TTO Full Conversion v1.3

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Prof. Frink
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Post by Prof. Frink »

MeusH wrote:Great :)
How about TT semaphores?
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ttosignalsw.grf
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Gurluas2000
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Post by Gurluas2000 »

hmm...maybe he had a special version with a tftd sub...


whats the difference between ttd semaphores and tto semaphores?
MeusH
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Post by MeusH »

Thank you Prof. Frink :)
Edit: it's not working (OTTD). Just take a look at the attached screenshot

PikkaBird - this means I don't remember it correctly... I have always though big UFO was green and looking like flying saucer...
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ttosignals.png
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Prof. Frink
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Post by Prof. Frink »

Well, it's just a graphics switch from mb's signalsw.grf, so it's openTTD's fault.
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Jezulkim
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Post by Jezulkim »

It's here!! The TTO monorail!

It's not perfect but working. All tiles won't match and the junction tiles look different than non junction tiles... so it's not recommended to build monorail junctions. I'll fix the tile matching problems someday, it may take a year or a day :)
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Gurluas2000
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Post by Gurluas2000 »

looks reeeeallly awesome!!!

ps. can someone convert this to openttd?

it was found here
http://www.tt-ms.de/downloads/
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titleod.zip
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Jezulkim
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Post by Jezulkim »

I'm not sure is it possible to convert that. This should work with ottd: (this is a tto title screen made by me (second version :) ))
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Gurluas2000
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Post by Gurluas2000 »

ty for trying but it didt work...hmmm
how did you try it?
the openttd title is named opntitle...and is actually a saved game not a complex...thing...

ps. new pic.
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my game...and yes...the oil truck blew up:(
my game...and yes...the oil truck blew up:(
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Killer 11
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Post by Killer 11 »

it is complex becouse trains are hardcoded and when you try to load it(the one posted by GURLUAS) the trains are corrupted and won't show up in train list nor they obey your commands and they don't even move.
But i have recreated the TTO title with some improvements and it works for OpenTTD
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opntitle.dat
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Gurluas2000
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Post by Gurluas2000 »

ty it is very cool. :D
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Post by MeusH »

I think monorail's support had company colours...
Prof. Frink
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Post by Prof. Frink »

Indeed they did, however AFAIK there is no way to do this with TTDPatch ATM.

eis_os and Lakie's planned new feature _might_ change that though, but don't hold your breath.
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Post by SkeedR »

Hmmm, where would i be able to get JUST those LoVeLy roads?(And bridges?)
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Gurluas2000
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Post by Gurluas2000 »

uuh...they are standard ttd roads and ttd bridges...
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nicfer
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Post by nicfer »

Oops... I mistake... Delete this post.
Last edited by nicfer on 26 Nov 2005 12:11, edited 1 time in total.
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO

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Gurluas2000
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Post by Gurluas2000 »

what u mean?
he asked where to get roads and bridges ONLY!
i told him they r standard ttd roads and bridges.
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Post by Jezulkim »

An update to tto monorail. I have fixed the worst matching problems, so it's enjoyable to play with this.

PikkaBird, I have tried to use your pseudo sprite, but ttd crashes when I load the iron ore mine graphic. Here's the nfo:

Code: Select all

 0 * 4	 33 00 00 00
    1 * 27	 08 02 FA FA FA F7 00 43 72 65 61 74 65 64 20 62 79 20 47 52 44 54 4F 47 52 46 00
    2 * 5	 0A 01 30 F5 08
    3 * 21       00 0A 03 01 12 08 12 09 12 0A 02 06 00 00 00 FE 0A 00 FE 0A 01
    4 d:\transport\sprites\ttoc\ttoc7.pcx 1 1 1 1 1 1 0
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PikkaBird
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Post by PikkaBird »

Ummmmmm

You seem to have put the action 0 in the middle of your action 0A. Try swapping lines 2 and 3?

edit: also, that single pseudosprite will change the iron ore mines to use the copper mine sprites and layout (in TTDP with newindustries on). You don't need to do anything to the iron ore mine sprites.
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Jezulkim
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Post by Jezulkim »

Thanks, it works now :D (well, partly)

Is it normal that when you load that grf in a saved game it doesn't work, but when you load it in the scenario editor, it works.

EDIT: Seems that it doesn't change the graphics of the existing iron ore mines. But when you put that graphic on and build an iron ore mine, it works.
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PikkaBird
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Post by PikkaBird »

Jezulkim wrote:EDIT: Seems that it doesn't change the graphics of the existing iron ore mines. But when you put that graphic on and build an iron ore mine, it works.
Yep, it'll work in new games, and for new mines in old games.
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