
Image
User avatar
Andrex
Tycoon
Tycoon
Posts: 1308
Joined: 22 Nov 2002 05:08
Location: AR
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Andrex »

michael blunck wrote:Image
The roof shadow seems contradictory, the north building is lit from the west, while the right building is (properly matching game's style) lit from the east. I think all buildings should have the same source of light to match an uniform style.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 18 guests