In the newgrf selection menu, when you have newstations selected you should press "toggle palette" This should fix the pink pixels.reyasem wrote: ↑15 May 2020 11:49 Hi everyone. A new guy here.
So, im using the new station grf but there are pink pixels in a lot of the buildings like some texture is missing. Maybe i need to download something before trying it? Or maybe need to update my game? But i just downloaded the game less than a month ago, surely it should be okay, no?
Michael Blunck's new graphics [http://www.ttdpatch.de/]
Moderator: Graphics Moderators
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
It's unclickable. The "set parameters" button works, and toggle palette button is also clickable in other newgrf, but not this one.
Thanks for the quick reply, btw
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
I forgot to mention that i havent downloaded the ttdpatch 2.6 (r2360) or open ttd r24905, because i have no idea where to get them.
I tried to use the downloadable link in ttdpatch.net front page but i got "invalid cfg line" and well i dont know where to go from there.
I tried to use the downloadable link in ttdpatch.net front page but i got "invalid cfg line" and well i dont know where to go from there.
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
you do not need r2360 or r24905 it works just fine in the current openttd version. The > means that a version newer than the one mentioned is needed
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
If you downloaded the version for OpenTTD/TTD Patch for DOS, then you need to change the palette to "Default (D)" in the NewGRF configuration using the "Toggle Palette" button. If you downloaded the version for TTD Patch for Windows, then you need to delete that and install the version for OpenTTD instead.reyasem wrote: ↑15 May 2020 11:49 Hi everyone. A new guy here.
So, im using the new station grf but there are pink pixels in a lot of the buildings like some texture is missing. Maybe i need to download something before trying it? Or maybe need to update my game? But i just downloaded the game less than a month ago, surely it should be okay, no?
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Using the dos version works, good god, so ive been using the wrong version all this time. I have spent literal hours googling and trying to fix this thing till i give up and went here for advice.kamnet wrote: ↑15 May 2020 23:29
If you downloaded the version for OpenTTD/TTD Patch for DOS, then you need to change the palette to "Default (D)" in the NewGRF configuration using the "Toggle Palette" button. If you downloaded the version for TTD Patch for Windows, then you need to delete that and install the version for OpenTTD instead.
Thank you so much, everyone.
So, when provided with the option to download for Dos or for Windows, i guess i should try the former if the latter doesn't work properly, eh? I have one more newgrf with similar problem, i guess ill try the dos option.
Once again, thanks everyone.
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Don't be, you are a busy content creatormichael blunck wrote: ↑13 May 2020 06:24Sorry for late reply.F/A 18 wrote: Dunno if this is off-topic or not, but in the background those new DBset (0.9?) passenger coaches are longer then their currently released version, aren't they?
Yes, they are. In 0.9, UIC standard coaches (~27 meters) are shown with a length of 48 px. See
viewtopic.php?p=1180294#p1180294
(those at bottom of train list)
regards
Michael

Thanks for the reply, even if it is somewhat unfortunate for me as I prefer the original TTD lengths for trains that older versions had

Otherwise, they they are up to a level of perfection that we learned to expect from you

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