Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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slaca
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by slaca »

I can't find the download link for the newships v0.48 on http://ttdpatch.de/download.html
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

slaca wrote:I can't find the download link for the newships v0.48 on http://ttdpatch.de/download.html
Ah, sorry. Because that one was regarded as a test version (ECS and FIRS compatibility plus freight graphics, inland vessels), it had been only released on the German tt-forums back at the time. Since there´s a new version ("NewShips XL") in the works, v0.48 is indeed the latest one.

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by fffortune »

michael blunck wrote: Welcome, and thanks for your interest.

You want a version with a fixed snowline?

V0.1? Err, actual version is already v0.21?

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Michael
Thanks for replying Michael. Yes, a fixed snowline is what I'm after.

I found a changelog for the AlpineClimate GRF where it stated that the variable snowline was first introduced in v0.2. I figured I'd just ask for v0.1 since that wouldn't mean any additional work.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Eddi »

you can try adding another snowline GRF (i'm not sure there is any that does not also add graphics) or making one yourself (it's not that difficult), which overrides the changing snowline of Alpine. make sure to put that GRF below the Alpine GRF in the NewGRF list.

get started: http://www.tt-wiki.net/wiki/NMLTutorial
influence the snow line: http://newgrf-specs.tt-wiki.net/wiki/NML:Snow_line
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by planetmaker »

Eddi wrote:you can try adding another snowline GRF (i'm not sure there is any that does not also add graphics) or making one yourself (it's not that difficult), which overrides the changing snowline of Alpine. make sure to put that GRF below the Alpine GRF in the NewGRF list.

get started: http://www.tt-wiki.net/wiki/NMLTutorial
influence the snow line: http://newgrf-specs.tt-wiki.net/wiki/NML:Snow_line
The SnowlineMod NewGRF does just that. It has two parameters which allow to set the snowline height for January and July. If you set them to identical levels, the snowline won't vary. Without tedious search and manual install, it's conveniently available via ingame content download.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by fffortune »

Thanks for the suggestions guys.

I had already tried using the Snow Line Mod to no success. However upon reading Eddi's suggestion I messed around with the ordering, and actually putting it above the Alpine GRF worked.

So thanks again for taking the time, it's much appreciated.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

@fffortune

Please note that AlpineClimate includes industries which might not work when setting a fixed snowline for certain height values.

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Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by fffortune »

Roger that.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by bwong »

Hey,
I remember a few years back and there was talk about adding fake sidings for the newstations, similar to this:
SCR282.png
SCR282.png (15.03 KiB) Viewed 4502 times
EDIT: I have a feeling that it is Michael's picture?

I was wondering if this ever came to be?
Thanks,
Check out some of my work
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

bwong wrote: [fake rails for stations]

EDIT: I have a feeling that it is Michael's picture?

I was wondering if this ever came to be?
Yes, that´s my work. And no, it can´t be done, since "railtypes".

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Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by lugo »

Sorry if this was answered already, but are you planning to release this lock:

http://www.tt-forums.net/viewtopic.php? ... 2#p1060942

as part of the next MariCo or even as a single grf?
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

lugo wrote:Sorry if this was answered already, but are you planning to release this lock:
[...] as part of the next MariCo or even as a single grf?
You should ask Peter "I have a patch for it" (since more than a year). :cool:

The lock itself is part of the Canals&Rivers newGRF. And yes, it could be released.

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Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by peter1138 »

michael blunck wrote:You should ask Peter "I have a patch for it" (since more than a year). :cool:
Err, did I promise a patch or something that I've forgotten about?
EDIT: Oh right. Follow the link, yes...
He's like, some kind of OpenTTD developer.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

petern wrote: Follow the link, yes...
Did you commit it?

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Metrication »

Hi Michael, I really like the foundations you use on your stations and docks. Is there any chance of a GRF where they replace the default foundations for the game?

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Metrication wrote: Hi Michael, I really like the foundations you use on your stations and docks. Is there any chance of a GRF where they replace the default foundations for the game?
I don´t think so, simply because there can be only one foundation type in the game at the time being. Might be an idea to be able to set the type of foundation for rail types, just like we do with fences and catenary.

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Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by FLHerne »

michael blunck wrote:
Metrication wrote: Hi Michael, I really like the foundations you use on your stations and docks. Is there any chance of a GRF where they replace the default foundations for the game?
I don´t think so, simply because there can be only one foundation type in the game at the time being.
Well, you could still do a straightforward sprite-replacement grf to change all the foundations. They certainly look better than the default crazy-paving ones in either baseset. :D
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

FLHerne wrote: Well, you could still do a straightforward sprite-replacement grf to change all the foundations.
Yes, I know. That´s what I was talking about.
FLHerne wrote: They certainly look better than the default crazy-paving ones in either baseset.
Maybe. But having ALL foundations (for track, roads, buildings, ...) looking the same in the game would be dull, wouldn´t it? I know, it works the same now (with original or replaced foundation graphics), but wouldn´t it be much better if we could have a choice from a couple of foundation types, rather than to simply exchange one type against the other for the whole game?

If this was the case, I´d immediately act on this matter. :cool:

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Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by jvassie »

michael blunck wrote:but wouldn´t it be much better if we could have a choice from a couple of foundation types, rather than to simply exchange one type against the other for the whole game?
Many a time when thinking absently about BMSS have I longed for the ability to have selectable foundations, would give some amazing possibilities:
  1. 'Steep' grass slopes
  2. Shop facades
  3. Brick archways
  4. Smooth concrete
  5. Brick/Wooden/other textures
Would really give a lot of new amazing visual possibilities for sure!
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

jvassie wrote: Many a time when thinking absently about BMSS have I longed for the ability to have selectable foundations, would give some amazing possibilities: [...]
"Custom foundations" are already possible for quite a lot of TTD´s "features": houses, industry tiles, stations, newobjects. In case we´d get this feature for railtypes ("cargo" type 0C), and possibly (in the very far future? :cool:) also for "roadtypes", most of the possible use cases should be covered.

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Michael
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