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Re: Dutch stations set

Posted: 24 Aug 2007 01:14
by lobster
ooooh, promising! :D

Re: Dutch stations set

Posted: 24 Aug 2007 04:46
by athanasios
Let me add them to the rest of my stations. :D

Re: Dutch stations set

Posted: 24 Aug 2007 10:36
by Vloris
Nice!!!
Maybe I can try them out in my current German DB-set based game, some towns in the west might very well be Dutch towns :P

Re: Dutch stations set

Posted: 24 Aug 2007 10:44
by XeryusTC
I got a new one, with some added platforms.

Re: Dutch stations set

Posted: 24 Aug 2007 10:45
by Badger
Very nice, consider it downloaded!

Re:

Posted: 24 Aug 2007 12:01
by Ammler
Pug wrote:The only things that looks out of place are the platforms on both sides, but I guess that can't be helped in TT.
Something like this:
http://www.ewetel.net/~michael.blunck/ttd/sidings.png

Re: Dutch stations set

Posted: 24 Aug 2007 12:06
by Caelan
Thank you Xeryus for coding my station platforms! I really hope everyone likes this set that is forming now.

@ Ammler,

I have already created graphics for it, please look here:

http://www.tt-forums.net/viewtopic.php?p=419618#p419618
http://www.tt-forums.net/viewtopic.php?p=419174#p419174

Re: Dutch stations set

Posted: 24 Aug 2007 12:30
by FooBar
Very nice indeed! I really like the looks of this set. Especially when we get some Dutch trains to put on the tracks!

I also noticed the use of some action colours in the signs below the single-platform Amsterdam roofs. Doesn't seem to be completely right.

Re: Dutch stations set

Posted: 24 Aug 2007 14:31
by XeryusTC
New version with a non-track platform and the Vorden station building. I also fixed the action color problem.

Re: Dutch stations set

Posted: 24 Aug 2007 17:00
by FooBar
Very nice. I also noticed some weird stuff going on with the 'Station name sign' type of platform.

Have a look at the attached screenshot. First I built two stations like the one to the left using only 'Station name sign'. After that I added a CTA and a 'Train schedule sign' to the station at the right. Automagically some stairs were added to the center tile. I doesn't look it should be there!

Apart from that it's a great set!

Re: Dutch stations set

Posted: 24 Aug 2007 20:34
by XeryusTC
Seems to be a TTDP only bug. I will look into it.

Edit: I think it is TTDP not properly updating the station information on all tiles again. Or it horribly fails on shifting at the VarAction2s as it seems to switch platform number with position along platform. I don't think that there is much that I can do about it as my VarAction2s seem to be correct.

Re: Dutch stations set

Posted: 24 Aug 2007 22:16
by DaleStan
What does Cht:grfdebug tell you? Does it show you the numbers you expected to get? If so, your NFO is wrong, somewhere, somehow. If not, make sure that it's not your understanding of the spec that's wrong, and then post at least a screenshot, the GRF, and grfdebug.log, reporting where you got unexpected value(s) and what value(s) you expected instead.

Including a savegame and the NFO would also be a good thing.

Re: Dutch stations set

Posted: 25 Aug 2007 03:54
by spaceman-spiff
XeryusTC wrote:New version with a non-track platform and the Vorden station building. I also fixed the action color problem.
I don't know but isn't it better to edit the first post and add the newest version instead of posting it multiple times ?
I can change the author of the first post cause it's Bastiaan, so you can edit it yourself !

Re: Dutch stations set

Posted: 25 Aug 2007 04:14
by athanasios
Ooops: DOS filename, better be "8.3". It is 9.3. I hate adding "6"~1. :wink:

Re: Dutch stations set

Posted: 25 Aug 2007 10:39
by Ben_K
spaceman-spiff wrote:...isn't it better to edit the first post and add the newest version instead of posting it multiple times ?
I agree entirely. I wish everyone would do that with all file releases :)

Re: Dutch stations set

Posted: 25 Aug 2007 22:20
by XeryusTC
spaceman-spiff wrote:
XeryusTC wrote:New version with a non-track platform and the Vorden station building. I also fixed the action color problem.
I don't know but isn't it better to edit the first post and add the newest version instead of posting it multiple times ?
I can change the author of the first post cause it's Bastiaan, so you can edit it yourself !
It's ok with me if Bastiaan agrees with it.
DaleStan wrote:What does Cht:grfdebug tell you?
It doesn't tell me a thing because I couldn't get myself to run it and look into the file. Even with that tool of yours it is sometimes still hard to doctor out what is happening.
athansios wrote:Ooops: DOS filename, better be "8.3". It is 9.3. I hate adding "6"~1.
Using mv isn't that hard...

Re: Dutch stations set

Posted: 26 Aug 2007 15:17
by XeryusTC
I'm making a double post, just because I can.

I've added Winterswijk, Culemborg and Assen.

I haven't come around to fix the station name tiles yet, I have to make the part of the NFO with that part make more sense before and that'll require quite some time of fiddling.

Re: Dutch stations set

Posted: 26 Aug 2007 15:17
by lobster
quality ace!! Culemborg massiv!!

Re: Dutch stations set

Posted: 26 Aug 2007 15:24
by Purno
Screens please? :mrgreen:

Re: Dutch stations set

Posted: 27 Aug 2007 10:51
by Caelan
I love these buildings finally being coded. Thank you Xeryus for coding my drawings.