Michael Blunck's new graphics [http://www.ttdpatch.de/]
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
I can't find the download link for the newships v0.48 on http://ttdpatch.de/download.html
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Ah, sorry. Because that one was regarded as a test version (ECS and FIRS compatibility plus freight graphics, inland vessels), it had been only released on the German tt-forums back at the time. Since there´s a new version ("NewShips XL") in the works, v0.48 is indeed the latest one.slaca wrote:I can't find the download link for the newships v0.48 on http://ttdpatch.de/download.html
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Thanks for replying Michael. Yes, a fixed snowline is what I'm after.michael blunck wrote: Welcome, and thanks for your interest.
You want a version with a fixed snowline?
V0.1? Err, actual version is already v0.21?
regards
Michael
I found a changelog for the AlpineClimate GRF where it stated that the variable snowline was first introduced in v0.2. I figured I'd just ask for v0.1 since that wouldn't mean any additional work.
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
you can try adding another snowline GRF (i'm not sure there is any that does not also add graphics) or making one yourself (it's not that difficult), which overrides the changing snowline of Alpine. make sure to put that GRF below the Alpine GRF in the NewGRF list.
get started: http://www.tt-wiki.net/wiki/NMLTutorial
influence the snow line: http://newgrf-specs.tt-wiki.net/wiki/NML:Snow_line
get started: http://www.tt-wiki.net/wiki/NMLTutorial
influence the snow line: http://newgrf-specs.tt-wiki.net/wiki/NML:Snow_line
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
The SnowlineMod NewGRF does just that. It has two parameters which allow to set the snowline height for January and July. If you set them to identical levels, the snowline won't vary. Without tedious search and manual install, it's conveniently available via ingame content download.Eddi wrote:you can try adding another snowline GRF (i'm not sure there is any that does not also add graphics) or making one yourself (it's not that difficult), which overrides the changing snowline of Alpine. make sure to put that GRF below the Alpine GRF in the NewGRF list.
get started: http://www.tt-wiki.net/wiki/NMLTutorial
influence the snow line: http://newgrf-specs.tt-wiki.net/wiki/NML:Snow_line
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Thanks for the suggestions guys.
I had already tried using the Snow Line Mod to no success. However upon reading Eddi's suggestion I messed around with the ordering, and actually putting it above the Alpine GRF worked.
So thanks again for taking the time, it's much appreciated.
I had already tried using the Snow Line Mod to no success. However upon reading Eddi's suggestion I messed around with the ordering, and actually putting it above the Alpine GRF worked.
So thanks again for taking the time, it's much appreciated.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
@fffortune
Please note that AlpineClimate includes industries which might not work when setting a fixed snowline for certain height values.
regards
Michael
Please note that AlpineClimate includes industries which might not work when setting a fixed snowline for certain height values.
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Hey,
I remember a few years back and there was talk about adding fake sidings for the newstations, similar to this: EDIT: I have a feeling that it is Michael's picture?
I was wondering if this ever came to be?
Thanks,
I remember a few years back and there was talk about adding fake sidings for the newstations, similar to this: EDIT: I have a feeling that it is Michael's picture?
I was wondering if this ever came to be?
Thanks,
Check out some of my work
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Yes, that´s my work. And no, it can´t be done, since "railtypes".bwong wrote: [fake rails for stations]
EDIT: I have a feeling that it is Michael's picture?
I was wondering if this ever came to be?
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Sorry if this was answered already, but are you planning to release this lock:
http://www.tt-forums.net/viewtopic.php? ... 2#p1060942
as part of the next MariCo or even as a single grf?
http://www.tt-forums.net/viewtopic.php? ... 2#p1060942
as part of the next MariCo or even as a single grf?
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
You should ask Peter "I have a patch for it" (since more than a year).lugo wrote:Sorry if this was answered already, but are you planning to release this lock:
[...] as part of the next MariCo or even as a single grf?
The lock itself is part of the Canals&Rivers newGRF. And yes, it could be released.
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Err, did I promise a patch or something that I've forgotten about?michael blunck wrote:You should ask Peter "I have a patch for it" (since more than a year).
EDIT: Oh right. Follow the link, yes...
He's like, some kind of OpenTTD developer.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Did you commit it?petern wrote: Follow the link, yes...
regards
Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Hi Michael, I really like the foundations you use on your stations and docks. Is there any chance of a GRF where they replace the default foundations for the game?
Cheers
Cheers
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
I don´t think so, simply because there can be only one foundation type in the game at the time being. Might be an idea to be able to set the type of foundation for rail types, just like we do with fences and catenary.Metrication wrote: Hi Michael, I really like the foundations you use on your stations and docks. Is there any chance of a GRF where they replace the default foundations for the game?
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Well, you could still do a straightforward sprite-replacement grf to change all the foundations. They certainly look better than the default crazy-paving ones in either baseset.michael blunck wrote:I don´t think so, simply because there can be only one foundation type in the game at the time being.Metrication wrote: Hi Michael, I really like the foundations you use on your stations and docks. Is there any chance of a GRF where they replace the default foundations for the game?
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Author of an incredibly boring stickied post about NewGRFs.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Yes, I know. That´s what I was talking about.FLHerne wrote: Well, you could still do a straightforward sprite-replacement grf to change all the foundations.
Maybe. But having ALL foundations (for track, roads, buildings, ...) looking the same in the game would be dull, wouldn´t it? I know, it works the same now (with original or replaced foundation graphics), but wouldn´t it be much better if we could have a choice from a couple of foundation types, rather than to simply exchange one type against the other for the whole game?FLHerne wrote: They certainly look better than the default crazy-paving ones in either baseset.
If this was the case, I´d immediately act on this matter.
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Many a time when thinking absently about BMSS have I longed for the ability to have selectable foundations, would give some amazing possibilities:michael blunck wrote:but wouldn´t it be much better if we could have a choice from a couple of foundation types, rather than to simply exchange one type against the other for the whole game?
- 'Steep' grass slopes
- Shop facades
- Brick archways
- Smooth concrete
- Brick/Wooden/other textures
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Swiss Set - Thread: | Website:
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My Screenshot Thread
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
"Custom foundations" are already possible for quite a lot of TTD´s "features": houses, industry tiles, stations, newobjects. In case we´d get this feature for railtypes ("cargo" type 0C), and possibly (in the very far future? ) also for "roadtypes", most of the possible use cases should be covered.jvassie wrote: Many a time when thinking absently about BMSS have I longed for the ability to have selectable foundations, would give some amazing possibilities: [...]
regards
Michael
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