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TTO Full Conversion v1.3
https://www.tt-forums.net/viewtopic.php?f=26&t=22069
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Author:  Gurluas2000 [ Wed Nov 23, 2005 2:16 pm ]
Post subject:  TTO Full Conversion v1.3

made by Jezulkim

picture(old) included in the pack.
features:
TTO terrain set
TTO monorail
TTO bridge for the monorail
TTO houses
TTO iron mine
TTO title screen for ttd and openttd (openttd titlescreen seems to be damaged)
TTO signals
TTO vehicles (including 1900 vehicles)
TTO icons

optional mars graphic for toyland.
experimental tto start music

ps. please post your thoughts about this.

Edit:Updated to 1.3

Long time no update. But now a final (?) update.

What's changed in this version?

* Version 1.3 *

Changes:
- TTO toolbar icons
- TTO bulldozer icon and cursor
- Few names fixed
- New grf file in TTO set folder (olds.grf) (Vehicles allowing you to start in the year 1900)

Older changes:
-TTO original names, small fixes to the Monorail
-Now you need only one file for TTO experience. Well, you'll still need the music, but that's optional
-TTO farms. GRF without them also included
-Bugfixes road crossing light didn't work, and some others I can't remember
-TTO Snow tiles. Arctic/TTO hybrid
-Futuristic ships. Did not exist in TTO, taken from world editor
-Added GRFs made by Wile E. Coyote. Just ask me to remove the file if you don't like your GRF included
-Monorails look better (only few pixels added)
-More TTO monorail. Now you can see it in desert and arctic
-TTO/TTD maglev
-And more, I can't remember all
-TTO Alpha Station
-TTO Bridge Icon

Attachments:
File comment: TTO Conversion Version 1.3
Full TTO Conversion.zip [1.68 MiB]
Downloaded 1153 times

Author:  lobster [ Wed Nov 23, 2005 3:16 pm ]
Post subject: 

screenies! :)

Author:  Gurluas2000 [ Wed Nov 23, 2005 3:23 pm ]
Post subject: 

ok here ya go.

EDIT: i know its from openttd but its same thing in ttd.

Attachments:
File comment: tto
Gurluas Transport, 24th Mar 2024.png [278.52 KiB]
Downloaded 3112 times

Author:  Villem [ Wed Nov 23, 2005 3:32 pm ]
Post subject: 

Looks like the train tracks still got the TTD landscape in them...

Author:  Gurluas2000 [ Wed Nov 23, 2005 3:36 pm ]
Post subject: 

only the monorail and maglev does.

Author:  RK [ Wed Nov 23, 2005 4:47 pm ]
Post subject: 

Nice work, but not authentic. :P

Image

Author:  Gurluas2000 [ Wed Nov 23, 2005 4:57 pm ]
Post subject: 

i know the monorail is not converted.
the last person who was doing this dropped it...so...

Author:  RK [ Wed Nov 23, 2005 6:20 pm ]
Post subject: 

it should be possible.
A problem is the bridge. But you can make a new Monorail-bridge with these graphics and everything is fine. :D

Author:  Gurluas2000 [ Wed Nov 23, 2005 6:21 pm ]
Post subject: 

well ...ask jezulkim not me...i didt made this heh...

Author:  Jezulkim [ Thu Nov 24, 2005 5:47 pm ]
Post subject: 

Hmm, I'll add the tto monorail but not the monorail bridge. You can use purno's bridges, the monorail bridge in that set looks almost same as in tto.

I'll post the grf here when it's ready.

Author:  Wile E. Coyote [ Thu Nov 24, 2005 6:25 pm ]
Post subject: 

Here is something more to add:

Attachments:
File comment: Chippy 'Class', Chaney 'Oak', Ginzu 'A3', Ginzu 'D49' and Jimmie 'Q1'
ttorlw.grf [9.27 KiB]
Downloaded 750 times
File comment: Hereford Lion Bus
hlbw.grf [1.69 KiB]
Downloaded 791 times

Author:  Gurluas2000 [ Thu Nov 24, 2005 6:38 pm ]
Post subject: 

nice:)
lets unite the packs into making a good tto pack...including vehicles.

where can i find purnos bridge?

Author:  Wile E. Coyote [ Thu Nov 24, 2005 6:53 pm ]
Post subject: 

Here.
And yes, making complete TTO pack is cool idea :D

Author:  Gurluas2000 [ Thu Nov 24, 2005 6:56 pm ]
Post subject: 

weee...then finally ttd can be as good as tto were...no much better thanks to open ttd and ttd patch.

ps. we shud make all bridges get the grid steel graphic...maybe purno can help us?

Author:  MeusH [ Thu Nov 24, 2005 7:42 pm ]
Post subject: 

I still miss TTO iron ore mine.
Its graphics has been replaced with the quarry, and TTD copper ore mine uses TTO iron ore mine's graphics.

Author:  PikkaBird [ Thu Nov 24, 2005 11:01 pm ]
Post subject: 

MeusH wrote:
I still miss TTO iron ore mine.
Its graphics has been replaced with the quarry, and TTD copper ore mine uses TTO iron ore mine's graphics.


This should about do the trick:

Code:
1 * 1          00 0A 03 01 12 08 12 09 12 0A 02 06 00 00 00 FE 0A 00 FE 0A 01

Author:  Gurluas2000 [ Fri Nov 25, 2005 7:09 am ]
Post subject: 

uuh...whats that?

Author:  PikkaBird [ Fri Nov 25, 2005 7:12 am ]
Post subject: 

Gurluas2000 wrote:
uuh...whats that?


It is a psuedosprite which, if Jezulkim adds it to his grf file, will make the iron ore mine look like the copper mine (ie, the TTO iron ore mine). :)

Author:  MeusH [ Fri Nov 25, 2005 7:25 am ]
Post subject: 

Great :)
How about TT semaphores? Are they simply too small for pre-/exit-/combo- signals signs?
Does anybody remember big UFO landing on rails? It's 8 years since I have seen that disaster, but I remember it was green, not bluish-grey

Author:  PikkaBird [ Fri Nov 25, 2005 7:41 am ]
Post subject: 

MeusH wrote:
Does anybody remember big UFO landing on rails? It's 8 years since I have seen that disaster, but I remember it was green, not bluish-grey


It wasn't - at least not in the version that I had in 1994, or the version that I have now. It was always bluish-grey (as are the UFOs in X-Com, which is what the TT disaster is based on).

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