[REL] Combined Roadset

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Dave
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Post by Dave » 19 Mar 2006 12:59

Wow Mr Moderizzle Raichaseness - I detect a pissed off tone! (Yeah yeah i know - Name? Dave Worley, Specialist Subject? The Bleedin' Obvious (Basil Fawlty :P))

Who cares what it's compatible and not compatible with anyway... just lay back, let it all flow over you and listen to some Marley.

As ever though, Hyronymus, a lovely little piece of work you've knocked up there. Great bridges, great road sprites, ahhh. Paradise.

Fantastical.
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Post by Raichase » 19 Mar 2006 13:03

Dave Worley wrote:Wow Mr Moderizzle Raichaseness - I detect a pissed off tone!
I'm sorry, I just get sick of people treating the creators of these things with anything less than respect. Feel free to disagree with anyone, but do it in a respectfull way.

They have spent all their time working on it, and for someone to be so... infuriating, it just bugs the hell out of me. So yes, I will bite.

:)).
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Post by khamura » 19 Mar 2006 13:13

Raichase wrote:
khamura wrote:It doesn't explicitly say which combinations are impossible, no. :roll:
No, but it does tell you which combinations ARE possible. Which, by process of elimination, would mean that the OTHER combinations are... gasp... impossible.

How about showing some respect to the people that spent all their hours working on this wonderfull set, rather than nitpicking at a manual which (I might add) is perfectly serviciable if you take the time to READ it.

Oh, and as you need the obvious stated, this is the end of my post.
Hold your horses there, Mister Raichase, sir. Respect and requests for clarification are not mutually exclusive. My :roll: was merely a mark of exasperation following a statement that said that though I was told to RTFM, TFM only contained the answer to my question by way of elimination of other possibilities.

However, it remained possible that, given that one combination of the combroad and viaduct is feasible, the other might be feasible as well. Hence my pestering Hieronymus with a request for clarification. Disrespect had nothing to do with it.

And that is the end of my post.
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Post by Lakie » 19 Mar 2006 13:17

Lakie wrote:2. Purno's bridges REPLACE the same bridge as Pikka's, so you cannot use them together even if you wantted to, they are incompatible.
You would have noticed this line if you read the thread too...
But, anyway the manual does say only RobC's Bridges work with Pikka's bridge, but otherwise use your head. Something which replaces the same things (bridge in this case) aren't going to be compatible.

~ Lakie
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Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
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Post by khamura » 19 Mar 2006 13:19

I'm not saying I wasn't asleep at the wheel, as it were. :lol: I'm just saying disrespect had nothing to do with it.
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Post by Lakie » 19 Mar 2006 13:27

It's not directly aimed at you or anyone, I know you mean no disreapect.
But I'm starting to get annoyed by users complaining before reading the readme's or previous bug reports / answers.
And sometimes just not using their heads...

Sorry, I didn't mean to make it sound like I was trying to 'stab' at you.

~ Lakie
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Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."

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Post by Hyronymus » 19 Mar 2006 19:09

Is the smoke gone again? Good to see not everyone has difficulty overcoming the stress that actually reading a readme evokes. I'll consider being even more explicit in possible new releases. For now I hope the discussion in this topic will fulfill an informing duty.

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Post by Daniel C. » 19 Mar 2006 19:34

This is how I set it up on my newgfw file:

#disabled#newgrf/NEWBRIDGESW.GRF
newgrf/PB_VIADUCT.GRF
newgrf/combroadw.grf 2 1
#DISABLED#newgrf/EUROADSTW.GRF
#DISABLED#newgrf/USROADSW.GRF
#DISABLED#newgrf/CZROADSETW.GRF

...and it does not work. I tried all kinds of combinations, and whenever I look "in-game", under the newgrf section, it tells me that it cannot work because there's another set loaded, but I do not have any, so what could I be doing wrong?

Cheers

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Post by Hyronymus » 19 Mar 2006 19:40

You happen to use Born_Acorn's Office set?

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Daniel C.
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Post by Daniel C. » 19 Mar 2006 19:46

Hyronymus wrote:You happen to use Born_Acorn's Office set?
No, I don't.

This is the rest of the stuff I have on my newgrfw file

#DISABLEDnewgrf/NEWBRIDGESW.GRF
newgrf/PB_VIADUCT.GRF
newgrf/combroadw.grf 2 1
#DISABLEDnewgrf/EUROADSTW.GRF
#DISABLED#newgrf/USROADSW.GRF
#DISABLED#newgrf/CZROADSETW.GRF
newgrf/NEWWATW.GRF
newgrf/ONEWAYW.GRF
newgrf/OILPOWERW.GRF
newgrf/NEWFACTORYW.GRF
newgrf/DESALW.GRF
newgrf/PAPERW.GRF
newgrf/NEWFONTSW.GRF
newgrf/ALPINEW.GRF
newgrf/GRASSCONVW.GRF
newgrf/NEWSTATSW.GRF
newgrf/BARE_TILESW.GRF
newgrf/BASIC_PLATFORMSW.GRF
newgrf/PGS-COUNW.GRF
newgrf/PGS-SILVW.GRF
newgrf/PGS-SUBUW.GRF
newgrf/GSTONE-TEMP_WIN-VER1.GRF
newgrf/ELRAILSW.GRF
newgrf/FENCEW.GRF
newgrf/NSIGNALSW.GRF
newgrf/TRKFOUNDW.GRF
newgrf/CANALSW.GRF 0
newgrf/OPENTTD.GRF
newgrf/TTRSW.GRF 2 0
newgrf/GUIW.GRF
#DISABLED#newgrf/CSDSETW.GRF
#DISABLED#newgrf/CSDELTRACTIONSETW.GRF
#DISABLED#newgrf/CSDSIGNALSETW.GRF
#DISABLED#newgrf/JPSET.GRF
#DISABLED#newgrf/USSIGNALSW.GRF
newgrf/USSTATSW.GRF
newgrf/JCINDSTAW.GRF
newgrf/PLANESETW.GRF
newgrf/TU154.GRF
newgrf/RUSLANW.GRF
newgrf/747.GRF
newgrf/A380.GRF
newgrf/AN124.GRF
newgrf/tu204.grf
newgrf/an225.grf
newgrf/NEWSHIPSW.GRF
newgrf/NEWCARGOW.GRF
newgrf/PB_UKRS.GRF
newgrf/CCOL2W.GRF
#DISABLED#newgrf/USSETW.GRF
#DISABLED#newgrf/DBSETW.GRF
#DISABLED#newgrf/CARGOSETW.GRF
#DISABLED#newgrf/TEMPSETW.GRF
#DISABLED#newgrf/TEMPSETPW.GRF
#DISABLED#newgrf/DBSETXLW.GRF 7
#DISABLED#newgrf/ARCTICSETW.GRF
#DISABLED#newgrf/TROPICSTW.GRF
newgrf/NEWCARGOSPETROLTOURISTSW.GRF
newgrf/334AIMANAGERW.GRF
newgrf/334LONGBUSESEEW.GRF
newgrf/334LONGBUSESNAW.GRF
newgrf/334LONGBUSESW.GRF
newgrf/334VOLVOTRUCKSW.GRF
newgrf/334MCTRUCKSW.GRF
newgrf/334MERCEDESTRUCKSW.GRF
newgrf/334NAVISTARTRUCKSW.GRF
newgrf/334OPELTRUCKSW.GRF
newgrf/334SCANIATRUCKSW.GRF
newgrf/334SKODATRUCKSW.GRF
newgrf/334SPITZERTRUCKSW.GRF
newgrf/334LONGBUSESEEW.GRF
#DISABLED#newgrf/4lvw.grf
newgrf/PGS-FREIW.GRF
newgrf/TTRSW.GRF
newgrf/COALMINEW.GRF
newgrf/IRONMINEW.GRF
newgrf/PB_UKRSI.GRF
newgrf/TRAMTRKW.GRF
newgrf/harbourw.grf
newgrf/gertramsw.grf

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Post by lws1984 » 19 Mar 2006 20:30

Holy crap, that's a lot of GRF's.

On another note, love the set. Too bad it doesn't work with Pikka's stonebridge, but these are great, so I'm not complaining!
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Post by ISA » 19 Mar 2006 21:05

And would be nice if you "refresh" your folder too ;) there is some "old" grfs in! Come back to date!

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Post by TrueSatan » 19 Mar 2006 22:44

@ daniel c.
try to disable newfactoryw.grf
it seems that the set is incompatible with the factory graphics.
at least it works for me ;-)

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Post by Lakie » 19 Mar 2006 22:48

For those who haven't read the readme or didn't understand, the grf is made up of 2 major parts, the bridge part and the European Roadset part,
if you have a conflict could you please give the error message in full, not just it gives a message, because one part could still be active.
This would help me with trying to work out whats going wrong. :shock:

Looks like you are trying to use Pikka's bridge with Purno's Bridges. That would be the cause of the Bridge part of the set being disabled because they use the same bridge id (Wooden Bridge). :)

As for the roadset part of the grf, well I need the exact error message to work out if that is having a conflict too.
Also if any grfids match this one 49450001 that would be the cause the roadset part of the grf to be disabled.
Please do give the grf name of a grf with that grfid, and I'll get on Born_Acorns back about sortting it out. :)

Thanks inadvance,
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."

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Post by Daniel C. » 20 Mar 2006 00:42

ISA wrote:And would be nice if you "refresh" your folder too ;) there is some "old" grfs in! Come back to date!
I'm a dinosaur! :lol:

Do you have any suggestions for which ones I should take out, or update?

Cheers

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Post by Daniel C. » 20 Mar 2006 00:43

TrueSatan wrote:@ daniel c.
try to disable newfactoryw.grf
it seems that the set is incompatible with the factory graphics.
at least it works for me ;-)
Thank you, that, and disabling Pikka's bridge did the trick, and its working now.

Cheers

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Post by Daniel C. » 20 Mar 2006 00:47

Lakie wrote:For those who haven't read the readme or didn't understand, the grf is made up of 2 major parts, the bridge part and the European Roadset part,
if you have a conflict could you please give the error message in full, not just it gives a message, because one part could still be active.
This would help me with trying to work out whats going wrong. :shock:

Looks like you are trying to use Pikka's bridge with Purno's Bridges. That would be the cause of the Bridge part of the set being disabled because they use the same bridge id (Wooden Bridge). :)

As for the roadset part of the grf, well I need the exact error message to work out if that is having a conflict too.
Also if any grfids match this one 49450001 that would be the cause the roadset part of the grf to be disabled.
Please do give the grf name of a grf with that grfid, and I'll get on Born_Acorns back about sortting it out. :)

Thanks inadvance,
~ Lakie
In my case, neither the bridge set, nor the road set were working. However, since desabling Pika's bride, and the newfactoryw.grf, it started working.

BTW...it says on the readme file that it is supposed to work with Pika's viaduct as long as, you load it before to combo set.

Also, nice work, the set looks great. :bow:

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Post by ISA » 20 Mar 2006 01:14

Daniel C. wrote:
ISA wrote:And would be nice if you "refresh" your folder too ;) there is some "old" grfs in! Come back to date!
I'm a dinosaur! :lol:
Do you have any suggestions for which ones I should take out, or update?
Cheers
First thing: Pls no double posting. You have there a edit button.
Second: i think these are "old" out of date:
newgrf/334AIMANAGERW.GRF
newgrf/334LONGBUSESEEW.GRF
newgrf/334LONGBUSESNAW.GRF
newgrf/334LONGBUSESW.GRF
newgrf/334VOLVOTRUCKSW.GRF
newgrf/334MCTRUCKSW.GRF
newgrf/334MERCEDESTRUCKSW.GRF
newgrf/334NAVISTARTRUCKSW.GRF
newgrf/334OPELTRUCKSW.GRF
newgrf/334SCANIATRUCKSW.GRF
newgrf/334SKODATRUCKSW.GRF
newgrf/334SPITZERTRUCKSW.GRF
newgrf/334LONGBUSESEEW.GRF
There is LV4beta4 if I remember right!
Third: there is tons of grf what i havent seen in my life :?

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Post by nicfer » 20 Mar 2006 01:43

Great! I installed it but one bridge is wrong, see image. Btw, in the pdf I see a warning about that this can have contagious files. What that mean? That can have a virus? Please give me what is it.
I don't think that the creators want to put a virus inside it
Attachments
SCR9.png
(686.22 KiB) Downloaded 565 times
ttdpatch.cfg
(34.1 KiB) Downloaded 345 times
newgrfw.cfg
(481 Bytes) Downloaded 362 times
Sorry for my english I am argentinian
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Post by Hyronymus » 20 Mar 2006 06:17

\o/, we have a bug! Thanks for the report Underbuilder, thanks for the cfg file and ttdpatch config too. That's actually something I can work with.

About the contagious file: I didn't want to type addictive, that's so obvious ;).

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