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Lithuanian Transportation Set (BETA)
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Author:  Killer 11 [ Mon Dec 05, 2005 2:49 pm ]
Post subject:  Lithuanian Transportation Set (BETA)

Lithuanian Transportation Set (BETA)

This set aims to add transport vehicles used in the territory of Lithuania.
Currently the set is at beta stage and was previously known as Lithuanian Railways Trainset.
You are free to use this set but be prepared for bugs since this is beta.

Current rolling stock list:
Freight locomotives:
1943 - 2-10-0 TE
1960 - TEM2
1970 - M62
1976 - 2M62
2004 - 2M62M
Passenger locomotives:
1987 - TEP70
2006 - TEP70BS
DMUs and railcars:
1963 - D1
1997 - AR2
Trucks:
1987 - KAMAZ 5320 (Coal, Iron Ore, Food)

More will be added as I make progress.

Current Spritesheet:
(doesn't include some sprites like loading ones)
Attachment:
Spritesheet.png [55.17 KiB]
Downloaded 524 times


Ingame:
Attachment:
screenshot.png [443.76 KiB]
Downloaded 557 times


Grab Beta 1.1 here

Attachment:
File comment: Lithuanian Transportation Set (BETA 1.1)
LTTS - Beta 1.1w.GRF [52.07 KiB]
Downloaded 1960 times


Some info about usage:
Due to my limited ammount of coding knowlage i had to make compromises.
To buy 2M62 and 2M62M you have to buy two engines and then place the second one right behind the first one.
To buy D1 you have to buy front and back heads separately and then place the 2nd head in the back of the train.
That would be all.

Killer 11

Author:  lobster [ Mon Dec 05, 2005 3:27 pm ]
Post subject: 

cargo van certainly looks great. that loc isn't too bad either, very nice.

Author:  Killer 11 [ Mon Dec 05, 2005 3:32 pm ]
Post subject: 

oops i think shading on vertical ones is incorect :oops:
And thanks i can't believe it's that good

Author:  Mr. X [ Mon Dec 05, 2005 3:34 pm ]
Post subject: 

looks very cool!
keep it up!

Since I'm not that of an good artist, I can't really give you any pointers, so I think that it's good. :D

Author:  maley123 [ Mon Dec 05, 2005 5:23 pm ]
Post subject: 

looks very good
i am not a very good artist but my work is probaly crapper by a bit

point a
make the yeallow darker
point b
shade it abit more

Author:  Wile E. Coyote [ Mon Dec 05, 2005 6:01 pm ]
Post subject: 

Not bad! :) Only fix shading in | wiews

Author:  Geo Ghost [ Mon Dec 05, 2005 8:51 pm ]
Post subject: 

That truck is brillient!
When can it replace the coal trucks? :P
The loco looks good, although there is something missing.
Im not sure what, but looking at the diag' views, theres just something not quite there.
rest of it is great anyway! :D

Author:  Wile E. Coyote [ Mon Dec 05, 2005 9:50 pm ]
Post subject: 

Sorry, I forgot, hopper is cool 8)

Author:  Raichase [ Mon Dec 05, 2005 10:25 pm ]
Post subject: 

Very nice work. Very, very nice.

Author:  Killer 11 [ Tue Dec 06, 2005 12:47 pm ]
Post subject: 

Thank you very much!
I have fixed that shading prob in | views.
And could someone code it please?

EDIT:
I almost forgot the stats:
1900hp
introduction 1960
Speed 140km/h
Diesel
Name TCDL 32
Cost 33.000$

TCDL- Tem Class Diesel Locomotive

Attachments:
Tem2 sprites.PNG
Tem2 sprites.PNG [ 2.24 KiB | Viewed 34367 times ]

Author:  PikkaBird [ Tue Dec 06, 2005 1:18 pm ]
Post subject: 

It looks good, and I'll code it for you, but I also need Weight and TE data. :)

Author:  Killer 11 [ Tue Dec 06, 2005 1:40 pm ]
Post subject: 

weigh 100tons Te i dunno make it as for a good diesel engine

Author:  PikkaBird [ Tue Dec 06, 2005 1:55 pm ]
Post subject: 

Okay, here you go. I've used ID 13h, and here's the nfo file if you want to try making adjustments, or use this as the base for more locos. :)

The loco should be available in the Temperate and Arctic climates.

Code:
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 6)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
    0 * 4    1a 00 00 00

    1 * 24    08 06 44 45 00 01 "TEM2" 00 "By Killer 11" 00

    2 * 4    01 00 02 08
    3 sprites\misc\tem.pcx 16 0 01 22 8 -3 -12
    4 sprites\misc\tem.pcx 32 0 09 16 22 -15 -9
    5 sprites\misc\tem.pcx 64 0 01 12 32 -16 -8
    6 sprites\misc\tem.pcx 96 0 09 16 22 -5 -9
    7 sprites\misc\tem.pcx 128 0 01 22 8 -3 -12
    8 sprites\misc\tem.pcx 144 0 09 16 22 -15 -9
    9 sprites\misc\tem.pcx 176 0 01 12 32 -16 -8
   10 sprites\misc\tem.pcx 208 0 09 16 22 -5 -9

   11 sprites\misc\tem.pcx 128 0 01 22 8 -3 -12
   12 sprites\misc\tem.pcx 144 0 09 16 22 -15 -9
   13 sprites\misc\tem.pcx 176 0 01 12 32 -16 -8
   14 sprites\misc\tem.pcx 208 0 09 16 22 -5 -9 
   15 sprites\misc\tem.pcx 16 0 01 22 8 -3 -12
   16 sprites\misc\tem.pcx 32 0 09 16 22 -15 -9
   17 sprites\misc\tem.pcx 64 0 01 12 32 -16 -8
   18 sprites\misc\tem.pcx 96 0 09 16 22 -5 -9


   19 * 9    02 00 AA 01 01 00 00 00 00
   20 * 9    02 00 BB 01 01 01 00 01 00
   21 * 15    02 00 AB 80 02 00 04 AA 00 AA 00 AA 00 BB 00


   22 * 7    03 00 01 13 00 AB 00

   23 * 13    04 00 0F 01 13 "TCDL 32" 00

 // 12 FD 00 introdate 02 reliability 03 vlife 04 mdllife : 05 train 06 climate 1A sort
   24 * 22    00 00 08 01 13 12 FD 00 14 39 02 20 03 18 04 FF 05 00 06 03 1A 00
 // 08 paxloco 0D runfac 0E runbase 17 cost 19 type 13 double 14 capacity 1E callback
   25 * 24    00 00 08 01 13 08 00 0D 8D 0E 30 4C 00 00 17 19 19 08 13 00 14 00 1E 00
 // 09 spd*1.6 16 weight 0B power 1F TE
   26 * 15    00 00 04 01 13 09 8A 00 16 64 0B 6C 07 1F 37


Attachments:
File comment: The pcx file (as a gif)
tem.gif
tem.gif [ 2 KiB | Viewed 34346 times ]
tem2.grf [3.45 KiB]
Downloaded 728 times

Author:  Killer 11 [ Tue Dec 06, 2005 1:58 pm ]
Post subject: 

Thankyou very much
EDIT: one little thingy since tem2 can face in either way(photos prove that)
I would like that it could face the other way or be random, can you please do that?

Author:  PikkaBird [ Tue Dec 06, 2005 2:26 pm ]
Post subject: 

Hmm

okay. How often would you like it to face the other way (eg, 1/2, 1/4, 1/8th of the time?)?

Author:  Wile E. Coyote [ Tue Dec 06, 2005 2:32 pm ]
Post subject: 

Just to compare: this is Serbian 667 loco (which is actually TEM2): :wink:
Your TEM2 is very nice! :D

Attachments:
667.gif
667.gif [ 1.88 KiB | Viewed 34301 times ]

Author:  Killer 11 [ Tue Dec 06, 2005 2:35 pm ]
Post subject: 

PikkaBird wrote:
Hmm

okay. How often would you like it to face the other way (eg, 1/2, 1/4, 1/8th of the time?)?

1/4

@Wile E. Coyote
your's looks very good to but i prefered dark green becouse i have seen more of them in that color :wink:

Author:  PikkaBird [ Tue Dec 06, 2005 2:37 pm ]
Post subject: 

Killer 11 wrote:
1/4


Hehe.. okay.

Updated the nfo and grf in the post above. 1/4 of the time when leaving a depot, the locomotive will be reversed.

Author:  Wile E. Coyote [ Tue Dec 06, 2005 2:48 pm ]
Post subject: 

I had this photo while drawing: :wink:
Image

Author:  Killer 11 [ Tue Dec 06, 2005 3:02 pm ]
Post subject: 

PikkaBird thanks it looks cool now as engine direction changes once in a while when it wisits a depot.

Wile E. Coyote and i had this:
http://www.railfaneurope.net/pix/lt/die ... _15_30.jpg
BTW my work isn't over i'm thinking off fixing some stuff in my Tem2 and maybe then a livestock van

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