Canadian Stations Set: Updated 21/01/08 - v0.3d RELEASED!

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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OzTrans
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Post by OzTrans »

another 2 stations, Havelock and The Pas, and seasonal flowerbeds complete the features of the taster set ... coming soon ...
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Post by lobster »

wow. awesome set this'll be. looking forward playing with this.
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Aegis
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Post by Aegis »

Can I assume there will be Tor. Union Station in this set?
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lifeblood
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Post by lifeblood »

Aegis wrote:Can I assume there will be Tor. Union Station in this set?
Nope, that's in the US Stations Set.


The taster is released, you can get it from the first post in this topic.
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Post by lifeblood »

*DOUBLE POST!!!*

DOS version is now added.
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wallyweb
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Post by wallyweb »

I downloaded and played around with these a bit. They are really good.
A couple of observations:

The bare and naked tile: When abutted to another station platform it has no fence on that side which is good. A fence does appear on one side that is not so abutted, but on one side only. If there is more than one unabutted side as in a corner or an end, the extras will remain unfenced. It would look better if all unabutted sides were fenced.

The way the buffers orient themselves to the proper N/S or E/W view is excellent. Well done.
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Post by lifeblood »

wallyweb wrote: It would look better if all unabutted sides were fenced.
I agree completly, I'll look into fixing this!
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OzTrans
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Post by OzTrans »

wallyweb wrote:... Empty Tiles and fences ...
There is no fence, where the track would normally enter/exit, but I can add those missing fences, no problems.

As far as fences go, there will always be a fence on the outer side of the station as a whole, unless tracks enter/exit; station buildings are always unfenced.
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Post by Wile E. Coyote »

Looks awesome! And it's compatible with NG tracks :D
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OzTrans
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Post by OzTrans »

Wile E. Coyote wrote: ... it's compatible with NG tracks
yes, it is compatible with other track systems, because it does not contain tracks. The only problem is with the crosswalks and monorail/maglev tracks, that will be sorted out one day too.

... here we have fully fenced stations when using the empty tile ...
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ISA
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Post by ISA »

OzTransLtd wrote: The only problem is with the crosswalks and monorail/maglev tracks, that will be sorted out one day too.
Thank god i dont use monorail/maglev tracks :)
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Post by lifeblood »

I updated the downloadable attachments in the first post...
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Post by lobster »

is it just me, or are the buildings missing? or do they show up at a certain year or period? i only have the "Station Platforms" option, and no buildings.
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Post by lifeblood »

They should be there from 1921, under the "Stations Buildings" option. If they aren't there, perhaps OzTrans has some ideas, I only draw. 8)
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Post by OzTrans »

astath wrote:is it just me, or are the buildings missing? or do they show up at a certain year or period? i only have the "Station Platforms" option, and no buildings.
You may be aware that there are limits ... Now, as I understand it, you can have (for all activated stations in your newgrf.cfg) max 16 menu options on the station construction menu, each of that can have another 16 sub options.

As a guess, you have exceeded those 16 station menus by having too many station sets activated. Disable/remove some and you should be in business.
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Post by lobster »

OzTransLtd wrote:You may be aware that there are limits ... Now, as I understand it, you can have (for all activated stations in your newgrf.cfg) max 16 menu options on the station construction menu, each of that can have another 16 sub options.

As a guess, you have exceeded those 16 station menus by having too many station sets activated. Disable/remove some and you should be in business.
oh damn, that could very well be the case... it'll be tough to cut in my station budget, i use nearly all available station sets. i'll remove the Rural stations from the Generic set. i made those myself, so those are the ones i can miss the most. :) thanks.
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Post by krtaylor »

Funny that we've maxxed out a completely new Patch feature so soon! Since it was a new written feature, I wonder if it would be possible to expand the limit.
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Post by lifeblood »

OzTransLtd wrote:...each of that can have another 16 sub options.
I'm not sure about that, MB's Non Track Tiles have 19 options.
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Post by Aegir »

19 is the max for drop down lists. Any more than that, and, well, boom...

Edit: They can technically handle much much more that 19, but it's the drop down list code itself which limits the most.
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Post by CPCNMAN007 »

DanMack you station is make are very very Nice continue :D :shock:
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