Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.
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Jezulkim
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by Jezulkim » 30 Nov 2005 13:12
Gurluas2000 wrote: wud be nice to remove the monorail barrier...
gonewacko did it...
shame his tto pack died out.
Are you sure he did it? I checked the topic and the monorail was made exactly same way as I have done it.
I have listed three things there are left to do in this set:
-Monorail bridges, needs coding
-Buildings (see my attachment), coding, maybe a cool pseudo sprite like PikkaBird's iron ore mine code.
-Make the existing iron ore mines change graphics, I don't know whether this is possible.
The buildins you can see in the attachment can be seen only in the arctic climate now, they were in temperate climate in TTO
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maley123
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by maley123 » 30 Nov 2005 15:08
ow hello
could you include the proper vechiles in this set like the proper ginzu graphics
leader of a Maley's Deluxe Railset
Villem
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by Villem » 30 Nov 2005 15:15
The "Ginzu" is exactly the same as the one in TTD, graphics are exactly alike!
PikkaBird
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by PikkaBird » 01 Dec 2005 05:21
Jezulkim wrote: -Buildings (see my attachment), coding, maybe a cool pseudo sprite like PikkaBird's iron ore mine code. The buildins you can see in the attachment can be seen only in the arctic climate now, they were in temperate climate in TTO
Ummm....
Code: Select all
1 * 4 01 07 00 00
1 * 17 02 07 01 00 1E 06 00 00 1F 86 00 00 00 00 10 10 10
1 * 17 02 07 02 00 20 06 00 00 21 86 00 00 00 00 10 10 10
1 * 7 00 07 01 01 01 08 18
1 * 7 00 07 01 01 02 08 18
1 * 7 03 07 01 01 00 01 00
1 * 7 03 07 01 02 00 02 00
Should do it.
-Make the existing iron ore mines change graphics, I don't know whether this is possible.
You can't really get newindustries to apply retrospectively.
If you have a saved game that you really want to replace the mines in, try:
-loading the save game in the scenario editor,
-replacing all the mines (you might have to use sign-cheats to give yourself enough money to do this)
-Save the scenario
-Play the scenario
-use
cht: playerid 0 to switch control back to your company.
Jezulkim
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by Jezulkim » 01 Dec 2005 13:10
Thank you very much! Maybe you could make a code that allows to make a new monorail bridge without breaking the other bridges. Or maybe I'm asking too much... Too bad that it's not possible to make the iron ore mine graphics work properly.
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PikkaBird
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by PikkaBird » 01 Dec 2005 15:06
Jezulkim wrote: Maybe you could make a code that allows to make a new monorail bridge without breaking the other bridges.
It could be done, I believe, but it might not be easy. Can you post the sprites for the monorail bridge, please?
MeusH
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by MeusH » 01 Dec 2005 20:24
How about a simple graphics replacement? <-- iron ore mine
Jezulkim
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by Jezulkim » 02 Dec 2005 14:27
MeusH wrote: How about a simple graphics replacement? <-- iron ore mine
Yes, but that requires information that I don't have
PikkaBird wrote: It could be done, I believe, but it might not be easy. Can you post the sprites for the monorail bridge, please?
Sure. The monorail bridge is awesome, no hurry with coding.
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DeletedUser21
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by DeletedUser21 » 02 Dec 2005 17:36
Jezulkim wrote:
Sure. The monorail bridge is awesome, no hurry with coding.
Cool, I was waiting a bit for this, Maybe they can replace the wooden monobridge and maybe even adjust the speed.
DeletedUser21
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by DeletedUser21 » 02 Dec 2005 21:42
'They' are the people that can code it into the game.
So 'They' would (poor enough) not be me.
I'm afraid that I'm not that familiar with the patch.
PikkaBird
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by PikkaBird » 03 Dec 2005 11:29
Here we go. One monorail bridge (replaces the tubular bridge, which is also modified so it can be build at shorter lengths).
Some of the actual sprites may be a little out of alignment, but you can easily fix that up in the pcx file (attached here as a .gif).
Code: Select all
2 * 906 00 06 02 01 0A 09 00 0D 00 07
// table 0, (end)
// rail X v v v
0A 0A 00 00 01 0A 00 00 00 00 00 00 00 00 00 00
// rail Y v v v
0C 0A 00 00 02 0A 00 00 00 00 00 00 00 00 00 00
// road X v v v
10 0A 00 00 01 0A 00 00 00 00 00 00 00 00 00 00
// road Y v v v
12 0A 00 00 02 0A 00 00 00 00 00 00 00 00 00 00
// mono X v v v
16 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// mono Y v v v
18 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// mag X v v v
1C 0A 00 00 01 0A 00 00 00 00 00 00 00 00 00 00
// mag Y v v v
1E 0A 00 00 02 0A 00 00 00 00 00 00 00 00 00 00
// table 1, (end)
// rail X v v v
09 0A 00 00 FF 09 00 00 05 0A 00 00 00 00 00 00
// rail Y v v v
0E 0A 00 00 04 0A 00 00 07 0A 00 00 00 00 00 00
// road X v v v
0F 0A 00 00 FF 09 00 00 05 0A 00 00 00 00 00 00
// road Y v v v
14 0A 00 00 04 0A 00 00 07 0A 00 00 00 00 00 00
// mono X v v v
16 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// mono Y v v v
18 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// mag X v v v
1B 0A 00 00 FF 09 00 00 05 0A 00 00 00 00 00 00
// mag Y v v v
20 0A 00 00 04 0A 00 00 07 0A 00 00 00 00 00 00
// table 2,
// rail X v v v
0A 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00
// rail Y v v v
0C 0A 00 00 03 0A 00 00 07 0A 00 00 00 00 00 00
// road X v v v
10 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00
// road Y v v v
12 0A 00 00 03 0A 00 00 07 0A 00 00 00 00 00 00
// mono X v v v
16 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// mono Y v v v
18 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// mag X v v v
1C 0A 00 00 00 0A 00 00 00 00 00 00 00 00 00 00
// mag Y v v v
1E 0A 00 00 03 0A 00 00 00 00 00 00 00 00 00 00
// table 3,
// rail X v v v
0A 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00
// rail Y v v v
0C 0A 00 00 03 0A 00 00 07 0A 00 00 00 00 00 00
// road X v v v
10 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00
// road Y v v v
12 0A 00 00 03 0A 00 00 07 0A 00 00 00 00 00 00
// mono X v v v
16 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// mono Y v v v
18 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// mag X v v v
1C 0A 00 00 00 0A 00 00 00 00 00 00 00 00 00 00
// mag Y v v v
1E 0A 00 00 03 0A 00 00 00 00 00 00 00 00 00 00
// table 4,
// rail X v v v
0A 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00
// rail Y v v v
0C 0A 00 00 03 0A 00 00 07 0A 00 00 00 00 00 00
// road X v v v
10 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00
// road Y v v v
12 0A 00 00 03 0A 00 00 07 0A 00 00 00 00 00 00
// mono X v v v
16 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// mono Y v v v
18 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// mag X v v v
1C 0A 00 00 00 0A 00 00 00 00 00 00 00 00 00 00
// mag Y v v v
1E 0A 00 00 03 0A 00 00 00 00 00 00 00 00 00 00
// table 5,
// rail X v v v
0A 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00
// rail Y v v v
0C 0A 00 00 03 0A 00 00 07 0A 00 00 00 00 00 00
// road X v v v
10 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00
// road Y v v v
12 0A 00 00 03 0A 00 00 07 0A 00 00 00 00 00 00
// mono X v v v
16 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// mono Y v v v
18 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00
// mag X v v v
1C 0A 00 00 00 0A 00 00 00 00 00 00 00 00 00 00
// mag Y v v v
1E 0A 00 00 03 0A 00 00 00 00 00 00 00 00 00 00
// table 6, slopes
// rail f v v v
86 09 00 00 88 09 00 00 85 09 00 00 87 09 00 00
// rail r v v v
8A 09 00 00 8C 09 00 00 89 09 00 00 8B 09 00 00
// road f v v v
8E 09 00 00 90 09 00 00 8D 09 00 00 8F 09 00 00
// road r v v v
92 09 00 00 94 09 00 00 91 09 00 00 93 09 00 00
// mono f v v v
05 11 00 00 04 11 00 00 07 11 00 00 06 11 00 00
// mono r v v v
01 11 00 00 00 11 00 00 02 11 00 00 03 11 00 00
// mag f v v v
0F 11 00 00 11 11 00 00 0E 11 00 00 10 11 00 00
// mag r v v v
13 11 00 00 15 11 00 00 12 11 00 00 14 11 00 00
3 * 5 0A 01 08 00 11
4 sprites/monobridge.pcx 450 14 09 24 49 -24 3
5 sprites/monobridge.pcx 514 14 09 24 49 -23 3
6 sprites/monobridge.pcx 578 14 09 35 50 -23 -7
7 sprites/monobridge.pcx 642 14 09 35 50 -25 -7
8 sprites/monobridge.pcx 706 14 09 32 50 -25 -6
9 sprites/monobridge.pcx 2 110 09 32 50 -23 -6
10 sprites/monobridge.pcx 66 110 09 28 53 -28 -7
11 sprites/monobridge.pcx 130 110 09 28 53 -23 -7
12 * 5 0A 01 04 15 0A
13 sprites/monobridge.pcx 450 127 09 26 52 -25 -1
14 sprites/monobridge.pcx 450 127 09 26 52 -25 -1
15 sprites/monobridge.pcx 578 127 09 26 52 -25 -1
16 sprites/monobridge.pcx 578 127 09 26 52 -25 -1
Attachments
monobridge.gif (3.57 KiB) Viewed 4362 times
Scr22.png (42.91 KiB) Viewed 4358 times
Jezulkim
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by Jezulkim » 03 Dec 2005 12:37
It looks great
I can't get it encoded, could you post the first lines of the nfo or the grf so I can fix the alignment problems. Fantastic work, I love it.
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PikkaBird
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by PikkaBird » 03 Dec 2005 12:54
Jezulkim wrote: I can't get it encoded, could you post the first lines of the nfo or the grf so I can fix the alignment problems. Fantastic work, I love it.
eis_os advises that you probably need to get the latest version of
grfcodec .
That's basically the whole NFO file - all that's missing from the top are the headers, sprite 0 and the action 8. I assumed you were just going to append this to your grf file which modifies the track sprites.
Jezulkim
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by Jezulkim » 03 Dec 2005 16:00
Ah, thanks for the info, it works now.
EDIT: I have fixed the alignment problems with the monorail bridges. If you read this and you like TTO, download this NOW!
I also made a TTO title screen. I suggest you to backup your TTD title.dat before you use this.
Gurluas: please add these files to the main zip file.
Attachments
A screenshot of it title.png (81.09 KiB) Viewed 4273 times
title.dat
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DeletedUser21
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by DeletedUser21 » 03 Dec 2005 17:55
It works in OTTD too, not as what I had in mind, but it still looks awesome.
(I guess it can't replace the tubular bridges (all 3) good.
)
thanks!
nicfer
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by nicfer » 03 Dec 2005 17:59
Well, because this post has don't be looked I revive it.
MeusH wrote: I think monorail's support had company colours...
I too think that the monorails may have got company colours (actually the owner of a monorail only can be recognized by the fences colour or by the land info button because all monorails are blue), I don't think that it can be hard.
BTW, nice monorail bridge, PikkaBird.
EDIT:
Mr.X wrote: It works in OTTD too, not as what I had in mind, but it still looks awesome.
(I guess it can't replace the tubular bridges (all 3) good.
)
thanks!
I think that it is because OTTD have priority in the normal graphics, and reads only the normal bridge.
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO
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MyMiniCity
PikkaBird
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by PikkaBird » 03 Dec 2005 18:10
SLaY3r wrote: I too think that the monorails may have got company colours [...] I don't think that it can be hard.
It's completely impossible to make the monorail supports CC, or to remove the fences, without patch coding.
SLaY3r wrote: I think that it is because OTTD have priority in the normal graphics, and reads only the normal bridge.
They don't display properly in OTTD because OTTD doesn't support
newbridges .
Born Acorn
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by Born Acorn » 03 Dec 2005 18:12
Ah but it does. Not properly, the pillars are borked, but it does support newbridges to some extent.
Its peter1138's field!
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