MeusH wrote:Great
How about TT semaphores?
TTO Full Conversion v1.3
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- Tycoon
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- Chief Executive
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- Tycoon
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It's here!! The TTO monorail!
It's not perfect but working. All tiles won't match and the junction tiles look different than non junction tiles... so it's not recommended to build monorail junctions. I'll fix the tile matching problems someday, it may take a year or a day
It's not perfect but working. All tiles won't match and the junction tiles look different than non junction tiles... so it's not recommended to build monorail junctions. I'll fix the tile matching problems someday, it may take a year or a day
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- Chief Executive
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looks reeeeallly awesome!!!
ps. can someone convert this to openttd?
it was found here
http://www.tt-ms.de/downloads/
ps. can someone convert this to openttd?
it was found here
http://www.tt-ms.de/downloads/
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I'm not sure is it possible to convert that. This should work with ottd: (this is a tto title screen made by me (second version ))
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- Chief Executive
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it is complex becouse trains are hardcoded and when you try to load it(the one posted by GURLUAS) the trains are corrupted and won't show up in train list nor they obey your commands and they don't even move.
But i have recreated the TTO title with some improvements and it works for OpenTTD
But i have recreated the TTO title with some improvements and it works for OpenTTD
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- Tycoon
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- nicfer
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Oops... I mistake... Delete this post.
Last edited by nicfer on 26 Nov 2005 12:11, edited 1 time in total.
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
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An update to tto monorail. I have fixed the worst matching problems, so it's enjoyable to play with this.
PikkaBird, I have tried to use your pseudo sprite, but ttd crashes when I load the iron ore mine graphic. Here's the nfo:
PikkaBird, I have tried to use your pseudo sprite, but ttd crashes when I load the iron ore mine graphic. Here's the nfo:
Code: Select all
0 * 4 33 00 00 00
1 * 27 08 02 FA FA FA F7 00 43 72 65 61 74 65 64 20 62 79 20 47 52 44 54 4F 47 52 46 00
2 * 5 0A 01 30 F5 08
3 * 21 00 0A 03 01 12 08 12 09 12 0A 02 06 00 00 00 FE 0A 00 FE 0A 01
4 d:\transport\sprites\ttoc\ttoc7.pcx 1 1 1 1 1 1 0
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Ummmmmm
You seem to have put the action 0 in the middle of your action 0A. Try swapping lines 2 and 3?
edit: also, that single pseudosprite will change the iron ore mines to use the copper mine sprites and layout (in TTDP with newindustries on). You don't need to do anything to the iron ore mine sprites.
You seem to have put the action 0 in the middle of your action 0A. Try swapping lines 2 and 3?
edit: also, that single pseudosprite will change the iron ore mines to use the copper mine sprites and layout (in TTDP with newindustries on). You don't need to do anything to the iron ore mine sprites.
Thanks, it works now (well, partly)
Is it normal that when you load that grf in a saved game it doesn't work, but when you load it in the scenario editor, it works.
EDIT: Seems that it doesn't change the graphics of the existing iron ore mines. But when you put that graphic on and build an iron ore mine, it works.
Is it normal that when you load that grf in a saved game it doesn't work, but when you load it in the scenario editor, it works.
EDIT: Seems that it doesn't change the graphics of the existing iron ore mines. But when you put that graphic on and build an iron ore mine, it works.
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
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