Page 99 of 103

Posted: 25 Jul 2003 01:43
by troopper5
So, if loadallgraphics is on, this undos what Shadow said?

Posted: 25 Jul 2003 01:45
by Patchman
No, the dbset and tempset will never be loaded at the same time. Whichever is loaded first wins, and the other turns itself off. This is built into the .grf files though, so at the moment only those two do that.

Once the USSR set is released, the arcticset will have to be modified to turn itself off when the USSR set is released, and vice versa.

Posted: 25 Jul 2003 01:48
by troopper5
Hmm, if i now got it right;

When you have installed DB set, Temperate set stops working until you remove entry of the DB set?

And same thing with USSR and arctic?

Posted: 25 Jul 2003 01:51
by Patchman
It's not that one stops the other working, it's that whichever comes first in the newgrf.cfg file is the one that wins out of that pair. And the USSR set doesn't exist yet, that was just a theoretical example...

Posted: 25 Jul 2003 01:57
by troopper5
Oh, i haven't known that... I already wondered why my DB set wasn't working... :oops:

Posted: 25 Jul 2003 04:39
by krtaylor
And then if you go back to the saved game, it remembers which GRFs to use and loads them up? Great!

Posted: 25 Jul 2003 05:06
by Patchman
krtaylor wrote:And then if you go back to the saved game, it remembers which GRFs to use and loads them up? Great!
Yes, but only if they're still in the newgrf.cfg file of course. And this only works if "loadallgraphics" is off, and "saveoptionaldata" is on.

Posted: 25 Jul 2003 05:14
by krtaylor
Which are the defaults, I think, or at least the advised settings. Sounds great to me. The only improvement would be a switcher in the game, at the start screen, to select from the available choices. Is there any liberty in programming the start screen?

Posted: 25 Jul 2003 05:50
by Patchman
Actually loadallgraphics is on by default, so that people can get the new graphics into existing games by default. I'm not actually sure if that's a good idea now... but my reasoning was that the people who would switch graphics from one game to the next would know what they're doing anyway.

I'm still thinking about how to implement an in-game selection of graphics, but that's one of the toughest things that can be done... making a new user interface is extremely difficult.

Posted: 25 Jul 2003 06:34
by Andrex
Patchman wrote: I'm still thinking about how to implement an in-game selection of graphics, but that's one of the toughest things that can be done... making a new user interface is extremely difficult.
You shouldn't waste time in that. Why someone would wwant to chage graphics while runing game? Graphics should be enabled and disabled with the GRF Manager only. (Until TTDX Configurator adds such feature... :P )

Posted: 25 Jul 2003 07:02
by SHADOW-XIII
Andrex wrote:
Patchman wrote: I'm still thinking about how to implement an in-game selection of graphics, but that's one of the toughest things that can be done... making a new user interface is extremely difficult.
You shouldn't waste time in that. Why someone would wwant to chage graphics while runing game? Graphics should be enabled and disabled with the GRF Manager only. (Until TTDX Configurator adds such feature... :P )
oh no :( , why can't you add even direct link to zip to download it, and a menu Tools that allow user to have 'shortcuts' from TTDXC to other programs (liek GM, TTDAlter, TTDXedit, etc)

Posted: 25 Jul 2003 08:04
by Lilman424
Andrex wrote: ....
Graphics should be enabled and disabled with the GRF Manager only
.....

You forgot the simplest enabler/disabler: wordpad ^_^ It's what I use...

Posted: 25 Jul 2003 15:09
by krtaylor
No, no... the idea here is to fix it so that it is easy to use and doesn't require understanding of the technical details, and so that it SEEMS like one game rather than a whole bunch of different utilities. Mybe the right way to do it is to kind of build the GRF Manager into the Patch, so when you start the game using the Patch, you get an extended GRF Manager that looks kind of like a large startup screen - where you can directly select a saved game (which will automatically load whatever GRFs it needs), or for a new game, select an environment (from the original 4, or new ones like Night, Mars, etc) and whatever apporpriate trainsets for it there may be (DB or MB Temperate for Temperate, USSR or MB Arctic for Arctic, etc.). From dropdowns, with new entries added to the dropdowns as they're added to newgrfs.

Posted: 26 Jul 2003 01:18
by Andrex
krtaylor wrote:No, no... the idea here is to fix it so that it is easy to use and doesn't require understanding of the technical details, and so that it SEEMS like one game rather than a whole bunch of different utilities. Mybe the right way to do it is to kind of build the GRF Manager into the Patch, so when you start the game using the Patch, you get an extended GRF Manager that looks kind of like a large startup screen - where you can directly select a saved game (which will automatically load whatever GRFs it needs), or for a new game, select an environment (from the original 4, or new ones like Night, Mars, etc) and whatever apporpriate trainsets for it there may be (DB or MB Temperate for Temperate, USSR or MB Arctic for Arctic, etc.). From dropdowns, with new entries added to the dropdowns as they're added to newgrfs.
It totally disagree. Such feature will create more possibilities for the patch to crash, and the patch developers should keep working in stabilizing the current beta versions, and release a stable one with the actual features. I must add that since the graphic sets are updated more or less frequently, this will make very hard to track and fix errors in the patch. And I still use the alpha 1.9.1, another reason why I dislike the addition of new features in the latests betas.

Posted: 26 Jul 2003 01:34
by krtaylor
Well, that's why this is a Forum - everybody can say what they think. Of course whatever the Patch developers do, we will be grateful for.

What I like about making new graphics easier, is because it lets more people contribute. Very few people have the skills necessary to work on the Patch. More have the ability to work on trainsets or other vehicles, and such. You are right that additional flexibility would add more bug potential, but it would seem not to be too great - after all, the Patch is already able to handle new graphics, and with the latest version, deal with savegames that have differing graphics requirements. All that's left is an integrated way to pick them, which basically the GM program does, it's just tying it into the startup is all I think.

Posted: 26 Jul 2003 11:05
by G-Klav
Andrex wrote: (...)
And I still use the alpha 1.9.1, another reason why I dislike the addition of new features in the latests betas.
May I ask why :?:

Posted: 26 Jul 2003 11:40
by Hyronymus
Because in his opinion the current beta's are too unstable. But I don't quite get your reasoning though, Andrex. There have been many expansions to the patch but they are still optional. SO I say you can use 2.0 and just select what you do like.

Posted: 26 Jul 2003 20:49
by Endre
Has anyone seen what Dinges'/Marcel's site is showing? It says it's down...What's the new site?

Posted: 26 Jul 2003 20:55
by SHADOW-XIII
Endre wrote:Has anyone seen what Dinges'/Marcel's site is showing? It says it's down...What's the new site?
check topic about his site :roll:

Posted: 27 Jul 2003 09:57
by Dinges
Endre wrote:Has anyone seen what Dinges'/Marcel's site is showing? It says it's down...What's the new site?
I still see the old site, can't get the new server to work, maybe it takes a while before everything is changed...

Right now I'm uploading the site at another server, if it is done I'll send you the adress