Finished graphics (Archived Posts)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Dinges
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Post by Dinges »

Okay, made a bugfix in the temperate enhancement set, you can find it here
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Stylesjl
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Post by Stylesjl »

100 pages :shock:

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Hyronymus
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Post by Hyronymus »

Anyone care to count how many of the 100 are OT? :lol:

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Rob
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Post by Rob »

That's easy, just compare this topic with the download topic for finished graphics. :roll:
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Post by Hyronymus »

Rob wrote:That's easy, just compare this topic with the download topic for finished graphics. :roll:
Thank you Rob. BTW (OT as it gets), there are some oddities in your dutch translation of TTDAlter. I don't know if you read my post about it.

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Dinges
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Post by Dinges »

I updated Temperate Enhancementset to v1.2.3

You can now disable roads by placing

Code: Select all

newgrf/tempenh[w].grf 2
in your newgrf[w].cfg

Also for DOS now :!: But it is untested, so be carefull (it shouldn't crash your game but it can look weird)

Windows users must delete .ovl file before using :!:

Here it is
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Post by SHADOW-XIII »

did you fixed rail squares ??
what are you looking at? it's a signature!

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Post by Dinges »

SHADOW-XIII wrote:did you fixed rail squares ??
I don't know what is cousing that problem... I made the sprite wider and higher and placed all blue around it, but it keeps appearing "once in a million times"

It aint NFO problem, that's for sure, Graphical problem is also very weird, maybe the sprite next to it is cousing the mess.
Last edited by Dinges on 30 Jul 2003 18:25, edited 1 time in total.
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Post by SHADOW-XIII »

try to compare them with orginall squares, then you will find missing pixels
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Post by way2good »

Where are the best graphics for the dos version

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Post by Dinges »

look @ my site, it's in the sig
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Post by Hyronymus »

It's finished, the basic version of the European Roadset v1.10 for DOS. Rob's bus- and truckbays will be ready soon.

NOTE! DOS only, Windows will be posted seperately (to avoid confusion).
Last edited by Hyronymus on 01 Aug 2003 15:52, edited 1 time in total.

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Post by Hyronymus »

It's finished, the basic version of the European Roadset v1.10 for Windows. Rob's bus- and truckbays will be ready soon.

NOTE! Windows only.

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Post by way2good »

does somebody know other graphic sites for dos ttdx than this
http://flame.tiefighter.org/~dinges/

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Post by Andrex »

way2good wrote:does somebody know other graphic sites for dos ttdx than this
http://flame.tiefighter.org/~dinges/
In my signature, TTD Urban Renewal.

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Post by Arathorn »

Hyronymus wrote:It's finished, the basic version of the European Roadset v1.10 for DOS. Rob's bus- and truckbays will be ready soon.

NOTE! DOS only, Windows will be posted seperately (to avoid confusion).
Hyronymus can you work on the curves in the road a bit more? Try to make them smoother? They look very good already. :D

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Post by Endre »

For Hyronymus: everything looks good, until:
(the girder, steel bridge even flickers)
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It happens on all climates...can you do sg about it?
It happens on all climates...can you do sg about it?
SCR1.gif (102.07 KiB) Viewed 3835 times
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Post by Dinges »

Endre wrote:For Hyronymus: everything looks good, until:
(the girder, steel bridge even flickers)
Go here: http://flame.tiefighter.org/~dinges/dow ... 6/undo.zip

then run the trafficset undo, and then install hyronymusses set again.
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Post by Endre »

That was fast response! Thanks for the advice!
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Hyronymus
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Post by Hyronymus »

Thanksfor answering for me Dinges. Our PC decided to delete EVERYTHING on C:\ so we lost all data stored on that disk :evil: . But here I am back again.

I forgot to mention that I didn't change Andrex's bridges, this might be an option for another release. FOr now I have a request: can somebody convert the DOS RVBays to Windows for me AND check if they work properly?
About the curves: I think I'll have a look at them tomorrow. Today will be my resting day...

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